Realm0D Posted August 11, 2009 Author Report Share Posted August 11, 2009 Anyone know what the engine was used for SonicForever? Link to comment Share on other sites More sharing options...
flame6753 Posted August 11, 2009 Report Share Posted August 11, 2009 I'm not sure but I think it's a modified damizean 360 degree engine in MMF1.5. Someone correct me. Link to comment Share on other sites More sharing options...
OverbounD Posted August 11, 2009 Report Share Posted August 11, 2009 I'm fairly certain you are correct. You just think its pretty because they added a lot of gimmicks but really worlds is still better. Link to comment Share on other sites More sharing options...
Realm0D Posted August 11, 2009 Author Report Share Posted August 11, 2009 I'm fairly certain you are correct. You just think its pretty because they added a lot of gimmicks but really worlds is still better. Worlds isn't what i'm looking for, i want to make my own engine. Not use someone elses.... Link to comment Share on other sites More sharing options...
OverbounD Posted August 12, 2009 Report Share Posted August 12, 2009 Well then it doesn't really matter what engine Forever is using as you are making your own right? Seriously I don't know about everyone else but I'm getting tired of people saying they want to make their own engine only to use one of Dami's earlier engines and add all the stuff they need much the same as Sonic Worlds only shittier. It doesn't matter whether you program the monitors or shields no one cares. Worlds are better than anything you'd probably make anyway so unless you are planning to create your own 360 engine just use worlds . Link to comment Share on other sites More sharing options...
Slingerland Posted August 12, 2009 Report Share Posted August 12, 2009 Worlds isn't what i'm looking for, i want to make my own engine. Not use someone elses.... You know what's faster? Using someone else's. I haven't once used my own engine. I pushed Dami's MMF1.5 engine to its limits to warrant a move to Sonic Worlds. Then, as 2007 Pristine Palisade's lag indicates, we pushed that one to its limits. The rest is history. Link to comment Share on other sites More sharing options...
Realm0D Posted August 12, 2009 Author Report Share Posted August 12, 2009 You know what's faster? Using someone else's.I haven't once used my own engine. I pushed Dami's MMF1.5 engine to its limits to warrant a move to Sonic Worlds. Then, as 2007 Pristine Palisade's lag indicates, we pushed that one to its limits. The rest is history. It's just, if it was made by me, I know were everything is, Everything does and How it does it and can easily edit what I want to tweak. I find SonicWorlds code *Some not all* Complicated. I have no idea what Sin & Cos functions are for I know what "abs" is and I know what it can be used for as SonicWorlds has tought me that but it's those little things that I just don't understand. Link to comment Share on other sites More sharing options...
Slingerland Posted August 12, 2009 Report Share Posted August 12, 2009 If you don't know what those functions are, you're fucked if you want to create something at a Sonic Worlds level on your own. Learn how their engines work and manipulate them. It's not hard to figure out. Link to comment Share on other sites More sharing options...
Asuma Posted August 12, 2009 Report Share Posted August 12, 2009 Know this Realm. Just about everyone game company uses someone's engine. Especially the unreal engine and if I'm not mistaken, FF13 uses unreal. It's not about using someone engine, is about what you can do with that engine. Pretty much what Slingerland said. Besides that the SW engine have comments everywhere in the events editor. Link to comment Share on other sites More sharing options...
Daniel Posted August 12, 2009 Report Share Posted August 12, 2009 if I'm not mistaken, FF13 uses unreal. *Wikipedias* Nope, Crystal Tools engine. Link to comment Share on other sites More sharing options...
Realm0D Posted August 12, 2009 Author Report Share Posted August 12, 2009 *Wikipedias* Nope, Crystal Tools engine. Why do you always want to proove someone wrong....... Link to comment Share on other sites More sharing options...
OverbounD Posted August 12, 2009 Report Share Posted August 12, 2009 You cannot create a 360 engine without using Sin and Cos so you've pretty much eliminated any chance of that happening. But you know what? I'm not very good with Sin and Cos either and the xmas engine uses them which is what Time Twisted runs on and some how I managed to make time twisted, so I'm sure you can manage to make something with worlds. Link to comment Share on other sites More sharing options...
Realm0D Posted August 12, 2009 Author Report Share Posted August 12, 2009 You cannot create a 360 engine without using Sin and Cos so you've pretty much eliminated any chance of that happening. But you know what? I'm not very good with Sin and Cos either and the xmas engine uses them which is what Time Twisted runs on and some how I managed to make time twisted, so I'm sure you can manage to make something with worlds. Sure, I can edit code a bit. But I'm probably 1/8 as good as Blaze_Hedgehog. Now that is poor and I've been using Clickteam products for 2 years now. Link to comment Share on other sites More sharing options...
OverbounD Posted August 13, 2009 Report Share Posted August 13, 2009 You keep beating around the actual question Raelm. If you aren't skilled enough to use worlds, and you don't know how to use functions how are you going to make a 360 degree engine? It simply cannot be done without that knowledge. Link to comment Share on other sites More sharing options...
Daniel Posted August 13, 2009 Report Share Posted August 13, 2009 Why do you always want to proove someone wrong....... I dunno. Link to comment Share on other sites More sharing options...
Recommended Posts