Jassbec Posted August 18, 2013 Report Share Posted August 18, 2013 Have you guys done some bug testing? I'm just wondering since usually the developers can't find most of them, trust me, lol. Link to comment Share on other sites More sharing options...
StealthyMC Posted August 18, 2013 Report Share Posted August 18, 2013 Have you guys done some bug testing? I'm just wondering since usually the developers can't find most of them, trust me, lol. Yeah I've done lots of bug testing, I usually run into a new glitch almost everyday. Things are almost fixed though. ^^ Link to comment Share on other sites More sharing options...
InfinityAlex Posted August 18, 2013 Report Share Posted August 18, 2013 Good to hear! : D Link to comment Share on other sites More sharing options...
P3DR0 Posted August 19, 2013 Report Share Posted August 19, 2013 It may be nitpicky of me, but god I hate that dark sand in the parallax of the desert level. It ruins the composition for me, the stage does look pretty, but that black sand just look bad. Anyway, overall the project is looking great, the trail that characters leave behind could be toned down but whatever. Can't wait 'til SAGE. Link to comment Share on other sites More sharing options...
StealthyMC Posted October 28, 2013 Report Share Posted October 28, 2013 .... AND bump. Thanks for the comments P3DR0. ^^ So recently I've started to work on Act 2 for Shimmering Shores Zone. I've also tried adding a pipe system to Act 2 to act as some sort of gimmick to compliment the water features in this act. Any suggestions on the pipe? I know for a fact someone will say it's really out of place. 1 Link to comment Share on other sites More sharing options...
Highwire4 Posted October 28, 2013 Report Share Posted October 28, 2013 I think the pipe gimmick could actually work out pretty well but it kinda just sticks out right now. Perhaps if you changed the checkered cliff asset its inside to mold around the pipe instead of just having it clip through it might look better? Or change the pallet to something that works better with green and brown/gold. I do like the consistent style you have going on though, so the pipe still fits with in that regard. Link to comment Share on other sites More sharing options...
InfinityAlex Posted October 28, 2013 Report Share Posted October 28, 2013 @Bliz JUST SHUT UP AND TAKE MY MONEY! I'm liking the concept for the pipe, but, like Highwire said, it'd be better if it weren't clipping through tiles. Also, I'd make the pipe look more rusted and run down to suit the colour scheme of the level. Look the the pipes scattered in Professor Layton and Last Specter's Misthallery for reference. Link to comment Share on other sites More sharing options...
StealthyMC Posted October 28, 2013 Report Share Posted October 28, 2013 Someone on Retro had similar suggestions, so I removed the tile on the back of the pipe: Any better? And don't worry the color scheme of the pipe will be changed soon, since right now it's just a placeholder. Link to comment Share on other sites More sharing options...
InfinityAlex Posted October 28, 2013 Report Share Posted October 28, 2013 Good to know, and yeah, that looks so much better! Link to comment Share on other sites More sharing options...
StealthyMC Posted October 29, 2013 Report Share Posted October 29, 2013 Alright so recently a composer, who goes by "General Offensive", contacted me and said that he would like to create some tracks for the project. He created a 1 minute demo of the first act of Shimmering Shores and I would like for you guys to listen in on it and give your thoughts: https://soundcloud.com/alexlp2k10/sc-act-1-wip/s-EABh0 Initially we set out for a new composer since we haven't heard from StereoPixel in a few months. Link to comment Share on other sites More sharing options...
Apricity Posted October 30, 2013 Report Share Posted October 30, 2013 It would be cool if you styled the pipe like those tree trunks you can walk through in Palmtree Panic Zone from Sonic CD. Maybe more like palm tree's though. Or the entrance could be a conch shell, not sure about the pipe though, could just be an indentation in the tiles. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted January 27, 2014 Author Report Share Posted January 27, 2014 Hey everyone! This is long overdue, but we will be bring a demo of SEOD to SAGE this year! We are just putting the finishing touches on various things here and there within the demo itself, and we will be submitting it very, very soon. 3 Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted February 14, 2014 Author Report Share Posted February 14, 2014 We have a new trailer for all of you guys!Check it out here. https://www.youtube.com/watch?v=zM_9FLZw9uA 2 Link to comment Share on other sites More sharing options...
SonicFan2010 Posted February 16, 2014 Report Share Posted February 16, 2014 Wow! I have been following this ever since it was thought of. It is nice to see it progress this fast. 1 Link to comment Share on other sites More sharing options...
StealthyMC Posted February 17, 2014 Report Share Posted February 17, 2014 Yeah we've come a long way since Delta's first conception of the game, and eventually his first mockups. For once, we're having something playable, and it's got him and I hyped. Link to comment Share on other sites More sharing options...
Faseeh Posted February 17, 2014 Report Share Posted February 17, 2014 That is wonderful man. If ya ever need a trailer with all those sparkly effects or some level music and such, you can always approach me cos' this really seems like a project with a lot of potential. Good luck for SAGE! Link to comment Share on other sites More sharing options...
StealthyMC Posted February 17, 2014 Report Share Posted February 17, 2014 That is wonderful man. If ya ever need a trailer with all those sparkly effects or some level music and such, you can always approach me cos' this really seems like a project with a lot of potential. Good luck for SAGE! Thanks man! We could use someone in the future for making a cool trailer for us haha. As you can see from the trailer I'm not a huge video editing professional. xD 1 Link to comment Share on other sites More sharing options...
InfinityAlex Posted February 17, 2014 Report Share Posted February 17, 2014 Do you need a promotional art guy? I'd be honoured to do some sketches for this! Link to comment Share on other sites More sharing options...
StealthyMC Posted February 18, 2014 Report Share Posted February 18, 2014 Do you need a promotional art guy? I'd be honoured to do some sketches for this! That'd actually be pretty cool =) Not sure what can be sketched though to represent this game haha. You might want to ask Delta. Link to comment Share on other sites More sharing options...
StealthyMC Posted February 25, 2014 Report Share Posted February 25, 2014 Alright so started working on porting the water mechanic system from the old STT engine and got this:Yes? No? Maybe? 2 Link to comment Share on other sites More sharing options...
SonicFan2010 Posted February 25, 2014 Report Share Posted February 25, 2014 (edited) Correct me for this if I am wrong, but isn't under the sea supposed to be...I don't know...darkish blue with the scenery? Edited February 25, 2014 by SonicFan2010 Link to comment Share on other sites More sharing options...
StealthyMC Posted February 26, 2014 Report Share Posted February 26, 2014 Correct me for this if I am wrong, but isn't under the sea supposed to be...I don't know...darkish blue with the scenery? Yeah now that you mention it I changed it a little: Link to comment Share on other sites More sharing options...
SonicFan2010 Posted February 26, 2014 Report Share Posted February 26, 2014 Now that's better. I think it fits with the rest of the game. 1 Link to comment Share on other sites More sharing options...
StealthyMC Posted March 5, 2014 Report Share Posted March 5, 2014 Progress on Shimmering Shores Act 2 has resumed, and to me, I think it has way better level design than the Acts present in the SAGE demo, with more routes and little secrets. It's a shame I couldn't complete it in time for SAGE. Anywho, here are some screens: Thoughts? 1 Link to comment Share on other sites More sharing options...
OverbounD Posted March 5, 2014 Report Share Posted March 5, 2014 That is welcome news. I hope you guys have a lot of levels by the time SAGExpo rolls around. I simply need to play more of this game. Where is Delta anyway? Tell him to make some levels too damnit! Link to comment Share on other sites More sharing options...
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