Felik Posted November 1, 2006 Report Share Posted November 1, 2006 I want to know one thing. Why do nobody make Tails following Sonic in their games? Is it so hard? I'm thinking about that idea. Should I even try this or it is a silly idea? If there are games where Tails follow Sonic please say their titles. Link to comment Share on other sites More sharing options...
Damizean Posted November 1, 2006 Report Share Posted November 1, 2006 Nope, it's pretty easy to do, but it's better if you implement Tails after you finish all the engine. Also, it's pretty much processor intensive on MMF :/ Link to comment Share on other sites More sharing options...
TRD Posted November 1, 2006 Report Share Posted November 1, 2006 If you mean fan games, Then my game, SONIC THE HEDGEHOG TURBO has a tails follows sonic in it, But only in one zone: ZONE 3 Abandoned Factory. Also I have Knuckles follows sonic in one zone: ZONE 6 Death Egg Crash Site. All I did was just replace tails with knuckles. Link to comment Share on other sites More sharing options...
Slingerland Posted November 2, 2006 Report Share Posted November 2, 2006 I want to know one thing. Why do nobody make Tails following Sonic in their games? Is it so hard? I'm thinking about that idea. Should I even try this or it is a silly idea? If there are games where Tails follow Sonic please say their titles. If you're so great, then you go do it... There are tutorials on the main site. Link to comment Share on other sites More sharing options...
TRD Posted November 2, 2006 Report Share Posted November 2, 2006 It makes the game more interesting. Try it out Felik. Link to comment Share on other sites More sharing options...
Felik Posted November 2, 2006 Author Report Share Posted November 2, 2006 Heh. Ok, now I have to do it. I think if I'll do it, I'll make no just Tales following Sonic, I'll make him attacking badnics by himself using special moves, and Sonic wiil be able to fly with him. P.S. I didn't say that I am so great! I just asked Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 2, 2006 Report Share Posted November 2, 2006 Easy tiger, get to your feet before you start walking. Link to comment Share on other sites More sharing options...
TRD Posted November 2, 2006 Report Share Posted November 2, 2006 I'll make no just Tales following Sonic, I'll make him attacking badnics by himself using special moves, and Sonic wiil be able to fly with him. Only if you can do that, let me know. Link to comment Share on other sites More sharing options...
SupaChao Posted November 3, 2006 Report Share Posted November 3, 2006 Depending on sonics engine size, adding a tails follow system can kill the fps pretty badly. Link to comment Share on other sites More sharing options...
Felik Posted November 3, 2006 Author Report Share Posted November 3, 2006 Yes, you are right, but if not - I will try Link to comment Share on other sites More sharing options...
ssbfalcon Posted November 3, 2006 Report Share Posted November 3, 2006 Oh yeah, I've done it in Sonic's Vacation... The problem you'll have is figuring out how to get Tail's movements seem more realistic and not fake... Easiest way/method I used? Tail's movements are defined by MMF actually pressing keys to do stuff... That way, he will sometimes miss when trying to attack, sometimes he'll miss jump and fall onto spikes, etc... Not to mention it allows for a second player to actually play as him... or switch between players on the fly... Practice, and make your engine modular and flexible... Link to comment Share on other sites More sharing options...
LarkSS Posted November 5, 2006 Report Share Posted November 5, 2006 Depending on sonics engine size, adding a tails follow system can kill the fps pretty badly. That saddens me as I plan to have two characters following the main character in my game. ( No, not Sonic Heroes people ) And adding a tails follow is as easy as duplicating Sonic's engine and replacing the user input events with either recorded input of your controls or by checking tails' position compared to yours. ( Both in unison would make a very good system actually. ) Link to comment Share on other sites More sharing options...
TRD Posted November 5, 2006 Report Share Posted November 5, 2006 Actually the follow engine I used didn't slow down a thing. Link to comment Share on other sites More sharing options...
