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SoaH City Message Board

Badmofo

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Profile Information

  • Fan Gaming Specialty
    Importing geometry, placing obgects
  • Current Project
    Sonic 06 SGDK porting

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  1. So, it appears no one here wants to help me. I thing il abandon this project.
  2. To be honest, i did nothing at all, can you just explain me how to add this volume to fluidsurface?
  3. So does anyone know what to do with the runable water? How to prperly add water run volume?
  4. Its not the collision that isnt working. The surfaces are just too vertical.
  5. Quick Update guys! http://youtu.be/SERFq4Q-pSg The breakable boxes are now working! Still not properly though...
  6. Sadly, we aren't planning to change any of stage's geometry. Only make it a lil bigger to avoid physics glitches.
  7. Thanks! Quick update: I tried to scale wave ocean to the original size, and it seems that Sonic can't PHYSICALY run on those surfaces cuz they are very angular оr somethin. And I also managed to add unbreakable boxes.
  8. Does anyone know how to properly configure runable water? If someone does, please explain step by step.
  9. Hello, Sonic Fan Games HQ! I am posting here becouse our team really needs help and support with our project. We are porting Sonic 06 to SonicGDK, the UDK engine version coded by Xaklse. Right now we are 100% able to import original level's geometry with textures, updating graphics and stuff. Placing objects is damn easy though. Take a look at the video: http://youtu.be/TPO5jBhBuE0 So yeah, we realy need help with coding, animating and something like that. NOTE: We will accept help from ANYBODY, lets port this thing together! Heres the first Wave Ocean from the video: http://www.2shared.com/file/MMkeniid/UT3part1.html http://www.2shared.com/file/17SXYGtm/UT3part2.html And put THIS into your sonicGDK folder: http://www.2shared.com/file/rHNfCJ42/StaticObjects.html
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