P3DR0 Posted April 1, 2014 Report Share Posted April 1, 2014 That sprite is pretty cool, DaHog. Oh and the HUD look a bit weird, like it has been resized manualy and it's getting some ugly distortion, especially in the white outline. Not much to talk about other than that, but pretty cool. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted April 1, 2014 Report Share Posted April 1, 2014 Dahog is that my engine Link to comment Share on other sites More sharing options...
Ricardo Raiohardt Posted April 2, 2014 Report Share Posted April 2, 2014 Hey guys, I have more shots of another level and the render concept of the one I posted above(some posts before). Also, I would like to know if I can make a topic of my own game with this content. I think is better idea. The first is a render from the first level, just an idea. And the others are the draft from a cave level. http://s1155.photobucket.com/user/raionhardt/media/DeathRelicBDraft_zps5c3c9909.jpg.html?sort=3&o=20 4 Link to comment Share on other sites More sharing options...
Clouder Posted April 2, 2014 Report Share Posted April 2, 2014 Dahog is that my engine Nope, it's a modified version of Blazefire's old 06 engine. Just with different physics and stuff. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted April 2, 2014 Report Share Posted April 2, 2014 6 Link to comment Share on other sites More sharing options...
NeoFusionBox Posted April 2, 2014 Report Share Posted April 2, 2014 That sprite is very well done, nice job! Link to comment Share on other sites More sharing options...
Jassbec Posted April 3, 2014 Report Share Posted April 3, 2014 Oh daaaamn, that looks great! Link to comment Share on other sites More sharing options...
Serephim Posted April 3, 2014 Report Share Posted April 3, 2014 It looks nice, only issue that bothers me is his right arm on the last frame when its behind him. It looks like for a single frame his hand becomes disjointed from his arm. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted April 3, 2014 Report Share Posted April 3, 2014 (edited) Thanks you guys! @Serephim yea, I noticed that. I assure you, it doesn't look like that in game. I believe it appears that way because of the fact that his glove is similar in shade to the background. Edited April 3, 2014 by Mr. Potatobadger Link to comment Share on other sites More sharing options...
Highwire4 Posted April 3, 2014 Report Share Posted April 3, 2014 (edited) @Potato: Wow thats pretty nice! I like how consistant the shaping is on the rotations. So I've just made a pretty big advancement in development on my indie game. After literally hours of toiling, frustration, and tears, I finally got the game to work on my ouya console. I am so damn excited about this you have no idea. Some pics that show it is on the ouya and not just me streaming my comp into the tele: The random numbers keep track of analog stick and button inputs and they're extremely buggy(some buttons straight up aren't recognized or it thinks one button is actually two. Its weird) and thats cause I don't know how buttons work yet with this. But oh man this finally works. I am not happy with how the ouya blew up the resolution though. I was expecting it to perfectly resize all the pixels since the resolution is exactly 4x smaller than 1080p but instead it went for the soft anti-alias resizing. I'll have to come up with a way to fix this soon. Edited April 3, 2014 by Highwire4 4 Link to comment Share on other sites More sharing options...
Briraka Posted April 3, 2014 Report Share Posted April 3, 2014 Cool sprite, but the thing that bugged me about Sonic 2 and 3's sprites was that shiny dot on the side of the head. It made Sonic and co. look like they were made of plastic. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted April 3, 2014 Report Share Posted April 3, 2014 Thanks for your imput you guys! The shiny dot is to help sonics walking animation look more fluid and 3D. It looks rather odd without it. Link to comment Share on other sites More sharing options...
DarkVampireDee Posted April 3, 2014 Report Share Posted April 3, 2014 Here's mine screenshots that I madewhile back. 1 Link to comment Share on other sites More sharing options...
Jassbec Posted April 3, 2014 Report Share Posted April 3, 2014 (edited) @Highwire Holy shit man, I'm glad you managed to pull it off. I might get an ouya just to play it when it comes out. ----------------------------------------------------------------------------- Anyway, new screenshot from Sonic Overture! Seems familiar? Edited April 3, 2014 by Jassbec 4 Link to comment Share on other sites More sharing options...
