VectorSatyr Posted August 2, 2013 Author Report Share Posted August 2, 2013 I really liked the engine Aero, but right now I don't think I have the money to purchase GM Studio at the moment, and plus I'm really far into using the DASH engine. Hopefully if I ever start a new project, I'll most likely upgrade to GM Studio and experiment with this engine.Apparently I can't access the source file with the free version, so Aero, is this engine any similar to DASH or would you say it's easier to use? I wouldn't want you to switch over right away - Edge of Darkness needs to be finished sometime, right? It's more complex than DASH, but has some of the same features. Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted August 2, 2013 Report Share Posted August 2, 2013 Got Game Maker Studio, installed the latest beta channel update. The file doesn't import properly. Most assets are missing and I get compile errors. Is this really because it's just the free version? Very few people are going to be able to use this engine, this is really sad because it's probably the best GM engine to date by a longshot. Pretty much defeats the purpose of sharing it. Aero do you have Skype, I'd like to discuss this engine a bit with you directly, since I had some unique plans for it. Link to comment Share on other sites More sharing options...
StealthyMC Posted August 2, 2013 Report Share Posted August 2, 2013 I wouldn't want you to switch over right away - Edge of Darkness needs to be finished sometime, right?It's more complex than DASH, but has some of the same features. Well yes I will complete Edge of Darkness before doing any switching of some sort. ^^ But does it still use the same structure in some form? Link to comment Share on other sites More sharing options...
VectorSatyr Posted August 3, 2013 Author Report Share Posted August 3, 2013 I will meet you on Skype, Lange. (tameraeron) Some of the structure is the same, some of it is different. An example is that animation is not external files, but are instead setup with timelines. Link to comment Share on other sites More sharing options...
StealthyMC Posted August 3, 2013 Report Share Posted August 3, 2013 I will meet you on Skype, Lange. (tameraeron)Some of the structure is the same, some of it is different. An example is that animation is not external files, but are instead setup with timelines. Set up with timelines?? You've got me really interested now, I've never seen a Sonic engine use timelines for handling animations. Does the engine still run off state machines? Link to comment Share on other sites More sharing options...
VectorSatyr Posted August 3, 2013 Author Report Share Posted August 3, 2013 Yes, but a it's a bit different than usual. I'll leave it at that to pique your interest. Link to comment Share on other sites More sharing options...
StealthyMC Posted August 5, 2013 Report Share Posted August 5, 2013 What kind of edition GMS you use?As I know, Free Edition can have only a certain amount of resources (sprites, room and etc.), and this engine don't fit for Free GMS. UPD: Also, SuperBliz, it's you who made Sonic Advance 4 (http://sandbox.yoyogames.com/games/104610-sonic-advance-4-demo-30)? Oh, I know this game and it really nice! Yes aha I made that a long time ago. xD Link to comment Share on other sites More sharing options...
VectorSatyr Posted August 8, 2013 Author Report Share Posted August 8, 2013 Promotional video added to the OP. Check it out. Link to comment Share on other sites More sharing options...
MalcomX Posted August 25, 2013 Report Share Posted August 25, 2013 I'm trying to add the zoom tubes from Sonic 1 and I'm having a bit of trouble with the terrain. I'm not fully understanding the "angled" and "curved" variables for anything with the parent of objSolid. I can't seem to get the player to react to the floor correctly. So I guess my question is, how do you get the player to react normally to an oddly shaped floor? Link to comment Share on other sites More sharing options...
VectorSatyr Posted August 25, 2013 Author Report Share Posted August 25, 2013 Currently, there is no implementation for calculating the angle of non-standard terrain automatically. You will either have to construct the tube out of standard masks, or wait until I've implemented a method in a new build. (If you choose the former, you have options. You can create a child of NonSolid with a reaction_script that puts the player into player_state_rolling by force, and place it at either end of the tube. You will then need to prevent the player from jumping out of the state somehow or uncurling from moving too slowly. Alternatively, you can make your tube object a child of objPath with a custom reaction_script that sets the player to a path matching your zoom tube; you'd also set the player to a new state based on player_state_path, where you'd handle acceleration and going backwards, and in the End of Path event, you'd put the player into player_state_rolling at a speed relative to the path_xspeed and path_yspeed.) Link to comment Share on other sites More sharing options...
InfinityAlex Posted October 18, 2013 Report Share Posted October 18, 2013 Um, some help please? I'm running GM Studio 1.2.1130 but it refuses to accept the .gmz as a valid, readable GM Studio file. It doesn't actually show up in the folder when I try to open it. What should I do? Link to comment Share on other sites More sharing options...
