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Sonic Advance Zero


Sotsug

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sonicadvancezerotitulon.png

~History~

Following the routine of the previous games, Robotnik has divided the world into 7 parts and it's up to Sonic and his friends Tails, Knuckles, Amy and Cream, collect the 7 Chaos Emeralds. This time, Robotnik invests in a new creation, the fusion of DNA between Sonic and Shadow, generating Zero, the likely villain fangame.

SAZ (Sonic Advance Zero) is a game created by my team, Team Sotsug (from only one member), based on advance-style engines, playable with Sonic, Tails, Knuckles, Amy, Cream and maybe, most likely, Shadow.

~Download~

http://www.mediafire.com/?cwb9sy5fwzyl1pn

- Sage Version -

Coming Soon...

~GamePlay~

Park Paradise(Deleted - 2009) = http://youtu.be/OA-5N1-b1TQ

Black Base(Engine Level) =

Palmtree Paradise(Level 1) =

Espio Gameplay =

~Enjoy and Comment~

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Really liking the Palmtree Paradise act 1 video. You actually made an original looking Advance fangame! Well done! Also, the SA2 badnik splat sound effect brings back memories of old fangames that ALWAYS used to use it. I still think it sounds a bit odd and I'd personally stick with the 16 bit badnik pop sound but whatever floats your boat. Liking the wind shield that destroys enemies that are underneath you as well. So far so good!

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Not too bad, but some things you need to consider fixing from the footage in Palmtree Paradise:

-Sonic didn't get an extra life when he got 100 rings

-Horizontal springs pointing to the left have misplaced hot spots in the bouncing animation, they embed themselves into the wall.

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  • 2 weeks later...
Not too bad, but some things you need to consider fixing from the footage in Palmtree Paradise:

-Sonic didn't get an extra life when he got 100 rings

-Horizontal springs pointing to the left have misplaced hot spots in the bouncing animation, they embed themselves into the wall.

Thanks, already solved these two problems, the only fault timer. But it was grateful for the observation.

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