Aaron C-T Posted June 21, 2006 Report Share Posted June 21, 2006 Update: Need comments on this: Lord Alavar Character Model- WIP Stylized character modeling (nose, chin, etc), while experimenting with lighting and materials. Character from a story I plan on writing up, and possibly using to try out character animation and rigging. Comments and crits not only welcomed, but needed. Thanks in advance. ------------------------------------- There's already an explanation of what I was trying to do with this piece on my DeviantArt, so I'll just point out a few things that I know people will have a problem with. Namely the Vectorman model. If you don't bother reading the italics, get the heck out the topic. Last time I showed the Vectorman model a lot of people complained about how it "wasn't accurate" and Vectorman "had eyes and not a visor" despite my explanation beforehand. I'm using that same model because for what I was trying to do I was accurate, almost deadly so. This model wasn't supposed to be the way he was in Vectorman 1 or 2 alone. It was a combination of both. Most of my reference came from two 3D shots of Vectorman commissioned by Sega before they went of and totally redesigned him to look like a mech and not an orbot. Those shots can be seen here and here. That should greatly clear things up assuming you at least clicked the bold links or read the italics. So now if you go and complain about it not being authentic, then you just look like a dumbass. Now that that's over, I give you Vectorman: Don't Turn Back. Comments and crits welcome, as always. And please note that there is a difference between saying the model is wrong, and saying that you'd of preferred the completely oldschool versions. I have nothing wrong with that. Damn these smilies own, Zal. Link to comment Share on other sites More sharing options...
tentril Posted June 21, 2006 Report Share Posted June 21, 2006 Looks kickass, but on the boxart he has bigger shoulders and he has forearms. Link to comment Share on other sites More sharing options...
Koray Posted June 21, 2006 Report Share Posted June 21, 2006 Did you even read the post tentril? Oh my god. How stupid. But yeah, what I said on aim, it's really really nice. <3 Yafray (or was this blender internal) Link to comment Share on other sites More sharing options...
Rael0505 Posted June 21, 2006 Report Share Posted June 21, 2006 Damn that's awesome. Link to comment Share on other sites More sharing options...
Asuma Posted June 21, 2006 Report Share Posted June 21, 2006 Vectorman, pure ownage! lol, I knew someone wasn't going to do that. Just wasn't expect it to be tentril. Link to comment Share on other sites More sharing options...
tentril Posted June 21, 2006 Report Share Posted June 21, 2006 No I didn't read the post, and yes I am stupid. Its still awesome. Link to comment Share on other sites More sharing options...
Asuma Posted June 22, 2006 Report Share Posted June 22, 2006 Takes a man to admit he's stupid. (lame saying) Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 22, 2006 Author Report Share Posted June 22, 2006 xD What kinda screwed up saying is that? Thanks for all the comments. And as far as what it was rendered in. I used both Blender Internal and Yafray and then layered the 2 ontop of each other in Photoshop Elements. Link to comment Share on other sites More sharing options...
Chao Helper Posted June 22, 2006 Report Share Posted June 22, 2006 Whoa, awesome dude. Old school gaming characters all the way. Link to comment Share on other sites More sharing options...
VectorSatyr Posted June 22, 2006 Report Share Posted June 22, 2006 Your art has flavor... (tastes like chicken). Link to comment Share on other sites More sharing options...
SefirothDB Posted June 22, 2006 Report Share Posted June 22, 2006 Your art has flavor... (tastes like chicken). (Commented already on AIM, will fave whenever I decide to log back into DA. ;P) Link to comment Share on other sites More sharing options...
FuzzMaster Posted June 22, 2006 Report Share Posted June 22, 2006 Very nice. My only critique is that the torso sphere seems a bit too big. i love the environment Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 22, 2006 Author Report Share Posted June 22, 2006 Haha. I thought no one would notice. I scaled in the "Z" axis to make Vectorman tall enough to stand in the doorway. It was easier than selecting and scaling all the background objects. =P Link to comment Share on other sites More sharing options...
Carl Winslow Posted June 22, 2006 Report Share Posted June 22, 2006 Haha. I thought no one would notice. I scaled in the "Z" axis to make Vectorman tall enough to stand in the doorway. It was easier than selecting and scaling all the background objects. =P I noticed it big time. his head almost looks like an egg. and on the head, it seems rather big compared to the ref pic you showed. Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 22, 2006 Author Report Share Posted June 22, 2006 That, on the other hand, was intentional. I thought his head was.. ubersmall. I think I also made the "chest" smaller or something as well. Link to comment Share on other sites More sharing options...
Carl Winslow Posted June 23, 2006 Report Share Posted June 23, 2006 I dunno, he just seems so disproportionate with it that big. his body (especially in the ref pic.) has been rather proportionate to the human body, despite how weird it sounds. I dunno, it just seems like badass was set aside for goofy Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 23, 2006 Author Report Share Posted June 23, 2006 Ah. I didn't really think of that. Gah. I'll have to keep that in mind if I use this model again. Thanks. Link to comment Share on other sites More sharing options...
Carl Winslow Posted June 23, 2006 Report Share Posted June 23, 2006 heh, it's no problem. I did a Vectorman model myself awhile back, I just figured I should offer a few things I learned about him in the midst of it. Link to comment Share on other sites More sharing options...
Asuma Posted June 23, 2006 Report Share Posted June 23, 2006 xD What kinda screwed up saying is that? Told ya it was lame! I want to see him in his tank form. That was pure ownage.=P Link to comment Share on other sites More sharing options...
tentril Posted June 23, 2006 Report Share Posted June 23, 2006 You should model everyone from the game Balls3D for the SNES. Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 23, 2006 Author Report Share Posted June 23, 2006 I'm.. not familiar with that game all. I did a search and found Ballz3D.. but it just looked like Puyo Puyo/Mean Bean Machine. Link to comment Share on other sites More sharing options...
shadowgoten Posted June 24, 2006 Report Share Posted June 24, 2006 WOW scatta this is amazing. I think you really did a badass job on the environment. Link to comment Share on other sites More sharing options...
tentril Posted June 24, 2006 Report Share Posted June 24, 2006 It might have been ballz instead of balls, but it was a fighting game where all of the characters were made out of balls. I had it once, I'll try and dig it out. Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 5, 2006 Author Report Share Posted July 5, 2006 Untitled- A Car in a Tunnel I think it's pretty obvious that I suck at names here. xD This one's kind of wierd because of the tunnel/hallway/whatever's material is so reflective and blotchy, which in turn reflects upon the car. It gives the car some kind of odd look. Like one of those gel figurines. Overall I think it's decent, though. Comments and crits. Modeled in Blender, rendered in YafRay. Link to comment Share on other sites More sharing options...
pourcelaine Posted July 5, 2006 Report Share Posted July 5, 2006 Haha, I LOVE ballz XDD Amazing game. And WOW O_O Thats such a good picture! Like, omg. The detail and everything. It's beautiful. Link to comment Share on other sites More sharing options...
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