maxteam01 Posted September 10, 2008 Report Share Posted September 10, 2008 this game looks fantastic to me Link to comment Share on other sites More sharing options...
kirbyhi5 Posted September 14, 2008 Author Report Share Posted September 14, 2008 Thanks. September 14th , 2008The secret of the Biolaboratory NEWS: The plot thickens. Check out a rough demonstration of what's to come. VIDEO: Please tell me if the audio is too loud/too soft. Thanks. Enjoy lurkers. Link to comment Share on other sites More sharing options...
Cuda Ahbuda Posted September 14, 2008 Report Share Posted September 14, 2008 Don't laugh, but I've never played paper mario before, this may be my first time. I'm lookin forward to playin the game though:icon_luck: Link to comment Share on other sites More sharing options...
Minon Posted September 14, 2008 Report Share Posted September 14, 2008 Pretty sure the audio's just fine. Some bits of the graphics like the stage tileset for the Prison Cell and the mech General Guy's on sorta clashes with the character sprites though. Oh, nice tower effect btw. Link to comment Share on other sites More sharing options...
Ayling Posted September 14, 2008 Report Share Posted September 14, 2008 Beautiful Perspective object. Except it looks kinda weird with PAPER Mario. Also wtf with Peach setting Mario up? Didn't see that one coming. Dun Dun DUUUUUUUUUNNNNNN... Link to comment Share on other sites More sharing options...
kirbyhi5 Posted October 5, 2008 Author Report Share Posted October 5, 2008 October 5th , 2008: Devil Boss Battle NEWS: Well although the past few weeks I haven't worked on this at all really(been busy), I did however managed to create a rough idea for the boss battle. Now I all I need to do is a 3 week polish(ncfc). Anyway enough of that, I have a video of the boss battle. VIDEO: http://au.youtube.com/watch?v=B6dGw1UutRE Seems pretty easy right now because all his attacks just do 1 damage, but that'll change. And yes I do realize the BG's are highly MMized, but I felt they fit quit nicely in a mecha-type level. PM usually do have 3d BGs though. Anyway I probably just need to spice the effects up and some of the moves and I think it's a go. Link to comment Share on other sites More sharing options...
Guest Shadix Posted October 5, 2008 Report Share Posted October 5, 2008 Dude, this game continues to impress me. You seem to have a really really solid workflow, as well as a keen ability to mix and mesh stuff together in a logical manner. I can't wait for the next release haha. That Devil Mario is freaking awesome. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted October 5, 2008 Report Share Posted October 5, 2008 The one attack where all the attacks come up from the floor seems like they may be rather hard to avoid. Link to comment Share on other sites More sharing options...
Blue Emerald Posted October 5, 2008 Report Share Posted October 5, 2008 Wow, I've never seen Mario be so... dark before. O_O I have an idea: if you wanted to make Devil Mario sound more devilish... remember Mario 64? There were those times when you'd hit the lava, and Mario would shoot up into the air, howling in pain ("HahahahahaHAA!"). You should use that sound byte whenever Mario uses that multiple energy ball attack. Think how creepy that would sound. Link to comment Share on other sites More sharing options...
Minon Posted October 16, 2008 Report Share Posted October 16, 2008 Argh I need to be here more often. Is that a life-universe-everything reference with Devil Mario's ID # right there? Link to comment Share on other sites More sharing options...
Zenor Posted October 16, 2008 Report Share Posted October 16, 2008 I's one(or two) of Devil Mario's attacks based on Gravity Beetle from MMX3? I thought of him right after I saw them. Link to comment Share on other sites More sharing options...
kirbyhi5 Posted October 17, 2008 Author Report Share Posted October 17, 2008 Yep. I'm surprised someone caught that. It works exactly like gravity beetle's move. In the video though, I hadn't made it so it effects the gravity, but that's already been added in. There's another move which works like colonel from MMX4, but that can depend because it's a basic boss move. I'm trying not to overdo the ai just yet, since I want to save the more better ideas until later. And since I bumped this, NEWS Quests/Hub worlds/ Lvl. Up distribution additions Previously when you level up, you just got a set of pre-determined stats. However, to add some variety and challenge, you no longer get pre stats. You now get "level up points". These allow you to increase your hp/fp/dp or ap individually. However, it takes more Lvl. points to increase your AP/DP than it would your HP/FP. This is so people don't cram all the lvl.up points into AP and overpower themselves. You can still technically only boost AP, but you'll just be screwing yourself over later in the game. You still get a miniscule stat increase for leveling up though, despite lvl up points. basic example to screwing self over: you put all the lvl.up points into AP only. You end up having like +30 AP. However, your HP/DP and FP are most likely extremely low. When regular enemies start hitting for +40 damage, and you only have 20 hp..well, yeah good luck on dodging every move for the rest of game. QUESTS Usually in the hub worlds, there are various quests. However, the reward greatly depends. Some can even unlock new stages. Here is a small example. You begin by talking an NPC. This guy needs help, so he asks for your help to find a butterfly. You can get clues from other NPC's in the area on where the quest item/info is. The toad kid eventually says he see's something above his head, so lets push the rock near this area to see what's above him. Swinging vines it seems it was, and yeah you get the picture. Once you have the quest item, go back and talk to the him and he'll reward you. That's about it for now. NCFC is in 3 days(Which was my original public release date anyway), so look forward to that. When NCFC is over, I can finally start the equipment system hopefully. Equipment will be probably divided into something simple, maybe Headgear, Body, and Shoes each with different properties as far as stats go. Link to comment Share on other sites More sharing options...
kirbyhi5 Posted November 23, 2008 Author Report Share Posted November 23, 2008 November 23rd , 2008:Wind Prairie NEWS: Progress has been average I suppose. Currently doing chapter 1-5. Wind Prairie Most latest Level preview. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 24, 2008 Report Share Posted November 24, 2008 I love the look of this game since I first read about it a few weeks back, it's gong to be quite fun to play once you release it. Link to comment Share on other sites More sharing options...
