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SoaH City Message Board

Sslaxx

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Everything posted by Sslaxx

  1. Wouldn't moving this post here make it... less dead? And there has been some activity there the past few days.
  2. Eggman's suit is green, and... the grass in Sky Sanctuary is red?
  3. C++ is one part of the equation. This is another.
  4. Looking good. Nice one with your own editor - did you take a look at Ogitor as well?
  5. I like the shield designs, though the fire one might be a bit too fire-y. And in one of those shots the rings are bloom-less. That test level, from the screenshots anyway, looks pretty good. Wouldn't mind playing this!
  6. Mafia, Yakuza, Nigerian scammers, that sort of people DNL.
  7. I think the name gag horse is positively a skeleton by now, don't you?
  8. Nottingham, eh? City centre's not too bad I guess. Got some good pubs! Very surreal sounding, downloading it to take a look!
  9. One slight annoyance - Windows has a habit of turning on accessibility mode if you use shift as jump...
  10. That looks pretty impressive... love the Sonic 1 mode video. Looks like this'd be fun to play.
  11. Ah diddums. You flooded the forum with vague requests for help and then all but demanded a particular complete engine. Why should people feel inclined to help you after that?
  12. http://www.yoyogames.com/gamemaker/docs - if you don't already have it, look here for documentation.
  13. DeltaSpeeds, that's where the "incidental to the actual job or not" bit comes in with Bullet. And in this case it is (Sony Pictures).
  14. Going to be checking this one out. The Sonic 3/K version of the drowning music, by the way, is startlingly out of place in comparison to the use of the '06 soundtrack, so you may want to use the Adventure version of the track instead?
  15. Indeed. Was there any proof of this project actually existing? Even Sonic 2 HD, for all its committee-bound problems, has had tech demos at least.
  16. Didn't know this project existed. Wonder if it suffered a lot of the problems Sonic 2 HD does...
  17. It's not like they're making another Sonic Rush, is it?
  18. Does Irrlicht handle the physics, or are you using something like ODE or PhysX?
  19. Yeah, Torque has its issues. Not sure Unity is all that great - no shaders in the free version? Frankly I'd rather stick with the open source stuff...
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