Badmofo Posted February 23, 2012 Report Share Posted February 23, 2012 Hello, Sonic Fan Games HQ! I am posting here becouse our team really needs help and support with our project. We are porting Sonic 06 to SonicGDK, the UDK engine version coded by Xaklse. Right now we are 100% able to import original level's geometry with textures, updating graphics and stuff. Placing objects is damn easy though. Take a look at the video: http://youtu.be/TPO5jBhBuE0 So yeah, we realy need help with coding, animating and something like that. NOTE: We will accept help from ANYBODY, lets port this thing together! Heres the first Wave Ocean from the video: http://www.2shared.com/file/MMkeniid/UT3part1.html http://www.2shared.com/file/17SXYGtm/UT3part2.html And put THIS into your sonicGDK folder: http://www.2shared.com/file/rHNfCJ42/StaticObjects.html Link to comment Share on other sites More sharing options...
JetHawk95 Posted February 24, 2012 Report Share Posted February 24, 2012 This seems to be a nice work in progress I cant help sadly as I specialise in music but I wish you the best with this, It looks like it has potential. Link to comment Share on other sites More sharing options...
Badmofo Posted February 24, 2012 Author Report Share Posted February 24, 2012 This seems to be a nice work in progress I cant help sadly as I specialise in music but I wish you the best with this, It looks like it has potential. Thanks! Quick update: I tried to scale wave ocean to the original size, and it seems that Sonic can't PHYSICALY run on those surfaces cuz they are very angular оr somethin. And I also managed to add unbreakable boxes. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted February 24, 2012 Report Share Posted February 24, 2012 If you are going to import all of Sonic 2006 into a game, try to see if you can fix some of the level design as well. Crisis City Original... Apart from that, this sound interesting. I would like to help out but I lack experience with Unreal & the SGDK. Good luck with this Link to comment Share on other sites More sharing options...
Badmofo Posted February 25, 2012 Author Report Share Posted February 25, 2012 If you are going to import all of Sonic 2006 into a game, try to see if you can fix some of the level design as well. Crisis City Original...Apart from that, this sound interesting. I would like to help out but I lack experience with Unreal & the SGDK. Good luck with this Sadly, we aren't planning to change any of stage's geometry. Only make it a lil bigger to avoid physics glitches. Link to comment Share on other sites More sharing options...
Badmofo Posted February 25, 2012 Author Report Share Posted February 25, 2012 Quick Update guys! http://youtu.be/SERFq4Q-pSg The breakable boxes are now working! Still not properly though... Link to comment Share on other sites More sharing options...
Asuma Posted February 25, 2012 Report Share Posted February 25, 2012 Thanks! Quick update: I tried to scale wave ocean to the original size, and it seems that Sonic can't PHYSICALY run on those surfaces cuz they are very angular оr somethin. And I also managed to add unbreakable boxes. Resizing in UDK will mess up the collision. You need to do that in 3DS max or whatever 3D program you're using. Link to comment Share on other sites More sharing options...
Badmofo Posted February 25, 2012 Author Report Share Posted February 25, 2012 Resizing in UDK will mess up the collision. You need to do that in 3DS max or whatever 3D program you're using. Its not the collision that isnt working. The surfaces are just too vertical. Link to comment Share on other sites More sharing options...
Badmofo Posted March 5, 2012 Author Report Share Posted March 5, 2012 So, it appears no one here wants to help me. I thing il abandon this project. Link to comment Share on other sites More sharing options...
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