Andythehedgehog Posted July 16, 2006 Report Share Posted July 16, 2006 I've seen many paralax tutorials, but I need some help with paralax for a static engine. Since for static movement, you use background objects as obstacles, how would you make paralax since the background has to be an active object in order for paralax to work? Link to comment Share on other sites More sharing options...
Asuma Posted July 16, 2006 Report Share Posted July 16, 2006 What are you using? TGF? MMF? Link to comment Share on other sites More sharing options...
Andythehedgehog Posted July 16, 2006 Author Report Share Posted July 16, 2006 Oh, sorry . I use TGF. Link to comment Share on other sites More sharing options...
Asuma Posted July 16, 2006 Report Share Posted July 16, 2006 It would be way easier to use MMF. TGF will require a lot of actives. In anycase. Fake Para More Link to comment Share on other sites More sharing options...
LarkSS Posted July 17, 2006 Report Share Posted July 17, 2006 Heh, if you want to make paralax, then you'd have to make all the obstable backgrounds into active objects and change the events to work with it. Then the background would also need to be a big active object, but I have found a way to make it a backdrop once. All I'm saying is, since you're using TGF, making paralax could be one heck of a challenge to try and keep the fps up and the object limit down. I'd suggest only using it for small levels. Link to comment Share on other sites More sharing options...
ssbfalcon Posted July 17, 2006 Report Share Posted July 17, 2006 Parallax isn't woth it in TGF due to the limitations unfortuantly... However, I'm sure you could find someone who would, given the images for each layer, port it to MMF and plug in parallax. Link to comment Share on other sites More sharing options...
Rael0505 Posted July 19, 2006 Report Share Posted July 19, 2006 I wouldn't mind putting in the parallax for you. Just PM or IM me the source. Link to comment Share on other sites More sharing options...
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