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Riseodvi

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Everything posted by Riseodvi

  1. Sonic doesn't exist. He doesn't exist in a show, or a figure, or a cartridge. He only exists in your memories. He's not going away. If you choose to take interest in other things, that's fine. You'll always have your memories, and you can revisit them whenever you feel it necessary. You don't belong to your memories, your memories belong to you.
  2. Does anyone know a way to make a voice recording sound like a Genesis-era PCM? (Auto-tune might work, but it would sound too clear...)

    1. Sir Spacebar

      Sir Spacebar

      There's something called a bitcrusher if that's what you're looking for. Just google it.

    2. Riseodvi

      Riseodvi

      Thanks Spacebar, I think I'm heading in the right direction now.

    3. JiyakoZen

      JiyakoZen

      There are plenty of "bit crushers" for various music software such as GarageBand, Logic, Mixcraft, etc.

  3. It's probably because he had an annoying voice and his gameplay was broken. I personally find him more interesting personality-wise, and his gameplay was actually fairly interesting when it wasn't glitching all over the place. I think that if he played a larger role in a new game, people could get a better idea of how Silver was intended to be.
    1. Riseodvi

      Riseodvi

      Should also mention, if it says that you need to update something, ignore it, you can chat without it.

  4. Everything that we do is inspired by something. Every idea we could possibly think of is rooted in something else, whether we are aware of it or not. The best way to use your inspiration is to blend it into your originality and make it stronger. This is what the best game developers do. The second best way to use your inspiration is to take it greatly and wear it with pride. This is what fangame developers do. The worst way to use your inspiration is to rob from it and discredit it. This is what King™ does.
  5. This isn't related to Sonic, but a guy who's name rhymes with"Bobin Filliams" was found dead today, likely a suicide. Am being sad, game is not happy end.

    1. Show previous comments  1 more
    2. AnOrdinarySonicFan

      AnOrdinarySonicFan

      He was such a terrific guy who would cheer me up whenever I watched his movies. Depression can be a bitch sometimes, huh?

    3. Miru

      Miru

      Well, at least he's been immortalized as Genie.

    4. Assassin-HeatBeat
  6. I think that the biggest problem with this is it's engine. His acceleration and deceleration are to slow and his jump is too weighted, not to mention that atrocious camera. I'm not sure what version of Sonic Worlds your using, but Sonic Worlds Delta has 1:1 accuracy to the Genesis games and I would highly recommend you switch to that if you can. I absolutely love the art though, and all of those mock-ups had me really excited. It's all very retro and beautiful, and I can't wait Chaos Citadel in action. There are some really good ideas here, but in it's current state, It's hard to enjoy. I really hope you consider a more accurate engine, or at the very least tweak the physics and increase the screen resolution. Good luck, and I hope to see great things from this game.
  7. I recommend that you study level layouts. There are plenty of images of entire sonic levels around the internet, and you can observe these to get a sense of how the levels should flow.
  8. Should I play Eggman Hates Furries? It looks freakin' awesome but I just don't want to have to get a new set of eyes when I'm done (What exactly happens at the end?).

  9. Perhaps this would be a more fitting place to ask this: http://sonicresearch.org/forums/index.php?act=idx My advice would be to make sure that each Manic sprite is the same height and width as the corresponding Sonic sprite, and set the colors of the palette to match the colors of the Manic sprite. Good luck!
  10. I've used GDK, and I love what it can do, but Unreal has always been a bit unwieldy to me.
  11. Man, Project Morpheous has me so hyped! (The PS4 one, not the NASA one.)

  12. I like your hand drawn art, particularly the third one because of how heavily stylistic it is and it's use of strong angles. That pixel art that you made is also pretty cool, very reminiscent of Lake Fepard's work.
  13. I get sick of internet providers screwing people over, and I've heard of it plenty from Comcast customers. But if you want to know the master of evil ISP's, look no further than Hughes Net. If you've never used it, be glad, and if you have, the mere mention of it has probably sent you into PTSD flashbacks. I could ramble for hours about all of the problems with Hughes Net, but if you really want to know the problems, browsing the HN community forums for more than 2 minutes would probably make things evident.
  14. 3/4 YEAR BUMP, REALLY MR. POPO? Nah, it's not that big of a deal. Anyway, I'm sure this has already been brought up, but the EUR/JP Boss Theme has samples from Work That Sucker to Death by Xavier. It's kind of less of a musical-similarity thing and more of a take-a-whole-chunk-of-a-chorus-and-plop-it-in-another-song thing. I kind of have to wonder if the reason for the separate US soundtrack was because the original soundtrack sampled so many American songs that they could be sued...
  15. Mecha Knuckles missed the brilliant opportunity to be called Brass Knuckles :P

  16. What? I don't know what you mean by... OH FOR THE LOVE OF GOD, PEOPLE. ALREADY!?! Jeez.
  17. Hmm... I'm not sure what my opinion on these are. They all have nice, Saturday-morning cartoon designs, but it's really not what I was expecting from Sonic Boom...
  18. Not so sure I need concept art at the moment, but I do like your (rather peculiar) art. Are you more of a character artist or do you draw environments too?
  19. Heeey P3DRO m'man where ypu @, I meed to hear say that Sanic is gay ya crasy sumbitch!!!111

    1. Jassbec

      Jassbec

      Pedro is dead.

      ;_;

    2. Riseodvi

      Riseodvi

      I'm so paranoid, checked P3DRO's profile to make sure he had been on recently >_>

  20. Scrolling through Google Images is like diving deep into the sea: the further down you go, the weirder and more disturbing the things you see are.

  21. Would a hotwired spindash (like the one in Generations) work in a classic-style fangame or would it feel out of place?

    1. Light The Hedgehog

      Light The Hedgehog

      I think it could work and actaully had it (somewhat) in one of my older fiddling things

    2. Chaos-Fusion

      Chaos-Fusion

      Depends on how you design the levels I suppose.

      The levels in Generations were built with the Spin dash button build in mind allowing players to spam it as much as they want.

      In the classics, I'm pretty sure a dedicated spindash button would possbily allow players to access areas they should be able to get to. Still, this is just off the top of my head so just add the spindash button and decide for yourself if its out of place. I don't think it would feel to out of place.

  22. I just discovered that you can do a low range homing attack in Super Mario Galaxy by jumping, then performing a spin and stomp in quick fashion. yay...

  23. Now look... I gotta FEAVUH. And the only cure...

  24. To me, Sonic Adventure 1 always felt more like the classic games. Sure he has a homing attack, but the controls were much looser and it featured more gimmicks.

    1. Show previous comments  5 more
    2. Serephim

      Serephim

      Adventure 1 would have been alot better if it wasn't so buggy. SA2 built around its engine way better and encouraged environment interactions. It was the better designed game IMO.

    3. Riseodvi

      Riseodvi

      @Serephim SA1 was buggy, but I don't really remember any times it really obstructed the gameplay, though I do agree that SA2 was built with the engine's limitations in mind. SA1 had fantastic moments that were often ruined by the camera screwing around. SA2 worked around this by keeping the levels more linear. But it'd be hard for me to choose which is my favorite because of how different they are. It's like comparing apples and pineapples.

    4. Light The Hedgehog

      Light The Hedgehog

      Adventure Control- how I miss you

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