Gogetasoniku10 Posted June 20, 2007 Report Share Posted June 20, 2007 no specials X_X Link to comment Share on other sites More sharing options...
Kasei Honoo Posted June 20, 2007 Author Report Share Posted June 20, 2007 Please read the word file. I'm going to put it into a notepad later on for the next demo release. also I made moves a bit easier to do you don't need such precise timing or speed. Which ever my change effected. Come no guys comment on my Demo I need info on what I should fix change add ect Link to comment Share on other sites More sharing options...
DimensionWarped Posted June 22, 2007 Report Share Posted June 22, 2007 I have a few suggestions... First, there needs to be some real sensation when a blow connects. Right now, all you have is a confirmation noise. First, slow the animations momentarily during a hit. Second, knock the player back a little when they score the hit. Also, you might consider shaking the camera a little. Also, the special moves are difficult to perform and its hard to tell exactly when you can perform them. I don't care if its cheesy, flash some kind of corny large red asian symbol in the center of the screen when you as a confirmation that you can use a special move and make the combos a little easier to perform eh? The enemies are kinda rigged. Archers would be a lot kinder if they actually gave some kind of warning before firing (like knocking their arrow) and you ought to make the typical pawn type enemy not be immediately able to attack while you are busting out a combo on them. And thats all for now. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted June 22, 2007 Author Report Share Posted June 22, 2007 Ok lets start from....the start. The real sensation when hitting some talk about that a bit more I'm not fully understanding it. You want me to slow whos animation down exactly. And do you want both the player and the enemy to move back? If so I can easily do that I guess. The camera thing not sure which moves I would make do it but that seems like an interesting idea. The only problem is the game dose not scroll but I can easily fix that by making the edges go out a bit more and and making 100% transparent backdrop to stop you from moving and move the camera over to the edges a bit. About the symbol I mean the moves themselves should be enough I mean when blaze starts whirling fire around her I think someone would know your using the move. Or when she dashes into the air. Also I noticed that the moves are a tad bit difficulty to execute. I mean I even had problems doing them. I mean if I can't do it then who can. I already took care of this and the moves are a lot easier to do. Now the problem is about the symbol how would I let them know WHICH skills they were able to do. The archers do have a bit of a warning. Their shooting state. They don't shoot until that is finished but I guess I could slow it down a bit. Also if the enemies is able to attack you in the middle of a combo that means that there was to much space between the attacks. I know for a fact they cant attack while hurt but its probably because they swing so fast. I need to save that for later stronger enemeys Link to comment Share on other sites More sharing options...
DimensionWarped Posted June 22, 2007 Report Share Posted June 22, 2007 Blaze's animation. Just enough to make the impact seem slower. You resume the normal animation speed immediately after the impact. This isn't uncommon for fighting games at all. Oh, also, my eyes aren't the best in the world. Allow for a double scale option eh? Link to comment Share on other sites More sharing options...
Kasei Honoo Posted June 22, 2007 Author Report Share Posted June 22, 2007 Ok here is a tiny list of changes updates and WIP's *Updates* Added shaking screen Added animation slow down Made Archers attack a bit slower for reaction time. Made pawn enemy slow down attacks. COMPLETLY REDONE COMBO SYSTEM(uses Finite State Machine Thanks to DW to teaching it to me. Yay I'm 16 and I know college stuff!) Knock Down System Extra: Heres a preview of the ability menu I will be working one once the core engine is done. *WIP* Stat Upgrade New Enemy Type Story 1 Link to comment Share on other sites More sharing options...
Rael0505 Posted June 22, 2007 Report Share Posted June 22, 2007 I like where this is going, keep it up. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted June 22, 2007 Author Report Share Posted June 22, 2007 Heh thanks. What do you think of the new stuff Rael seeing as you have played the newest version. The screen shaking ect Link to comment Share on other sites More sharing options...
DimensionWarped Posted June 22, 2007 Report Share Posted June 22, 2007 No problem. Don't be a stranger if you need anything else. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted June 22, 2007 Author Report Share Posted June 22, 2007 Trust me I wont . I finally added the fall down thing you were talking about though. It works really well if you ask me. Now I'm going to try to program the Hi-Ougis. I understand the combo code so it shouldn't be a problem. Now I'm just trying to figure out how the timing system to do the second and third part will work. Oh PS: I'm deciding that instead of needing Sol your over limit bar will be all you need. Link to comment Share on other sites More sharing options...
TRD Posted June 25, 2007 Report Share Posted June 25, 2007 You did a very nice job with the specials, I hope to see more from this game. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted June 25, 2007 Author Report Share Posted June 25, 2007 Thanks alot it means alot. Also thanks alot for the video. Here is a trailer of V0.8 for all of you who cant download it Link to comment Share on other sites More sharing options...
Kasei Honoo Posted January 16, 2008 Author Report Share Posted January 16, 2008 Sorry didnt mean to double post cept its just back like 5 Pages and no one seemed to be listening to me when I asked them to post. Also Theres an update on the first page! Link to comment Share on other sites More sharing options...
Sockman Posted January 16, 2008 Report Share Posted January 16, 2008 I absolutely LOVE that sunset background in some of those screenshots. What game is it from? (Or is it original?) Link to comment Share on other sites More sharing options...
Kasei Honoo Posted January 17, 2008 Author Report Share Posted January 17, 2008 I'd love to use them if I could edit out the gundamness in the BG Link to comment Share on other sites More sharing options...
Sockman Posted January 17, 2008 Report Share Posted January 17, 2008 I'd love to use them if I could edit out the gundamness in the BG Do you have the original image? I could beat it around a bit in Paint Shop Pro and see what I can do. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted January 17, 2008 Author Report Share Posted January 17, 2008 Yea I have it somewhere on my computer let me find it Got it Link to comment Share on other sites More sharing options...
Dark the Ninja Posted January 17, 2008 Report Share Posted January 17, 2008 Cool game it look so cool! Link to comment Share on other sites More sharing options...
Kasei Honoo Posted January 17, 2008 Author Report Share Posted January 17, 2008 Thanks glad you like it. You will make a nice character to squeeze in the story. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted September 10, 2009 Author Report Share Posted September 10, 2009 Bump for update! Hate double posting but i doubt any one is going to post after me Check first page! Link to comment Share on other sites More sharing options...
Spike Posted September 10, 2009 Report Share Posted September 10, 2009 Sorry, but those blaze sprites are just ugly. She looks like the equivalent to Knuckles from Chaotix. Wonky and weird. Other than that, there's not much to point out yet. There aren't any level tiles or demos or anything. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted September 11, 2009 Author Report Share Posted September 11, 2009 Hey every one google gave me a veeery lucky find today! Here are some new screen shots. I actually managed to to take all these without pausing. Great! Also don't mind the name of that base enemy. I asked someone what I should name something that's a base for new enemies and a punching bag and he said Pillow. Also that orb with the tiny flame up behind it is what happens when something is defeated. Link to comment Share on other sites More sharing options...
P3DR0 Posted September 11, 2009 Report Share Posted September 11, 2009 Better. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted September 11, 2009 Author Report Share Posted September 11, 2009 Yea I can do more with her special special now. I can handle enemies a lot easier too Link to comment Share on other sites More sharing options...
Jsonic Posted October 13, 2009 Report Share Posted October 13, 2009 Looks good. Long time no see everybody. And yes my server is down and I can't get it back up remotely. anyways, back on topic. Link to comment Share on other sites More sharing options...
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