Ironrind Posted December 17, 2009 Author Report Share Posted December 17, 2009 True. Also, I want to take advantage of those rotated positions that the Sonic 3 sprites have for Sonic, Tails, and Knuckles. I can think of a few things to do with them. I'm working with a graphics mode right now and I've gotten the framerate up to 56-60 for 'low graphics'. Simply all the player will have to do is hit the +/- to switch(Or set it in options). Key delay shouldn't be a problem either. Once the highest mode is optimized, I'll re-post a demo. Link to comment Share on other sites More sharing options...
squallff8 Posted December 17, 2009 Report Share Posted December 17, 2009 They also take a lot of effort to do which is unnecessary for a Sonic fangame to be fun and playable. Sonic XG has costume sprites and the game looks perfect!I still think this is the best Sonic fangame.I know,that they were not made from skretch,but they looks "fresh" like in real new game about Sonic.And when i played Sonic CB the first thing i remembered it was Sonic 3/K...Like this is some kind a mode for it,not new game.I think that character design one of the main things. But thats is only my opinion and i don't think that it will change anything)Want to wish good luck to Ironrind!He made a really great work!!Keep going! Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 17, 2009 Report Share Posted December 17, 2009 Nothing but 60 on my new beast. Nice work Ironrind. Your skill with visual effects is nothing short of amazing. You also started putting in a healthy variety of gimmicks, which is something that will win you no small amount of praise from me. A little bit of the stuff there is a touch buggy. You've got ripping issues with the sprite scaling/rotation/skewing/etc and some of the gimmicks are a little weird. All in all it was pretty breathtaking though in need of a little more polish. Again, it's Nothing short of amazing. Link to comment Share on other sites More sharing options...
Vexus Posted December 18, 2009 Report Share Posted December 18, 2009 Great work so far. Been fond of the idea and it's fun to see a version that I can play with. I had to fiddle with the priority settings to prevent getting a 5 second key delay, which I've had had the misfortune of experiencing before this. I got rates from 40-60, averaging around 50. Pentium 4, 3.06 GHz, 1GB RAM, GeForce 6200 256MB. Link to comment Share on other sites More sharing options...
Ironrind Posted December 18, 2009 Author Report Share Posted December 18, 2009 Thankyou Squall. I will keep the idea of custom sprites in mind. I could change my mind later on down the line so.. Who knows. Thanks DW. Yeah, there are a couple of things to be added and some rearranging to do here and there. Some gameplay and some visual but, I'll keep polishing up this stage. A setup has been added at the game start, for those who couldn't play the first one due to FPS/Key delay: http://www.mediafire.com/?nyjqom5tzlo Note: A smaller screen size should speed things up. Size down to 320x240 if needed. Graphics Mode on low will remove motion blur and most particle effects. Link to comment Share on other sites More sharing options...
LarkSS Posted December 19, 2009 Report Share Posted December 19, 2009 Switching the graphics setting to High changes my average framerate from 26 to 30-34, which feels like it's going twice as fast for whatever reason. Lowering the settings further only seem to help slightly, and the Low setting appears to be the only one that doesn't cause the background to have a permanent blur (double image) to it. Reducing the resolution to half-size only helped the fps by maybe 2. I would guess that it's something about the game mechanics that's preventing my computer from running the game to twice than what it's getting. Link to comment Share on other sites More sharing options...
Ironrind Posted December 19, 2009 Author Report Share Posted December 19, 2009 Hmm.. Maybe there are still too many tiles and ground objects. The scripting is pretty light, but I'll check the total object count and continue to cluster some of the individual tiles. Bridges seem to eat up a lot of memory too. They should probably be deactivated based on the nearest player's distance. Okay, working on it.. Link to comment Share on other sites More sharing options...
Felik Posted December 20, 2009 Report Share Posted December 20, 2009 Is it your third project or it's going to be finished? Link to comment Share on other sites More sharing options...
Ironrind Posted December 20, 2009 Author Report Share Posted December 20, 2009 It may or may not be. This is one of six, Nebulous being my first attempt at using GM. It'll take some time before I can finish a second game, Felik. Link to comment Share on other sites More sharing options...