Numbuh 214 Posted November 23, 2006 Report Share Posted November 23, 2006 It's not so much Tails following Sonic that is hard; it's duplicating and modifying a 360-degree engine for Tails to follow Sonic that's the hard part and, as most people here use 360-degree engines, that is hard. Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 23, 2006 Report Share Posted November 23, 2006 If you're a decent coder you can move Sonic and Tails with the same code. I'm not saying I'm able to do that, but I don't see how it would be impossible, particularly with MMF 2.0 hanging around. Link to comment Share on other sites More sharing options...
Numbuh 214 Posted November 23, 2006 Report Share Posted November 23, 2006 But, I'm not saying it's impossible; just difficult. You can agree with me on that, can't you, Draco? Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 23, 2006 Report Share Posted November 23, 2006 But, I'm not saying it's impossible; just difficult.You can agree with me on that, can't you, Draco? Yessir! But if I could be un-stupid suddenly and get 360-degrees to work straight, I might be able to have a TECHNOLOGICAL BREAKTHROUGH But that breakthrough would be like making a meat-cake. Link to comment Share on other sites More sharing options...
LarkSS Posted November 23, 2006 Report Share Posted November 23, 2006 Don't all you have to do is recreate the 360 engine for tails, record the buttons you push, and after a set delay have tails respond to those controls and only act on his own if need be? Link to comment Share on other sites More sharing options...
TRD Posted November 23, 2006 Report Share Posted November 23, 2006 Could you make a tutorial on that Larkss? Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 23, 2006 Report Share Posted November 23, 2006 Don't all you have to do is recreate the 360 engine for tails, record the buttons you push, and after a set delay have tails respond to those controls and only act on his own if need be? Well, the thing about that is that now the engine's in there twice. Although I'd agree that a low-end computer shouldn't be running Sonic fangames, you'd want to make it as efficient as possible for a wider audience. It should be possible to code one single 360 movement event that works on a different object according to parameter and call the events for both characters -- or more, probably. If you could do that, it would run better on crappy computers and you could probably code enemies or bosses that shared the same movement without much hit to performance. Unless of course I don't know what I'm talking about. But I'd probably be a loony and do it that way if I figured out how. Link to comment Share on other sites More sharing options...
Damizean Posted November 23, 2006 Report Share Posted November 23, 2006 Well, the thing about that is that now the engine's in there twice. Although I'd agree that a low-end computer shouldn't be running Sonic fangames, you'd want to make it as efficient as possible for a wider audience.It should be possible to code one single 360 movement event that works on a different object according to parameter and call the events for both characters -- or more, probably. If you could do that, it would run better on crappy computers and you could probably code enemies or bosses that shared the same movement without much hit to performance. Unless of course I don't know what I'm talking about. But I'd probably be a loony and do it that way if I figured out how. Still, you would need to have both events occur and the same detections on both engines, wich is still pretty much the same as if you just copy/pasta the events from an engine to another. The problem is, at the end, you'll end up having an inevitable perfomance loss. And yes, that's how it works on Sonic Dash engine. Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 24, 2006 Report Share Posted November 24, 2006 Still, you would need to have both events occur and the same detections on both engines, wich is still pretty much the same as if you just copy/pasta the events from an engine to another. The problem is, at the end, you'll end up having an inevitable perfomance loss. What if you use FastLoop? Link to comment Share on other sites More sharing options...
Damizean Posted November 24, 2006 Report Share Posted November 24, 2006 Fast loop, even though it isn't that fast, still has the same problems. :/ Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 24, 2006 Report Share Posted November 24, 2006 Fast loop, even though it isn't that fast, still has the same problems. :/ I'd say FastLoop's pretty fast since it can run 10,000 loops in 1 MMF loop Link to comment Share on other sites More sharing options...
Aikocho Posted November 25, 2006 Report Share Posted November 25, 2006 Maby, how I would do it, you could use qualifires basicly. Creat two diffrent sencers for sonic and tails, and make the qualifires of both sencers the same so that way sonic and tails will be working on the same movement at once depending on the events. Next you would have to make another qualifire, but for tails ony, and this would be for tails COM and P2 controls. Thats as far as i got right now, but im experimenting on this subject so it might not work out in the end. Link to comment Share on other sites More sharing options...
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