DimensionWarped Posted February 12, 2013 Report Share Posted February 12, 2013 I haven't actually posted this yet, have I... Had it kicking around on the FTP for a while now and I never bothered to actually create a topic for it. It uses one of the old level collab builds of Sonic Worlds, but I'm fairly sure the stuff in it should be fairly portable to current Sonic Delta builds. Feel free to pick it apart for the assets and to learn from the enemies/gimmicks/etc. If you choose to use something, a little recognition is nice, but I wouldn't ostracize anyone over it or anything like that. Please defer to Overbound before using the tile-set since I'm not principally responsible for that bit. http://dimensionwarped.sonicfangameshq.com/download/DWLev_Checkpoint25.mfa Link to comment Share on other sites More sharing options...
OverbounD Posted February 12, 2013 Report Share Posted February 12, 2013 If you want to use the tiles you should probably ask MCKaos as I gave those tiles to the Zero team more or less. As far as I am aware they are going to use them in an edited form. So you'd have to ask. Typically people don't want tiles from already created levels anyway. Link to comment Share on other sites More sharing options...
SladeDigital Posted February 12, 2013 Report Share Posted February 12, 2013 Really helpfull to learn how certain enemies work. Thank you for releasing this to public! Link to comment Share on other sites More sharing options...
Strife Posted February 14, 2013 Report Share Posted February 14, 2013 I'm a fan of this level, so it's cool that you released it as open source. I always figured that the attack patterns of the badniks in this stage were complex enough to feel at home in a more combat-oriented gameplay system. If I should decide to scavenge some of the enemies or gimmicks for Freedom Planet, I'll be sure to give credit where it's due. (Curiously enough, this runs far slower than my Sonic Worlds game on this computer, even with Direct3D 9 enabled.) Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 15, 2013 Author Report Share Posted February 15, 2013 Yeah, some of that stuff could probably be optimized a little more. MMF doesn't exactly do for each loops very well though and this demo was full of them. Link to comment Share on other sites More sharing options...
ilcane87 Posted March 18, 2013 Report Share Posted March 18, 2013 Loving this. Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 3, 2014 Author Report Share Posted March 3, 2014 Oh, the link for this is down and it's still a good example for people to look at, so I'm going to go ahead and attach it in here. madcap_grotto_c25.zip MADCAP_SAGE2011.zip 1 Link to comment Share on other sites More sharing options...
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