Ironrind Posted December 26, 2009 Author Report Share Posted December 26, 2009 Here's some tile pics for Zone two. Haven't thought of any zone names yet, but basically after the first zone, you'll fall down into the next zone. Sort of like the end of Angel Island in S3. Link to comment Share on other sites More sharing options...
Blue Emerald Posted December 26, 2009 Report Share Posted December 26, 2009 Whoa. That is awesomely trippy. How about Dream Garden Zone? Link to comment Share on other sites More sharing options...
Ironrind Posted December 26, 2009 Author Report Share Posted December 26, 2009 It's funny that you say garden. I thought about naming the first zone "Vesica's Garden", but haven't fully decided. I'll keep the "Dream" part in mind for this zone. It does seem to suit the zone. Link to comment Share on other sites More sharing options...
squallff8 Posted December 26, 2009 Report Share Posted December 26, 2009 I definitely like background that you use! =) Great work! want to see more) Link to comment Share on other sites More sharing options...
Sponick Posted December 26, 2009 Report Share Posted December 26, 2009 Forest Temple xD 1 Link to comment Share on other sites More sharing options...
Ironrind Posted December 26, 2009 Author Report Share Posted December 26, 2009 Forest Temple! Fitting, and it gives me a few ideas more trees and such. Rep+ Sponick Link to comment Share on other sites More sharing options...
Ironrind Posted January 2, 2010 Author Report Share Posted January 2, 2010 I'm moving out into a room that was up for rent and will not have internet access. That is until I get a portable laptop with wifi. I'll continue working on this project along with Pure Chaotix without updates. Pure chaotix will use most of the same AI code from this game, but I won't continue with "PC" until, this game is 100% or near complete. The FPS has also improved to run at 60 fps with graphics at max. Exact collison detection was to blame... so I'll be back. Old video, never posted: http://www.youtube.com/watch?v=PJPBnk31kdU Link to comment Share on other sites More sharing options...
Rael0505 Posted January 3, 2010 Report Share Posted January 3, 2010 I love your projects Ironrind, they're so creative and eccentric. Good job with the 2P splitscreen by the way! Link to comment Share on other sites More sharing options...
Serephim Posted January 4, 2010 Report Share Posted January 4, 2010 I must say this is one of the most impressive looking sonic games ive seen as of late. The engine is great. Something as simple as the ability to zoom in and out gives this game alot of leeway for gimmicks and speed sections. I agree with Rael, i really do love your games, Ironrind. They have a different feel to them than the others, and they're always fun to play. costume = custom Link to comment Share on other sites More sharing options...
Ironrind Posted March 6, 2010 Author Report Share Posted March 6, 2010 Thanks much =) Gameplay for Knuckles: The camera has been pulled in a little bit closer since posting the test demo. I also use an alternate path which lets you blow through most of the 'puzzle' sections. Link to comment Share on other sites More sharing options...
Rawr Posted March 6, 2010 Report Share Posted March 6, 2010 Dude, I love your work. You have these crazy awesome new ideas for your fangames and it just makes your stuff stand out from the crowd. I love what you are doing with this =) Link to comment Share on other sites More sharing options...
Asuma Posted March 6, 2010 Report Share Posted March 6, 2010 As always, you impressed. Keep up the good work. Link to comment Share on other sites More sharing options...
Kessler12 Posted March 6, 2010 Report Share Posted March 6, 2010 wow...knuckles pwns Link to comment Share on other sites More sharing options...
Ironrind Posted March 6, 2010 Author Report Share Posted March 6, 2010 Thanks for the replies. The next zone should be more exiting. I've been saving some stuff for later, so hopefully I'll have some more to post for this weekend. Link to comment Share on other sites More sharing options...
Sslaxx Posted March 6, 2010 Report Share Posted March 6, 2010 That's amazing. Knuckles sure can move! Link to comment Share on other sites More sharing options...
Jsonic Posted April 1, 2010 Report Share Posted April 1, 2010 Nice work Iornrind! Looking forward to more! Link to comment Share on other sites More sharing options...
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