Apricity Posted October 28, 2011 Report Share Posted October 28, 2011 How would I go about doing that? Link to comment Share on other sites More sharing options...
TailsSena Posted October 28, 2011 Report Share Posted October 28, 2011 Make them wider if you need to just for some more pixel space and detail. Bark is usually done in a nonuniform shingle-y way. (I refrain from using the word "pattern" here, because that's uniform.) ...Edges are light brown to eggshell, while the bulk of the bark would be sierra brown to dark brown. Link to comment Share on other sites More sharing options...
Zenor Posted October 29, 2011 Report Share Posted October 29, 2011 Done in my free time. It's nothing much as I don't really know what I want to do with it, and I think the only real charm it has is that the only thing there that wasn't done by me is the background. The whole thing was inspired by BlueFrenzy's Underground Base level which is one of my favorites. Still very incomplete, but you can see the kinds of structures I want(ed?) it to have. I got motivated to do this after I listened to Still, the level is all just blue and red, and I've been struggling to find a good enough color that isn't yellow to give the whole thing a better, lively feel. At least as lively as a final level can get.I've been thinking of greenish blue or plain gray. Link to comment Share on other sites More sharing options...
Candescence Posted October 29, 2011 Report Share Posted October 29, 2011 Very nice, Zenor! Okay, I wasn't expecting such a positive response to the screenshot I made, so, I figure, what the hell. It's HTML5, so... Why not throw together a playable treat? The whole tutorial area, fully playable with Ashe plus Model A fully playable (sans charge shot, but I'll get to that). Obviously buggy, but polish isn't really the point, it's a playable preview of what I've got so far. Link to comment Share on other sites More sharing options...
luksamuk Posted October 29, 2011 Report Share Posted October 29, 2011 Very nice, Zenor!Okay, I wasn't expecting such a positive response to the screenshot I made, so, I figure, what the hell. It's HTML5, so... Why not throw together a playable treat? The whole tutorial area, fully playable with Ashe plus Model A fully playable (sans charge shot, but I'll get to that). Obviously buggy, but polish isn't really the point, it's a playable preview of what I've got so far. It's good, but I felt like I was playing Megaman with a Zero skin, and I could barely see something... that annoyed me. Link to comment Share on other sites More sharing options...
Candescence Posted October 29, 2011 Report Share Posted October 29, 2011 It's good, but I felt like I was playing Megaman with a Zero skin, and I could barely see something... that annoyed me. Well, to be fair, that's kinda the point - Ashe is a Mega Man ZX character. Without Model A, she plays like a basic Mega Man character, with Model A, she plays like an X/Zero character. The scene is meant to be a bit dark for the sake of ambiance (obviously not gonna be dark all the time), it's fine for me - maybe you should turn your monitor's brightness up a bit. Link to comment Share on other sites More sharing options...
LakeFeperd Posted October 29, 2011 Report Share Posted October 29, 2011 i didn't want to show this but, being that it is going to be removed from the final game i decided to show it. the animation in the BG is kinda cool btw D: Link to comment Share on other sites More sharing options...
Apricity Posted October 29, 2011 Report Share Posted October 29, 2011 Gonna be removed? :'c Looks really nice actually, the panels in the background actually look pretty interesting and it looks like a decent boss fight. If it's finished and you don't want it in the end game would you consider releasing it standalone so we can see what would have been? Or have you replaced it with something better? Link to comment Share on other sites More sharing options...
LakeFeperd Posted October 29, 2011 Report Share Posted October 29, 2011 Gonna be removed? :'c Looks really nice actually, the panels in the background actually look pretty interesting and it looks like a decent boss fight. If it's finished and you don't want it in the end game would you consider releasing it standalone so we can see what would have been? Or have you replaced it with something better? yeah, maybe i'll release a standalone or a cheat to access it in the final game, there is also an unfinished cutscene that happens before the boss that will remain in the cutscenes folder. and, no, sorry, it wasn't replaced with anything ): Link to comment Share on other sites More sharing options...
