Slingerland Posted April 28, 2007 Report Share Posted April 28, 2007 He was actually here first, Khor', but whatever. He's not coming back due to the girth of my awesomeness. Link to comment Share on other sites More sharing options...
Dobermann Posted April 29, 2007 Report Share Posted April 29, 2007 Oh sorry TRD i apologize it's true the guy i was thinking of was djtj sorry again! Link to comment Share on other sites More sharing options...
TRD Posted April 29, 2007 Report Share Posted April 29, 2007 No big deal. I honestly don't know how you confused me with Djtjtj, especially since I wasn't around for the old forums. Link to comment Share on other sites More sharing options...
Jsonic Posted April 30, 2007 Report Share Posted April 30, 2007 back on topic, I've been working on a mode 7 blue sphere engine ever since I saw your request for help with it (about two days ago or so). anyway, it has yet to get proper colision working, but the map generation system is in place (a few tweeks left but its just about perfect with full customizable atributes). an offscreen bitmap (an active object currently) controlls the placement of all sphere types (via specific valuse of blue, black is space) and the rings and soon the player starting position. you'll also use this object to set the size of the spheres game grid (currently at 24x24). I'll post screens later. Link to comment Share on other sites More sharing options...
Syonic Posted April 30, 2007 Author Report Share Posted April 30, 2007 Ooo! ok cool, let me know if you complete it, cause I really want to try to figure this out for future references. Link to comment Share on other sites More sharing options...
Jsonic Posted May 4, 2007 Report Share Posted May 4, 2007 Its not perfect but I've taken it as far as I can understand. I'm going to release the source to see where other people can go with it. its main problems currently are, boxing in extra blue spheres with red spheres to make extra rings is not implemented (I just don't understand how to make that work) although you can make a map of any size, theres a limit I can't fix, you can go out side the level but thats not the problem, once out side you can't turn any more, this is because your outside it the trun grid object, this controlls when you can turn, so sonic follows the grid properly, I've tried to replace this object with a calculation, but I couldn't get it to work right that way. Rings work Blue spheres to Red spheres works Springs work... Jumping too. The ending squence works too, you may replace the emerald sprite with anything you see fit. Now that example map you just saw! was created through my engine by this this is 4x normal size the offscreen layout object, (this ones 16x16) over all I hope this helps you. download source here MMF2 only 1 Link to comment Share on other sites More sharing options...
TRD Posted May 4, 2007 Report Share Posted May 4, 2007 Holy shit! Jsonic, can I use this too? Credit will be recieved. Link to comment Share on other sites More sharing options...
Jsonic Posted May 4, 2007 Report Share Posted May 4, 2007 sure, I don't think I ever said I was making it exclusively for this game, I just saw it as a challenge. EDIT: I may develope this into a full platformer. 1 Link to comment Share on other sites More sharing options...
TRD Posted May 4, 2007 Report Share Posted May 4, 2007 Rep up! Link to comment Share on other sites More sharing options...
Jsonic Posted May 4, 2007 Report Share Posted May 4, 2007 Thanks 1 Link to comment Share on other sites More sharing options...
Syonic Posted May 4, 2007 Author Report Share Posted May 4, 2007 Its not perfect but I've taken it as far as I can understand.I'm going to release the source to see where other people can go with it. its main problems currently are, boxing in extra blue spheres with red spheres to make extra rings is not implemented (I just don't understand how to make that work) although you can make a map of any size, theres a limit I can't fix, you can go out side the level but thats not the problem, once out side you can't turn any more, this is because your outside it the trun grid object, this controlls when you can turn, so sonic follows the grid properly, I've tried to replace this object with a calculation, but I couldn't get it to work right that way. wow j' you are god! ty sooo much, im definetly credit you in my game one more thing, what if i want to put the balls randomly? Link to comment Share on other sites More sharing options...
Jsonic Posted May 4, 2007 Report Share Posted May 4, 2007 its not designed to do that, so it can't be done ATM. besides, that could have undesirable results. Link to comment Share on other sites More sharing options...
Syonic Posted May 4, 2007 Author Report Share Posted May 4, 2007 its not designed to do that, so it can't be done ATM. besides, that could have undesirable results. Yea ya right, i can imagine my pc to crash if it happens :S Link to comment Share on other sites More sharing options...
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