OverbounD Posted February 15, 2011 Report Share Posted February 15, 2011 I don't like to show off completed level maps before the demo is released but WIP is ok. This is about 1/3 of Viridian Valley Act 1 Future. I just started tiling it last night and once completed will be my third level tiled thus far. The large gap before the first pink guide line is because water and a boat belong there. I'm pretty proud of this level so far as it has virtually no flat ground. Even the main foreground has those little dips that classic green levels are known for. In that past this has been impossible for me to do because it meant laying several different solids down for collisions. I'll still have to do that but I can make a template set of solids specifically for this piece. Plus the engine makes it easier too. Link to comment Share on other sites More sharing options...
Rawr Posted February 15, 2011 Report Share Posted February 15, 2011 Harry Potter allusion?Amazing Hypogriff boss. I'm pretty sure its not Harry Potter lol. I do believe that particular sprite comes from Ragnarok Online. I could be wrong, its been years, but I used to love that game. Link to comment Share on other sites More sharing options...
luksamuk Posted February 17, 2011 Report Share Posted February 17, 2011 @Overbound: It's pretty good actually. I believe your one-third-of-map has the same size of an ordinary classic level of mine. lol @Rawr Oh. Thought I would actually defeat Buckbeak ): Not actually a good screenshot, but I found out that I was having trouble with making levels on Sonic Phoenix. I started to mess with it again, and my crappy seminoob engine was giving me trouble when I deleted a few of the level environment. So I started remaking this 2.0 Engine on Sonic Worlds. May not look like, but I'm having lotta fun with it. Dozens of things are now even more smooth, starting from the animations and the Slide (old "Trip Attack") which now doesn't gives you speed, but reduces it. Link to comment Share on other sites More sharing options...
luksamuk Posted February 17, 2011 Report Share Posted February 17, 2011 Sorry for DP Now I have something to show up. Background, Detail and Pallete Test for both "Avalon: Space Rush" and "Avalon: Final Effort". So, nevermind the original Sonic Worlds background. PS. The first act of "Final Effort" is supposed to be played as soon as you start the game. It is just a little rush - without many enemies - before the... oh let's not broke up the concept of the new story. Notice that engine isn't quite 100% yet. Link to comment Share on other sites More sharing options...
OverbounD Posted February 17, 2011 Report Share Posted February 17, 2011 I think you could remix this into an awesome foreground piece for that level, by making it twice as wide. Looking good by the way. Link to comment Share on other sites More sharing options...
Kessler12 Posted February 18, 2011 Report Share Posted February 18, 2011 super Over kill sonic Link to comment Share on other sites More sharing options...
LakeFeperd Posted February 18, 2011 Report Share Posted February 18, 2011 Trying to make a new custom level There is anything i can do to make it look better? Link to comment Share on other sites More sharing options...
luksamuk Posted February 18, 2011 Report Share Posted February 18, 2011 Trying to make a new custom level[qimg]http://img340.imageshack.us/img340/7135/pseudoss2.png[/qimg] There is anything i can do to make it look better? Maybe you should remove some of the losangles and put some other shapes, and so vary the colors a bit (though they look fine, but poor, as you didn't show us a possible background for this. This is why I understand why they look a bit weird for me, and yeah, I know, it's WIP). Link to comment Share on other sites More sharing options...
OverbounD Posted February 18, 2011 Report Share Posted February 18, 2011 Trying to make a new custom level[qimg]http://img340.imageshack.us/img340/7135/pseudoss2.png[/qimg] There is anything i can do to make it look better? Make a few different sizes of of the diamond shape, and make some really small darker diamond shapes too and arrange them kinda like so. Link to comment Share on other sites More sharing options...
LakeFeperd Posted February 18, 2011 Report Share Posted February 18, 2011 @LH It's something like mystic cave i didn't make a background yet, but it would look like this. @Overbound well, im trying to do something like the tiles i did at Rocky Ride Zone, but a but a little diferent. Putting little diamonds like that, maybe it will not be a good idea. I think this is looking a little better now. But not so good. Link to comment Share on other sites More sharing options...
Bosco Posted February 18, 2011 Report Share Posted February 18, 2011 More progress, and no, it's not finished. And no, it's not planet earth, it's another planet. Link to comment Share on other sites More sharing options...
LakeFeperd Posted February 18, 2011 Report Share Posted February 18, 2011 Here it is Link to comment Share on other sites More sharing options...
