Sponick Posted December 11, 2009 Report Share Posted December 11, 2009 Sonic REX Engine 11/12/2009 Sonic REX Engine wants to bring you the best of all Sonic Engines available for Game Maker. There's a lot of work made, since I want the engine to be 100% solid and bugfree (coming from the fusion of more or less all sonic engines for game maker, it's really a hard thing to do). A lot of new stuff have been added, testing them to make sure they works well. Step by step, maybe this will become a S3k clone engine, or at least, that's what i want biggrin.gif Still in beta stage, the engine lacks of some things, like SFX and some animations, and Knuckles is out. Also there are no enemies. Just gimmicks and more gimmicks. Nevertheless, the engine is good enough to make a decent sonic game. I think all stuff is shown in the Test Zone so make sure you play the entire level! Well just check this out and tell me what you think: http://www.mediafire.com/?yfomzi4zyov CONTROLS: -Arrows to move -Space for jumping and other actions -Enter to pause the game IMPORTANT!!!!! ESC key disabled to close the game. you need to pause the game and the press ESC to go to main menu, then exit. CREDITS: The Engine Itself: -Damizean, as always, the sonic engine god. -For animation system, angle calculation collision checking scripts and all engine base. -Rogueyoshi, another god. -For making the Sonic Dash Engine, which is the best source to learn how pros programs a game. -Me, the disciple. -For merging, compiling, adding, changing, and modifying things to create this. Other: -Chaos Rush, for the sprites of the Test level. -GBlastMan, for the current engine Logo. Thanks everyone!!! Have fun!! Best regards, SPK PD I also worked in things that belongs to games in general, non sonic-specific games, like menus and a smal pause system. They're written in a way that is really easy to understand and gives an idea of which is a very good way to code them. I want that people can learn something with this, not just to make a layout for a sonic level. Quick trick. Double jump with more of 50 rings and with any shield All downloads: Beta 1: http://www.mediafire.com/?yfomzi4zyov Link to comment Share on other sites More sharing options...
Mogget Posted December 11, 2009 Report Share Posted December 11, 2009 Well, what can I say. It's awesome. Especially the option to turn on 8-way movement, I loved that. I always thought 360 movement looked kind of "off" with the old sprites, but that's just me. The movement is pretty much perfect, as are the physics. I'm sure I'd be able to get myself stuck somewhere if I tried hard, but this engine seems really bug-free. Now you just need to work enemies out, map a couple of levels and there you have a good game. Provided the levels are good, of course. Although, even this engine test level was pretty good. If you threw that quickly together, I imagine you could do some great stuff given more time. If I had to nitpick, I'd say Sonic jumps a bit too high in water. Link to comment Share on other sites More sharing options...
trublu45458 Posted December 12, 2009 Report Share Posted December 12, 2009 Very well done, but it's definitely not bug free. Here are some bugs for you: -You return to a 0 degree angle when jumping on slopes -SuperSonic's transformation sprite is too slow -When breaking as SuperSonic your sprite turns into a Sonic -Tails flys for too long -Temporary invincible of spikes when hurt is set too high -Sonic Jumps far too high in water and has far too much speed -Spring jump glitchy(you gotta get a running start to make a pixel perfect spring swap) -It takes too long to switch into a push sprite and the push speed is too low If your going for a Sonic 3 and Knuckles copy with new levels work the bugs out I posted. PS:Yeah,sorry for the rude post PSS: Why do you always put "PD" instead of "PS"? I don't even know what it means. Link to comment Share on other sites More sharing options...
Sponick Posted December 12, 2009 Author Report Share Posted December 12, 2009 So you dont know what is a bug? -.- Maybe physics and timers are not copy&paste from de original game, but it does not mean the engine dont works. But notice I cannot make the engine physics to like everyone. Ones will tell me I should change this thig, and this another thing. others will tell me that things are really close to the original. Just seing the first posts...xD But thanks for saying this things And PD means Post Data xD Link to comment Share on other sites More sharing options...
JMTH3F0X Posted December 12, 2009 Report Share Posted December 12, 2009 -Sonic pushes a yellow block while he spin dashes. -Sonic turns into an afterimage when he dies. Link to comment Share on other sites More sharing options...
trublu45458 Posted December 18, 2009 Report Share Posted December 18, 2009 yeah,sorry,that wasnt really a bug list was it....=p well anyways, I don't really remember pushable blocks in the genesis games. And wasn't there a wooden rope bridge in one of your other engines,or was that chaos rush? Link to comment Share on other sites More sharing options...
