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What do you want to see in Sonic?


TRD

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I looked at a few topics recently and it appears that for some people in general, Sonic is not meeting with certain expectations. Well I decided to make this topic to ask all:

What do you want to see in the next Sonic the hedgehog game?

(Or what do you want to see in Sonic period?)

Note: I'm not asking what can be made better in Sonic games, however if you want to put something like that, I have no problem with it.

I'm assuming Prop.21 is still in place so abide by the rules please.

I personally, would like to see Super Sonic fully selectable, as in collect all chaos emeralds, turn super sonic in any stage, kick-ass all over and an alternate ending like the Genesis games.

Perhaps we can compile this into a fan letter to Sonic Team........hahahahah!

(But if you want then I'm for it.)

Note: If there's a topic already made similair to this one, a mod or admin can lock or delete it if they want.

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Well, I think a better variety of badniks would be nice, like having more enemies specific to the level you're in. In fact more level-specific gimmicks would also be nice. How do you explain... it's like you don't have the pulleys from Mushroom Hill in every level, or Ice Cap's snowboard. Or for that matter the Mega Mack from Chemical Plant, or the slot machines in Casino Night. Although maybe I'm just generalising the 3D games as a whole, and there were some good features that weren't repeated mulitple times throughout the levels.

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Okay, we need to get a serious sense of what is needed here, not simply what is wanted.

What we want:

(I am speaking in general here, based across the many sites that talk about this issue. These are the results and consistently appear from discussions)

... A carbon copy of Sonic 3 & Knuckles with 3D graphics, complete with everything that made Sonic 3 fun except the storyline, which can be modified but SHOULD NOT impact the direction of the game in the way that would totally step on any of the following characteristics. These characteristics are:

* The characters (only Sonic, Tails, Knuckles, and Dr. Robotnik, and people still want to call him apparently)

* The gameplay style (genesis-era Sonic physics with small, but significant, differences between characters)

* The level design (measurable flow, with a balanced variety of gimmicks, enemies, and general difficulty)

* The extras (bonus stages, playing as Super characters, arcade-like multiplayer)

What it needs:

(This is the part where DW would step in to reiterate. I'm going to try to remember what was mentioned already, though)

* A better design team managing the production of Sonic the Hedgehog titles. As long as the producers of Sonic are incompetent, we will never get another great Sonic game. We <3 SEGA, but we <3 Sonic more. That's just the way it is.

* A more appropriate design for Sonic the Hedgehog. Sonic must be updated to the current media, and must be updated correctly.

* A step back to a successful model. Before any enhancements in the franchise can be made, the developers need to move backwards to a point where the franchise was more successful, and use the elements of that success as a base. At the least, that would be Sonic Adventure 2, before the Dreamcast crapped out on SEGA. At the most, Sonic 3 & Knuckles, before the Sega Saturn even existed. In any case, it certainly SHOULD NOT be Sonic 3D: Flickies Island. NOT - AGAIN.

* Re-evaluate ways of making the franchise better. Only AFTER using a successful base from the franchise can they start working on "improvements," but even then, they should really take the time to think about it. No excuses.

I'm hoping that about sums it up...

EDIT: Oh, and I'm going to be less whiny about everyones faults with the franchise at the moment, because I'm tired of throwing my emotions around all the damn time. I want to see improvement, too. :/

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We need another "OMG FIX SONIC" topic?

No, that is not what this topic is about, but it's optional to say what you think needs to be worked on.

The topic is mainly on what would you like to see in the Next Sonic game or basically sonic period.

BTW, I don't have a problem with sonic nor 3-D Sonic, however it seems some people in general do.

AeroGP:... A carbon copy of Sonic 3 & Knuckles with 3D graphics, complete with everything that made Sonic 3 fun except the storyline, which can be modified but SHOULD NOT impact the direction of the game in the way that would totally step on any of the following characteristics. These characteristics are:

* The characters (only Sonic, Tails, Knuckles, and Dr. Robotnik, and people still want to call him apparently)

* The gameplay style (genesis-era Sonic physics with small, but significant, differences between characters)

* The level design (measurable flow, with a balanced variety of gimmicks, enemies, and general difficulty)

* The extras (bonus stages, playing as Super characters, arcade-like multiplayer)

Hmm, I remember talking about something similiar to that in a thread Scatta made, what was it, What remakes would you like to see? Yeah, a Sonic and knuckles remake in 3-D would rule.

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Moving:

Its all about unique and smooth interaction. It doesn't need to be blindingly fast, but it does need to never slow you down for more than a few seconds at a time.

Good Speed - The occasional segment where you are forced downhill segment which you usually have the best results out of when rolling.

Bad Speed - a straight path where you do nothing but run straight forward for about 23 seconds. Heroes and Shadow... I'm looking at you.

Good Slow - Platforming segments with chains moving up and down with platforms attached where you time your jumps as you'd expect from just about any platformer.

Bad Slow - Stop! This enemy is unattackable until it shoots its big freakin' laser. It will do this if you idle in front of it for about 8 seconds. Then it will shoot its laser. While its shooting its laser, homing attack it about 40 times to kill it. It will probably take two full lasers in order to kill it.

Art of the Path:

Alternate paths have been present in the games since Green Hill Zone. They are there in pretty much every Sonic game.

However, some of the games do it much better than others.

First, alternate paths should be the result of reward and punishment. However, it shouldn't be so much about reflexes that the only way to meet the junctions is after a really long jump... Sonic Advance. More often than not, it should be thoughtful planning and looking around that net you the alternate paths. However, other times the junctions should be more obvious.

Only occasionally should you have an alternate path that is either hit or miss entirely.

Moving on, Alternate Paths should last longer or at least have the potential to last longer than 25-30 seconds in order to be considered a true path rather than just... a platform.

Good example - Chemical Plant Zone Act 2 has a dubiously hidden path which takes you over the entire last third of the stage and drops you at the boss with an invincibility monitor. In order to find it, you have to stop before a loop segment, turn around, and jump into the wall which leads to the upper-right quarter of the level which has no obstacles to speak of and plenty of goodies.

CPZ2.PNG

First Purple Line on the left.

Bad Example - Sonic Heroes has a luck based section where you need to homing attack off of an enemy, hope one of your follow up characters kills hit so that you don't homing attack it again, and then homing attack and hope you manage to hit the grind rail up to the next segment. This segment's reward is having you fight two of the really obnoxious enemies with hammers so that you can light dash over a segment that you would have reached within 24 seconds by running.

I'll talk more in this topic later.

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Not only that, you've shown me another path in Sonic the Hedgehog 2, I didn't know about! *goes to play Sonic the Hedgehog 2 again*

I <3 finding/seeing alternate routes years after the games release.

The very fact that going back years later and finding new things can be done is a testament to how well the levels were designed.

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