Bosco Posted February 19, 2011 Report Share Posted February 19, 2011 Background done. Link to comment Share on other sites More sharing options...
luksamuk Posted February 19, 2011 Report Share Posted February 19, 2011 @Lake Great thing you got there. Much better now. I like it. You know that dark-purple color you can see in your recoloured scrap of Hidden Palace Zone in your BG? Well you should use it - a bit lighter, because of proximity with the camera - in your foreground diamonds. @Bosco This is great too. Hmmm.... yeah. Not so much to say. It's beatiful anyway. Link to comment Share on other sites More sharing options...
OverbounD Posted February 19, 2011 Report Share Posted February 19, 2011 @Bosco that looks really really nice. I love those trees. But I think the colors could stand to be improved. They lack contrast and looks like they'd also benefit from shifting the hue a bit on some of your shades of green. Just in this photo I changed the green on your hills a bit. Even beyond that though I'd continue to mess with the colors. Less red in brown colors on those trees would be another good color change. @LF I think your using way too many colors and I still think it would be better if you followed that pattern I gave you more. Link to comment Share on other sites More sharing options...
Strife Posted February 19, 2011 Report Share Posted February 19, 2011 That's awesome, Bosco! The only thing that seems odd to me is the size of the pillars that are furthest away. Because of their distance, they look huge compared to the ones in the foreground. Logically they should only be a couple pixels wide, or perhaps the pillars further up should be stretched out a little or varied in size. Other than that, awesome awesome work. Link to comment Share on other sites More sharing options...
LakeFeperd Posted February 19, 2011 Report Share Posted February 19, 2011 @LF I think your using way too many colors and I still think it would be better if you followed that pattern I gave you more. [qimg]http://dl.dropbox.com/u/5170721/LakeFeperd.png[/qimg] well, the zone is called Lost Levels Zone, and each act is a remake of sonic 2's "lost levels" This one is Hidden Palace and it's only one act, wich means that the other acts will be totaly diferent from this one. Anyway, lets try it out I've converted the whole level into your tile and im in a doubt now I do realy want to use my own tiles but... Link to comment Share on other sites More sharing options...
RedEchidna Posted February 19, 2011 Report Share Posted February 19, 2011 I like the one on the left better Although, having some of the diamond things get cut off looks really unprofessional (just add the full image back to the tiles) and the background may need to be a bit darker to provide BG/FG contrast. Otherwise, I really like it. (maybe I should throw together a little mockup for you to show what I mean) Link to comment Share on other sites More sharing options...
OverbounD Posted February 19, 2011 Report Share Posted February 19, 2011 Totally up to you just a suggestion! ^_- 1 Link to comment Share on other sites More sharing options...
Bosco Posted February 19, 2011 Report Share Posted February 19, 2011 @Strife: That was done on purpose, that world lacks of proportions and some physic laws. Meaning that those pilars are the biggest colums you'll ever see in your life, and they vary from thickness and size. @Overbound: Thanks for the suggestion! Do you mind if I use the modified version it in my game? I'll give you credit. Even beyond that though I'd continue to mess with the colors. Less red in brown colors on those trees would be another good color change. Link to comment Share on other sites More sharing options...
OverbounD Posted February 20, 2011 Report Share Posted February 20, 2011 These colors choices are a lot better IMO Bosco good job. I did very little I don't think credit is needed. 1 Link to comment Share on other sites More sharing options...
Bosco Posted February 20, 2011 Report Share Posted February 20, 2011 I did very little I don't think credit is needed. Still, credit for you. :3 Hey guys, how do I give Rep+? Edit: Oh wait, I found out how. Link to comment Share on other sites More sharing options...
luksamuk Posted February 20, 2011 Report Share Posted February 20, 2011 I wanted to show Overbound what I was capable of doing with that pole he gave me, but I've been working on the engine a lot. Homing Attack is still a bit buggy, need to figure it out a little bit. But still, there's a little sample of what I want to do. I've changed the controls a little bit and enabled Super Sonic for your sake -- the classic way. Link to comment Share on other sites More sharing options...
Bosco Posted February 20, 2011 Report Share Posted February 20, 2011 My game has a resolution of 320x240, and I'm remaking my character's sprites, ¿What's the correct size for a character? Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 20, 2011 Report Share Posted February 20, 2011 That depends on sooooo many factors. If you want them to look like Sonic characters at 320x240, roughly 40 pixels tall while standing, 30 while rolling, and 26 in spindash rev mode As a rule of thumb, divide the vertical resolution by 6 to determine ideal height of the character at his most basic position if you want a similar scale to a Sonic game. Addendum: In Soviet Russia, Sonic make fangame of obsessive compulsive nerd. Link to comment Share on other sites More sharing options...
Recommended Posts