Zenor Posted November 24, 2008 Report Share Posted November 24, 2008 Wind makes it hard to see what's below you. Maybe you could make it semi-transparent? Also, AIZ rocks don't fit, really - They seem out of place, and lastly, 0:45 the background seems to move its position. Everything else is really neat. Link to comment Share on other sites More sharing options...
kirbyhi5 Posted December 24, 2008 Author Report Share Posted December 24, 2008 December 24, 2008 NEWS: Christmas is soon, and good thing I just recently finished my boss battle.(Took 4 days to do). Finally I can take a break feeling satisfied it is complete. PREQUEL: After an extensive chase through the mountains of Wind Prairie, Mario finally corners General Guy…Or so he thinks. Turns out it was General Guy who was playing the tricks by leading Mario right into his Base! Now Mario must defeat him to find out what the secrets are of the “Organization”(They actually aren't evil at all. It's more of what your perspective is on what is good and bad). Of course, I have a video of such an event. (Please note that I realized after I recorded the video that the pause menu was in equipment system testing mode, therefore none of the items worked.) GeneralGuy:Boss Battle And that closes Chapter 1. On to Chapter 2-1, Tranquil Forest. (I'm still on the look out for spriters. However if I do not find any within maybe a week I'll just go without doing appearance changes. Link to comment Share on other sites More sharing options...
Blue Emerald Posted December 24, 2008 Report Share Posted December 24, 2008 Now this looks like a Mario RPG fight. I like the robot suit you gave General Guy, and the flying Shy Guys with the mushrooms were especially fitting for a Mario RPG fight. I didn't see you collect any of those falling 'shrooms during the battle. Can you? Link to comment Share on other sites More sharing options...
kirbyhi5 Posted December 24, 2008 Author Report Share Posted December 24, 2008 Yep. However, of course the shy guys aren't trying to help Mario. They throw mushrooms hoping that it lands on General Guy.(If it does, it will heal him worth +50 HP, and vice-versa with with Mario). But in the video they are destroyed soon as it touches the ground, which I need to change. I'm probably going to randomize when it drops them too to prevent the player from knowing where it comes from.(although they drop bombs too) Link to comment Share on other sites More sharing options...
kirbyhi5 Posted May 17, 2009 Author Report Share Posted May 17, 2009 May 17th, 2009 NEWS: It's been months since I've updated. However, I have actively been working on this the entire time.(although finals/projects have kept me busy aswell. Anyway today I'll be showing you a new level with some neat little gimmicks you may or may not remember. Video ►Lonely Forest Mario & friends exploring the lonely forest. Link to comment Share on other sites More sharing options...
Rael0505 Posted May 17, 2009 Report Share Posted May 17, 2009 Man, I thought you left us! This project is looking great. Are you thinking about SAGE this year? Link to comment Share on other sites More sharing options...
Cyber Rat Posted May 17, 2009 Report Share Posted May 17, 2009 Looks good, but is the combo system working as it should? You got 'Kickass' for killing that flying thing near the cannon, but 'sweet' for chaining kills on all those green bastards? Link to comment Share on other sites More sharing options...
kirbyhi5 Posted May 17, 2009 Author Report Share Posted May 17, 2009 Man, I thought you left us! This project is looking great. Are you thinking about SAGE this year? Yep. Yeah I couldn't post updates because I didn't finish any levels. I decided to completely re-do the engine to make it more global and generally more efficent. Hopefully everything will be ironed out by SAGE. I also switched to HWA, so now there shouldn't be any speed issues.(Although there never really was any before) Looks good, but is the combo system working as it should? You got 'Kickass' for killing that flying thing near the cannon, but 'sweet' for chaining kills on all those green bastards? You get a certain amount of "points" for doing actions.(getting coins, jumping off springs, etc. In the video, I got a blue coin, which is worth a good amount. Probably needs to be lowered though.) The points stack for a small duration which = your score. However, I forgot to set the amount of points you get for killing enemies. Good thing you caught that. Upsets me that there's tons of work that needs to be done before I can even think of releasing another demonstration. Link to comment Share on other sites More sharing options...
LarkSS Posted May 17, 2009 Report Share Posted May 17, 2009 Dude it's looking great. I think the only reason I didn't play it last year was because of my old laptop, but if you release a new demo this SAGE I can probably try to get on a faster computer for the day to try things out. =] Link to comment Share on other sites More sharing options...
Cyber Rat Posted May 17, 2009 Report Share Posted May 17, 2009 Upsets me that there's tons of work that needs to be done before I can even think of releasing another demonstration. Intensive playtesting is your friend. And don't worry about taking too much time, given the fact that this is a fangame and that you are doing it solo, you're making good progress quality and content-wise. I remember liking last year's demo, and I see a lot of improvements in this one. Link to comment Share on other sites More sharing options...
Zenor Posted May 17, 2009 Report Share Posted May 17, 2009 Looking good, I just didn't like that fairy.. But that's a really small complain, anyway. You get a certain amount of "points" for doing actions.(getting coins, jumping off springs, etc. In the video, I got a blue coin, which is worth a good amount. Probably needs to be lowered though.) The points stack for a small duration which = your score. However, I forgot to set the amount of points you get for killing enemies. Good thing you caught that. Upsets me that there's tons of work that needs to be done before I can even think of releasing another demonstration. That score would be better if it were only valid for points that you get from enemies. That because if you get a lot of coins in an area full of them, "kickass" would be pretty weird. Link to comment Share on other sites More sharing options...
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