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Faseeh

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Everything posted by Faseeh

  1. http://youtu.be/Gus59fqBElk It'd be great if you all checked this out and left your thoughts.
  2. Played the game like four times. It's good pure fun, even though due to having the retro look, situations where you'd think there'd be a path ahead of you but "nope, it's a turn" happens. The game is a lot more enjoyable with a controller and I recommend it being the optimal way of playing.
  3. ASRT, NiGHTS, Space Channel, Crazy Taxi, Bass Fishing and more for pay what you want! https://www.humblebundle.com/

    1. Faseeh

      Faseeh

      JSR is on discount in the Humble Store too.

    2. thevaleev

      thevaleev

      Everyone should get ASRT so we can race together and make weekly matches.

  4. Rusty Ruins Modern - Sonic Generations Mod: http://youtu.be/F1Xf_Qb4xmM :0

  5. Hey man, looking good, quite impressed. If ya need music or stuff later down the road, I may jump in. Feedback though (mostly from a friend of mine)... The jump looks way too weighted, the particles don't home in on Sonic too well. The fighting engine is rad, love how you incorporated speed into fighting. The end of those pummel combos has too long of a time stop effect. Attacks should affect all enemies they make contact with. Kinda strange how it only affects just one that you started attacking.
  6. It's funny you say Nagunama, when Nagunama did Rush, not Advance
  7. By designing levels, do you expect us to be good at modelling or just sketching out and elaborating? I've had my fair share of level designing experience with 2D (Overture for example) and I've made some 3D level design too. I've been looking forward to your project for a long time but unfortunately, I'm too busy but I'd still love to advise where I can. Really hope you find the best person for this and that it /finally/ happens.
  8. I think Plom should go on. It's all a learning experience dude. Just try your best and if ya can't satisfy some people now, I'm sure you can later on. It takes time to improve.
  9. I make music, Sonic Generations mods and I'm a level designer. I also am a video editor. I make music of varied genres. If you got a project and you're wondering if I'll jump on aboard, feel free to ask. Here's my Soundcloud in case you want to check out my content: https://soundcloud.com/gottagofas I've taken part in quite some mods but the only mod I have 'finished' is Frog Forest. I'm no know-it-all in modding, but I guess I'm good enough. I make level designs and concepts. If you need some advice on that or some help, you know you can come to me! I also make trailers and things like that. I've made Edge of Darkness' SAGE 2014 Act 2 trailer and Frog Forest's release trailer.
  10. hello has every fangame died after sage

    1. Show previous comments  2 more
    2. thevaleev

      thevaleev

      I personally will continue advanced work on next week.

    3. Plom510

      Plom510

      Who says that fan games ever die? They are just forgotten is all. Either way, I'm still working on my game.

    4. Light The Hedgehog

      Light The Hedgehog

      Still working but slowly.

  11. we should do some huge project in one day for the next SAGE and go crazy hahaha.

    1. Sir Spacebar

      Sir Spacebar

      what would you have in mind?

  12. Having many models is bad as there are far too many sides that will cause loading times to be slow and for the game to run.. slow. Having too huge models, will cause glitches such as now loading in time, sudden slowdowns, and maybe freezes. It should be done stretch by stretch, it's how Sonic Team did it in Generations, Unleashed, Heroes and Adventure. A mid point between both I guess.
  13. You can take notes from Generations for cameras and splines. I might be able to help you if ya need references as to how things are done. (I've wrote the Retro guide for Generations splines) In the worst case, I hope you put the camera at least always behind Sonic, kind of locked. Really love your engine and if it's easy to use, I could make a fangame!
  14. If anyone wants soem music for their game, you can ask me and we'll see if I can work it out. No guarantees!

  15. I'm very happy that Highwire is including interactive music can't wait to see how that goes. Good luck man!
  16. I'd like to volunteer to do the SAGE Act 2 Trailer. :)

    1. Proto Dan

      Proto Dan

      OverbounD and I already agreed that I'd do it.

  17. If you're going with the "What I think is how it should be", then you might as well never ask for feedback at all. That's really not a nice attitude to put up when we're trying to help. Anyways, yeah the art really needs work. We want the best for this fangame and every fangame, we're trying to help
  18. The bigger displays at the 0:17 section of the video (the Character Select Screen) could use some improvements. A more stylistic approach showing the whole character and a screen without the Sonic at the back could make the game have a nice presentation and one that doesn't look eh. Hope you get what I mean c:
  19. Ah I see. Definetly changing the skybox will help, a more early morning feel would be really different and unique. It would work great with what you have too!
  20. Looks good and all but it's really rubbing me the wrong way since this tileset is something everybody has used and is using. Would be nice of you to at least... change the checkers or the shade of the grass.
  21. I'll definetely help you out as much as I can, not sure how much my music can fit this game but let's really break the boundaries this time. I'll help out with the music, I really hope this happens!
  22. Hey, if anyone needs music for their fangame, I'd like to help maybe! Do drop me a message some time :P

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