Hyper Emerson Posted October 29, 2011 Report Share Posted October 29, 2011 "or a cheat to access it in the final game" How about making a boss rush mode, then placing him there? Link to comment Share on other sites More sharing options...
TailsSena Posted October 30, 2011 Report Share Posted October 30, 2011 My question is what do the numbers 258 and 9 mean in the third screenshot? Looks great though. Link to comment Share on other sites More sharing options...
LakeFeperd Posted October 30, 2011 Report Share Posted October 30, 2011 @TailsSena its a debug for the Y position and the action. @Hyper Emerson i'm still thinking about adding a boss rush mode, the problem is some of the bosses are made to work with the cutscenes that happen before them, like this one. Link to comment Share on other sites More sharing options...
SaitoSan Posted October 31, 2011 Report Share Posted October 31, 2011 Update on revolution. Jump Pads: Loopy Things: Launchers: Link to comment Share on other sites More sharing options...
Serephim Posted October 31, 2011 Report Share Posted October 31, 2011 inb4 "but it doesnt belong in 2d" comments Link to comment Share on other sites More sharing options...
Sparks Posted October 31, 2011 Report Share Posted October 31, 2011 But they're from the 2D segments. :V Link to comment Share on other sites More sharing options...
Carl Winslow Posted October 31, 2011 Report Share Posted October 31, 2011 The scene is meant to be a bit dark for the sake of ambiance (obviously not gonna be dark all the time), it's fine for me - maybe you should turn your monitor's brightness up a bit. ditch the white background first off. it's impossible to see anything in that with such a huge contrast around the whole game screen. and on that note, I couldn't really get the sound to stick. it'd totally stop alot and would randomly come back for a split second. Link to comment Share on other sites More sharing options...
Candescence Posted October 31, 2011 Report Share Posted October 31, 2011 ditch the white background first off. it's impossible to see anything in that with such a huge contrast around the whole game screen. This should work better. I'm not sure why this ain't the default setup in the first place, honestly. and on that note, I couldn't really get the sound to stick. it'd totally stop alot and would randomly come back for a split second. Might be your browser, because it works fine for me. Maybe the sound hasn't fully pre-loaded yet, in your case. Not sure. Link to comment Share on other sites More sharing options...
Carl Winslow Posted October 31, 2011 Report Share Posted October 31, 2011 I can see, but it's still not really doing right with the audio. I'm sure it should have preloaded with the game itself, right? Link to comment Share on other sites More sharing options...
HoMax_ Posted November 2, 2011 Report Share Posted November 2, 2011 Link to comment Share on other sites More sharing options...
sonicyoda Posted November 2, 2011 Report Share Posted November 2, 2011 [qimg]http://file://localhost/C:/Users/MAXIM/Desktop/speed_night.png[/qimg] Yeah, you've linked to an image on your personal desktop stupid. Link to comment Share on other sites More sharing options...
HoMax_ Posted November 2, 2011 Report Share Posted November 2, 2011 sorry for the first post. I'm doing the tiles.My sampler speed_night.zip Link to comment Share on other sites More sharing options...
HoMax_ Posted November 2, 2011 Report Share Posted November 2, 2011 Yeah, you've linked to an image on your personal desktop stupid. Yes, I stepped. Link to comment Share on other sites More sharing options...
BlazefireLP Posted November 2, 2011 Report Share Posted November 2, 2011 @HoMax20917: There is an button on every one of your posts. If you want to say something more you should refrain from double posting and just simply edit your latest one. Link to comment Share on other sites More sharing options...
Sparks Posted November 2, 2011 Report Share Posted November 2, 2011 Yeah, you've linked to an image on your personal desktop stupid.Calling him stupid wasn't necessary. :/ Link to comment Share on other sites More sharing options...
BlazefireLP Posted November 2, 2011 Report Share Posted November 2, 2011 file//localhost/C:/Users/MAXIM/Desktop/speed_night.png kekekekeke.... Link to comment Share on other sites More sharing options...
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