VectorSatyr Posted October 31, 2013 Author Report Share Posted October 31, 2013 Are you attempting to open it as an editable, or are you importing it? A .gmz file has to be imported as it is compressed for the purpose of easier distribution. Once imported, it will decompress all of its contents to a folder where you can edit the project files like any other you'd make in Game Maker : Studio. Link to comment Share on other sites More sharing options...
OverbounD Posted October 31, 2013 Report Share Posted October 31, 2013 I helped him. He got it. Link to comment Share on other sites More sharing options...
InfinityAlex Posted October 31, 2013 Report Share Posted October 31, 2013 Yeah, and now I've moved to MMF2 as I hate GM Studio. XD Link to comment Share on other sites More sharing options...
GamerZ1 Posted October 31, 2013 Report Share Posted October 31, 2013 lol, whoops! xD some questions here! ok, so.this engine include the sprites (Sonic, Tails, or Knucles maybe) and no level test avaible (yeah, simple level testing)? i'm so curious to GMS dat i can't found the sprites ofcourse, i can't do any mistake or the engine blew up like my last experiment (so i download the engine again, + my tileset got virus error (random parts got inverted colors)) Link to comment Share on other sites More sharing options...
Riseodvi Posted June 13, 2014 Report Share Posted June 13, 2014 Hey AeroGP, ever since I updated GM Studio, the Sonic Studio engine has been outputting a single color rather than any kind of graphics. Overbound told me that the engine is specifically built for GM Studio 1.2. Is there any kind if fix for this? Is there some way I can revert back to 1.2? Nice engine by the way, especially since Dash is a pain to get running on Studio. Link to comment Share on other sites More sharing options...
VectorSatyr Posted June 14, 2014 Author Report Share Posted June 14, 2014 (edited) Bad news: the build that is up for public download uses a rendering system that is incompatible with the updates to the graphics pipeline in Game Maker Studio 1.3 and beyond. Good news: You can open up your build notes and click on the name of a previous version to download a copy of it and roll back; or you can wait until I am ready to release version 1.1 of this build. (Suggestion: don't wait. I'm not even sure when I'm going to release the next build yet) EDIT: Currently, there is no implementation for calculating the angle of non-standard terrain automatically. You will either have to construct the tube out of standard masks, or wait until I've implemented a method in a new build. This has already been implemented and is ready for use in version 1.1. More details on release. Edited June 14, 2014 by VectorSatyr Link to comment Share on other sites More sharing options...
Riseodvi Posted June 15, 2014 Report Share Posted June 15, 2014 Alright, thanks AeroGP. I'll get that previous version of GM Studio. And if you do release version 1.1, that automatic terrain calculation would be pretty awesome. Link to comment Share on other sites More sharing options...
StealthyMC Posted June 20, 2014 Report Share Posted June 20, 2014 So now that GM Studio is free, will the next build of the engine be compatible with GM version 1.3? I downloaded version GM Studio 1.1 for now to fiddle with your engine. Link to comment Share on other sites More sharing options...
Riseodvi Posted June 20, 2014 Report Share Posted June 20, 2014 @SuperBliz He said that if he releases another version, it'll support 1.3. But for right now, 1.1 or 1.2 should be used with his engine. Oh, and Edge of Darkness is awesome, keep up the good work. 1 Link to comment Share on other sites More sharing options...
StealthyMC Posted June 20, 2014 Report Share Posted June 20, 2014 @SuperBliz He said that if he releases another version, it'll support 1.3. But for right now, 1.1 or 1.2 should be used with his engine. Oh, and Edge of Darkness is awesome, keep up the good work. Well I'm not gonna tackle anything with this engine for a while, since I'm just starting to figure out how the structure works for this. And thanks man! 1 Link to comment Share on other sites More sharing options...
OverbounD Posted June 21, 2014 Report Share Posted June 21, 2014 You can have to source for TT to learn from if you want. All I ask is that you don't directly copy any of the badniks or gimmicks that are original to the game. Link to comment Share on other sites More sharing options...
Riseodvi Posted June 21, 2014 Report Share Posted June 21, 2014 level_goto_next() can send the player to the next level on demand, but does anyone know how to do the same for a specific level? Like, for a level select or to reset to the beginning without resetting stored data... Link to comment Share on other sites More sharing options...
WreckingPrograms Posted June 21, 2014 Report Share Posted June 21, 2014 Use room_goto(room) Link to comment Share on other sites More sharing options...
Riseodvi Posted June 21, 2014 Report Share Posted June 21, 2014 @WreckingPrograms In any other circumstance, that would probably work, but doing that in this sonic engine doesn't quite work how it should. Thanks for the input though. Link to comment Share on other sites More sharing options...
Recommended Posts