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Sonic 06 SGDK porting


Badmofo

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Hello, Sonic Fan Games HQ!

I am posting here becouse our team really needs help and support with our project. We are porting Sonic 06 to SonicGDK, the UDK engine version coded by Xaklse. Right now we are 100% able to import original level's geometry with textures, updating graphics and stuff. Placing objects is damn easy though.

Take a look at the video: http://youtu.be/TPO5jBhBuE0

So yeah, we realy need help with coding, animating and something like that.

NOTE: We will accept help from ANYBODY, lets port this thing together!

Heres the first Wave Ocean from the video:

http://www.2shared.com/file/MMkeniid/UT3part1.html

http://www.2shared.com/file/17SXYGtm/UT3part2.html

And put THIS into your sonicGDK folder:

http://www.2shared.com/file/rHNfCJ42/StaticObjects.html

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This seems to be a nice work in progress :)

I cant help sadly as I specialise in music but I wish you the best with this, It looks like it has potential.

Thanks!

Quick update: I tried to scale wave ocean to the original size, and it seems that Sonic can't PHYSICALY run on those surfaces cuz they are very angular оr somethin.

And I also managed to add unbreakable boxes.

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If you are going to import all of Sonic 2006 into a game, try to see if you can fix some of the level design as well. Crisis City Original...

Apart from that, this sound interesting. I would like to help out but I lack experience with Unreal & the SGDK. Good luck with this

Sadly, we aren't planning to change any of stage's geometry. Only make it a lil bigger to avoid physics glitches.

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Thanks!

Quick update: I tried to scale wave ocean to the original size, and it seems that Sonic can't PHYSICALY run on those surfaces cuz they are very angular оr somethin.

And I also managed to add unbreakable boxes.

Resizing in UDK will mess up the collision. You need to do that in 3DS max or whatever 3D program you're using.

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