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kyllian1212

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  1. Progress! Day 4 - Version 0.3 +Continued adding classic springs. Added yellows and reds + sprites + sounds. *Dash Ring and Rainbow Ring glitch still not fixed. *Modified the test stage so it features the classic spring test. And backgrounds. Since i guess i'm allowed to post a download, here's an EXE: https://www.dropbox.com/s/zatmzdu3kxxtwks/SonicRE0.3.exe Don't expect anything huge however. It just features a test stage.
  2. Okay, started to fix it now, i'll probably continue tommorow. Today progress: Day 3 - Version 0.2.5 - This one is rather minor so yeah. +Started to work on the classic part and i added a classic spring. Goes only upwards for now but i'll add more. *Started to fix the Dash Ring and Rainbow Ring collision glitch. EDIT: Also, once again: Am i allowed to post a sort of preview version each time i do a new version? This could help people to know what happens if there a problem.
  3. Dunno if what i did is correct, but i get this: ___________________________________________ ERROR in action number 4 of Begin Step Event for object objSonic: Error in code at line 4: last_collision = collision; ^ at position 19: Unknown variable collision ___________________________________________ ERROR in action number 8 of End Step Event for object objSonic: Error in code at line 4: if not collision and last_collision; ^ at position 9: Unknown variable collision Should i send the GMK or something?
  4. Well i would like the sound to play once per object, since it also basically hits it every frames. Actually i don't think the sound is the problem. The collision is, rather. But for now, i attempted something with the sound: if not sound_isplaying(sndDashRing) sound_play(sndDashRing) else ?? Except i dunno what to put to make it play the sound once per object. But since it's a collision problem, i guess fixing the collision in priority (so it hits the object just once per collision) and will also fix the sound problem. Also, i guess it gives me the instance id in the room menu, not directly in game. Else i could PM you the GMK if that can help? I use Game Maker 8, however.
  5. I REALLY dunno if i should post it here or in the showcase section (or somewhere else). Else mods, feel free to move this topic. ------------------------------------------------------------------------------------------------------------------------ So hm. I'm trying to do a Sonic Engine (which is actually based on the Sonic Revival Engine... An engine based on an engine, wierd) engine. I've just started doing it yesterday, so it has not much added for now. I want somehow (even though it will be hard, i know) to make the most Complete Sonic Engine possible, with both classic and modern characters and gimmicks. For now i'm working on the modern part however. Anyways here's some info about it! I've currently added: Ramps, Dash Rings, and Rainbow Rings. That is all i added for now. I modified a little bit sonic animation due to running being glitchy (Sonic goes walking then running then walking then running etc.). however now the whole animation system gliches. That's minor glitches but still. Pics! Download (Current Version): https://www.dropbox.com/s/zatmzdu3kxxtwks/SonicRE0.3.exe Credits, Version log Anyways, now i need help for two things for now - When collision happens with Sonic and the dash/rainbow rings, it collides every frames into it. So as result, it does an ANNOYING sound effect spam. - Sonic's animation is a bit messed up due to the modifications i made... So yeah, if anyone could help... thanks in advance ^^ Oh also excuse me for any spelling and grammar errors, i'm french so yeah (my english is more then comphrensible however, dont worry). And plus, i'm rather tired right now, so yeah.
  6. Hi! Im kyllian1212. I was on the SFGHQ forums before, but i don't think i posted that much actually. Anyways, i dunno really what should i say... except that im trying to do a fan game (rather an engine... dunno) and other stuff. But yeah, Hi everyone!
  7. I like the concept and stuff! The maps looks like SRB2's one however. (They look like they're made in Doom Builder)
  8. HUH?I am using Game Maker 8.0 RC2.(And i redownloaded it,it still not working.) [EDIT]And the exe version didnt show this error. [EDIT2]Yay!I did it! I modified the code and it work perfectly! Before : global.pause_back = background_create_from_screen(0,0,640,480,0,0,0) After : global.pause_back = background_create_from_screen(0,0,640,480,0,0)
  9. Error when trying to launch from GMK. ___________________________________________ FATAL ERROR in action number 1 of End Step Event for object objPause: COMPILATION ERROR in code action Error in code at line 11: global.pause_back = background_create_from_screen(0,0,640,480,0,0,0) ^ at position 69: Wrong number of arguments to function or script.
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