Highwire4 Posted April 4, 2014 Report Share Posted April 4, 2014 @Highwire Holy shit man, I'm glad you managed to pull it off. I might get an ouya just to play it when it comes out. ----------------------------------------------------------------------------- Anyway, new screenshot from Sonic Overture! Haha thanks man. I'm currently making the engine ambidextrous between working on an ouya and working on a pc and that's going surprisingly well. Man developing for this console is way easier than I thought it would be, I'm probably going to keep making games for it in the future. As for playing it, I'm planning on having a short demo ready for SAGE act 2 (and another for SAGE 2015) on both ouya and pc (so that if you just so happen to own an ouya you can play it on there as well) so you will be able to play that if you don't own an ouya. However, the full completed game will be ouya exclusive for a while, but if sales suck or if it gets steam greenlit I'll release the pc/mac version. So you might have to wait a bit if you don't have an ouya. Holy crap that 3D effect you have going on with the ground tile is fantastic. I've never really seen anyone actually distort the size of the shapes in the pattern before but wow is it worth it. Great job on that man. The chameleon robot does blend a little bit too much into the palm tree though for my liking. Maybe red instead? Link to comment Share on other sites More sharing options...
Jassbec Posted April 4, 2014 Report Share Posted April 4, 2014 Haha thanks man. I'm currently making the engine ambidextrous between working on an ouya and working on a pc and that's going surprisingly well. Man developing for this console is way easier than I thought it would be, I'm probably going to keep making games for it in the future. As for playing it, I'm planning on having a short demo ready for SAGE act 2 (and another for SAGE 2015) on both ouya and pc (so that if you just so happen to own an ouya you can play it on there as well) so you will be able to play that if you don't own an ouya. However, the full completed game will be ouya exclusive for a while, but if sales suck or if it gets steam greenlit I'll release the pc/mac version. So you might have to wait a bit if you don't have an ouya. Holy crap that 3D effect you have going on with the ground tile is fantastic. I've never really seen anyone actually distort the size of the shapes in the pattern before but wow is it worth it. Great job on that man. The chameleon robot does blend a little bit too much into the palm tree though for my liking. Maybe red instead? Sweet, looking forward to it! Also, those 3D effects in the ground took over 4 days to be completed (maybe even more) since we had trouble making them not look off and weird. And that Gecko badnik (Listerion) is supposed to blend in with the palmtree, but we could try to play with the colors a little bit. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted April 4, 2014 Report Share Posted April 4, 2014 @Jass That looks sweet! You should give sonic his original Idle pose Link to comment Share on other sites More sharing options...
Jassbec Posted April 4, 2014 Report Share Posted April 4, 2014 @Jass That looks sweet! You should give sonic his original Idle pose sneaky sneaky Link to comment Share on other sites More sharing options...
Clouder Posted April 5, 2014 Report Share Posted April 5, 2014 (edited) >not using Shinbs's sprites 0/10 would not play jk, it's looking pretty good! Edited April 5, 2014 by SpringHog Link to comment Share on other sites More sharing options...
Renhoek Posted April 5, 2014 Report Share Posted April 5, 2014 I'd hate to be "That guy" but you should probably consider altering the enemies colour so he stands out against the tree. Other than that he looks good, definitely better than my efforts at graphics. Link to comment Share on other sites More sharing options...
Jassbec Posted April 5, 2014 Report Share Posted April 5, 2014 (edited) I'd hate to be "That guy" but you should probably consider altering the enemies colour so he stands out against the tree. Other than that he looks good, definitely better than my efforts at graphics. Like I said before: "And that Gecko badnik (Listerion) is supposed to blend in with the palmtree." but we will consider changing the color. Edited April 5, 2014 by Jassbec Link to comment Share on other sites More sharing options...
Clouder Posted April 6, 2014 Report Share Posted April 6, 2014 I made a jump to one of Damizean's Sonic base engines, tweaked it heavily and it works GREAT! More pics soon! :3 2 Link to comment Share on other sites More sharing options...
Proto Dan Posted April 13, 2014 Report Share Posted April 13, 2014 Something I'm working on using Soniro's Mario engine. Link to comment Share on other sites More sharing options...
Highwire4 Posted April 14, 2014 Report Share Posted April 14, 2014 Stuff from Project ESTATE. The game has undergone a complete overhaul lately in terms of story, setting, and gameplay and I'm finally a little comfortable to start showing more of it off. None of the colors here are final, along with the shading. I've been pumping out beta graphics for my 2D game graphics class which is what these are for, so I'm going for quantity over quality right now. I'll touch em up later, for now, I'm just happy to have graphics of some kind. And yes there is a new mechanic in these screenshots. 7 Link to comment Share on other sites More sharing options...
StealthyMC Posted April 15, 2014 Report Share Posted April 15, 2014 Like I said before: "And that Gecko badnik (Listerion) is supposed to blend in with the palmtree." but we will consider changing the color. Why not just keep the color the way it is now, and then make the badnik lose his color blending abilities whenever he attacks? Link to comment Share on other sites More sharing options...
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