Sponick Posted December 18, 2009 Author Report Share Posted December 18, 2009 That was chaos Rush Well the first stage it comes to my mind is Sandopolis Zone. In act 1 you must push sand blocks over that spinning edges and the jump on them to avoid fall in the sucking sands xD You can push that blocks PUSHING OR SPINDASHING. Link to comment Share on other sites More sharing options...
Sponick Posted December 20, 2009 Author Report Share Posted December 20, 2009 gmk released new link at first post. Link to comment Share on other sites More sharing options...
kyllian1212 Posted December 22, 2009 Report Share Posted December 22, 2009 Error when trying to launch from GMK. ___________________________________________ FATAL ERROR in action number 1 of End Step Event for object objPause: COMPILATION ERROR in code action Error in code at line 11: global.pause_back = background_create_from_screen(0,0,640,480,0,0,0) ^ at position 69: Wrong number of arguments to function or script. Link to comment Share on other sites More sharing options...
Sponick Posted December 22, 2009 Author Report Share Posted December 22, 2009 lol This not happens to me, even launching it from .rar file background_create_from_screen(x,y,w,h,transparent,smooth,preload)+global.pause_back = background_create_from_sc reen(0,0,640,480,0,0,0)=Wrong number of arguments to function or script.?????[/CODE]+1Up for GM This is very strange, try downloading again :/ Link to comment Share on other sites More sharing options...
Sky The Destroyer Posted December 23, 2009 Report Share Posted December 23, 2009 Um... it's a GMK from Pro so users using the normal one can't use it... Link to comment Share on other sites More sharing options...
kyllian1212 Posted December 23, 2009 Report Share Posted December 23, 2009 HUH?I am using Game Maker 8.0 RC2.(And i redownloaded it,it still not working.) [EDIT]And the exe version didnt show this error. [EDIT2]Yay!I did it! I modified the code and it work perfectly! Before : global.pause_back = background_create_from_screen(0,0,640,480,0,0,0) After : global.pause_back = background_create_from_screen(0,0,640,480,0,0) Link to comment Share on other sites More sharing options...
Sponick Posted December 23, 2009 Author Report Share Posted December 23, 2009 So in GM8 changed the number of arguments of this functions...that info is welcome xD thanks! Link to comment Share on other sites More sharing options...
trublu45458 Posted December 23, 2009 Report Share Posted December 23, 2009 Sponick 1 Trublu 0 The reason is probably because I don't play sonic and knuckles all that much,even though I have S3&K. I'm pretty sure only marble zone(zone 2 in sonic 1,yeah the sfghq is my kinda place cuz everybody knows as much as I do about Sonic =p probably more) has pushable blocks in sonic 1 and sonic 3 has like one bolder that covers a hole with 20 rings and invincibility in level 1. Link to comment Share on other sites More sharing options...
Blue Emerald Posted December 24, 2009 Report Share Posted December 24, 2009 Don't forget the pushable blocks in Sandopolis and Ice Cap (ice blocks) and the capsules in Flying Battery. Link to comment Share on other sites More sharing options...
trublu45458 Posted December 24, 2009 Report Share Posted December 24, 2009 Isn't there a pushable spike that has a hidden special stage ring in flying battery too? Link to comment Share on other sites More sharing options...
Blue Emerald Posted December 25, 2009 Report Share Posted December 25, 2009 Isn't there a pushable spike that has a hidden special stage ring in flying battery too? Yes, there is. Link to comment Share on other sites More sharing options...
Godmaster Posted August 23, 2010 Report Share Posted August 23, 2010 Nice engine, it's almost what I'm needing before I'm going to give up of my project... it's only remaining knuckles. I believe it isn't hard to implement that character. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted August 24, 2010 Report Share Posted August 24, 2010 I await this with baited breath. Link to comment Share on other sites More sharing options...
Slingerland Posted August 24, 2010 Report Share Posted August 24, 2010 I await this with baited breath. I await the day when you make a post that is more just "can't wait for this." Link to comment Share on other sites More sharing options...
Godmaster Posted August 24, 2010 Report Share Posted August 24, 2010 I await the day when you make a post that is more just "can't wait for this." Even my bump was more better than this lame reaction hahaha... However, this engine have saved my project from the death... Link to comment Share on other sites More sharing options...
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