Hyper Emerson Posted August 2, 2009 Report Share Posted August 2, 2009 (Sonic Worlds 0.5 - Spin Plataform Version - MMF2S B247) I was creating a level in Worlds, and noticed that the badniks won't hurt Sonic if they touch him. The events are untouched, though. Sonic will get hurt if he gets hit by a spike, for example. The "Test Level Act X" works fine, but also gets this problem if i delete most objects of the level. I don't know what is the cause. Also, when Sonic destroys the first breakable wall placed in the level, it's pieces will spread in various directions instead of just falling. What do i do now? Link to comment Share on other sites More sharing options...
Blue Emerald Posted August 2, 2009 Report Share Posted August 2, 2009 Change the layer that the Badniks are in. I believe they should be in Layer 2. Link to comment Share on other sites More sharing options...
flame6753 Posted August 2, 2009 Report Share Posted August 2, 2009 (Sonic Worlds 0.5 - Spin Plataform Version - MMF2S B247)I was creating a level in Worlds, and noticed that the badniks won't hurt Sonic if they touch him. [qimg]http://img80.imageshack.us/img80/9134/worldsbug.png[/qimg] The events are untouched, though. Sonic will get hurt if he gets hit by a spike, for example. The "Test Level Act X" works fine, but also gets this problem if i delete most objects of the level. I don't know what is the cause. Also, when Sonic destroys the first breakable wall placed in the level, it's pieces will spread in various directions instead of just falling. What do i do now? It might also have something to do with that your running on 247. Update to the latest build. Link to comment Share on other sites More sharing options...
cap64 Posted August 2, 2009 Report Share Posted August 2, 2009 I had exactly the same problem myself. It seems the is an inherit problem with the lastest version of Worlds What I actually did was change the collisions between the badnik and player, by changing wherever it said group 7 to a relevant collision. So where a collision said When: Player is Overlapping "Group 7" I changed it to Player is Overlapping "Badnik" Thats basically worked fine for me ever since. 1 Link to comment Share on other sites More sharing options...
Password Posted August 2, 2009 Report Share Posted August 2, 2009 Deactivate/delete the Warp Engine events. That's what I've been doing so far. 1 Link to comment Share on other sites More sharing options...
Hyper Emerson Posted August 2, 2009 Author Report Share Posted August 2, 2009 I deactivated the Warp Engine events. Thanks, guys. Link to comment Share on other sites More sharing options...
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