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SladeDigital

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  1. 3 words. Worst level Design Barely any detail there, it's all about using the terrain tools, That isn't free roam, that's pure randomness with assets added to make it look like a "stage". Also if someone makes a fan game, fans usually expect quality, Not a random terrain with textures painted all over with the brush tool , and some assets added to make it look like something it isn't. But nowadays sonic fan's are pretty much amazed with anything they can't do. It's always further more rewarding creating something from scratch, then using something already made. Anyways goodluck on programming the engine. Hoping to see more .
  2. Using the Unreal Engine to a project where, free roaming is the aim. isn't a very good idea, since unreal is kinda limited to how big the stage can be. I remenber Mirror Edges stages wore cutted in 3 parts for every stage, ( not sure if 3 or more but yeah )
  3. I've a fan game in my hands right now. Been really busy with the programming on it and what not. But if i manage to get free time i will definetly talk with you Thank you, That's a 3D i did based on the Room of Kirito from the Anime Sword Art Online, there's a few missing details here and there, but this was just another project to see how fast i can do things, took ,e about 8 hours for everything.
  4. I've seen your project, seems really ambitious, and wish you the best of lucks with it. If i ever get some free time from my FanGame, i will look arround in the forum if anyone needs me Thank you once again
  5. Thank you for the comment yes, everything you see here is made from an empty document. Models, textures , and Lightning
  6. Hello there . I'm creating this topic to show some of my work on diverse areas such as 3D, digital painting, and Fan Gaming. you can acess my page here facebook.com/SladeDigital
  7. Really helpfull to learn how certain enemies work. Thank you for releasing this to public!
  8. Hello~ I've been using Sonic Worlds 0.1b engine to build a fan game from ground up, But recently i've found my self struggling to find a solution. I wanted to make possible for wall run verticly. when character has speed above or equal to 5 if i jumped against a wall i would be able to run on it
  9. I really have to say i've been following this project for so long and thank you all who've worked on this projected and devoted so much of their time , just so they could share it with the rest of the community Goodjob!
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