GiriX Posted September 19, 2011 Report Share Posted September 19, 2011 Well, I open it and try to run it to see how it orks and this pops up, it doesnt give mean ignore option either D: ___________________________________________ FATAL ERROR in action number 1 of Trigger Event: <Deleted> for object objTitleCard: Error, no character name was found on 'Sonic.ANIM' ___________________________________________ What's the objTitleCard and what does it have to do with the .ANIMs? Link to comment Share on other sites More sharing options...
StealthyMC Posted September 19, 2011 Report Share Posted September 19, 2011 Well, I open it and try to run it to see how it orks and this pops up, it doesnt give mean ignore option either D: ___________________________________________ FATAL ERROR in action number 1 of Trigger Event: <Deleted> for object objTitleCard: Error, no character name was found on 'Sonic.ANIM' ___________________________________________ What's the objTitleCard and what does it have to do with the .ANIMs? Make sure all the .ANIM files are in the same folder as the .GMK/.EXE Link to comment Share on other sites More sharing options...
GiriX Posted September 19, 2011 Author Report Share Posted September 19, 2011 Erm... when I downloaded the engine it only came with a GMK... Where would I look for the .Anim files if I did have them? Sorry, If I sound stupid, I'm still new to this.. Link to comment Share on other sites More sharing options...
Apricity Posted September 19, 2011 Report Share Posted September 19, 2011 They're in the folder from the last proper build. They're the same as SDASH anyway apart from one minor change to Sonics. Also did you really need to make a topic about this? You could have aske din the actual thread? Link to comment Share on other sites More sharing options...
GiriX Posted September 19, 2011 Author Report Share Posted September 19, 2011 Oh, alright thanks. and i didn't want to spam the FORUM, so I thought I'd make one to ask any future questions I know I'll have about the engine. Link to comment Share on other sites More sharing options...
StealthyMC Posted September 20, 2011 Report Share Posted September 20, 2011 They're in the folder from the last proper build. They're the same as SDASH anyway apart from one minor change to Sonics.Also did you really need to make a topic about this? You could have aske din the actual thread? If he tried to download the original SDASH from the Game Maker engines thread then I could see why he's having a problem. He must have downloaded from BlazeFire's files. But it seems he only downloaded the .GMK. I'll try and compile a .ZIP with all the proper files. 1 Link to comment Share on other sites More sharing options...
GiriX Posted September 20, 2011 Author Report Share Posted September 20, 2011 Well EarthmasterT gave me a link for a Dash+ .GMK but that's all it came with. Link to comment Share on other sites More sharing options...
Goshi68 Posted September 20, 2011 Report Share Posted September 20, 2011 Oi. I did. Fuck. Sorry about that...*blush* Oh well, I can compile and send it to you if you want. Link to comment Share on other sites More sharing options...
GiriX Posted September 20, 2011 Author Report Share Posted September 20, 2011 could you *w* that'd be aweoume man. Link to comment Share on other sites More sharing options...
Goshi68 Posted September 20, 2011 Report Share Posted September 20, 2011 Alright. *sigh*, I would simply parse it as an attachment, but the thing keeps screwing up, so I have no choice but to use my MediaFire. This should hopefully solve all your problems. Here. 1 Link to comment Share on other sites More sharing options...
GiriX Posted September 20, 2011 Author Report Share Posted September 20, 2011 You're amazing, it works like a breeze, well it is slow, should I get GSI? Link to comment Share on other sites More sharing options...
Goshi68 Posted September 20, 2011 Report Share Posted September 20, 2011 ...It should already have GSI in it. If you're using and older computer like Vista or XP, or one with poor processing and RAM, then that would be the problem. Link to comment Share on other sites More sharing options...
GiriX Posted September 20, 2011 Author Report Share Posted September 20, 2011 Oh, nvm, I just had too much stuff open. Thanks, I'd rep you but I have to spread some first. Link to comment Share on other sites More sharing options...
Apricity Posted September 20, 2011 Report Share Posted September 20, 2011 It's not really the engines fault for being buggy and slow GameMaker is a very slow and bulky program and is notorious for it's slowdown and loading times. 1 Link to comment Share on other sites More sharing options...
GiriX Posted September 25, 2011 Author Report Share Posted September 25, 2011 Okay, so that GSI thing was stupid of me. Been up all night making sprites and playing with the graphics. So i'm adding a fourth character who I'm going to make the sole character for my game. I need an .ANIM file? How do I make new one's/edit pre-existing ones? sorry for idiot questions. Link to comment Share on other sites More sharing options...
Apricity Posted September 25, 2011 Report Share Posted September 25, 2011 Makea duplictae of one of the characters ANIM files and name it whatever your characters name is. You'll have to go in the file and change the sp;rite names etc. And you'll need to edit and create new scripts to do with animations in the actual GMK. Link to comment Share on other sites More sharing options...
GiriX Posted September 26, 2011 Author Report Share Posted September 26, 2011 How do you edit .ANIMs? Is there a certain program I should get? Link to comment Share on other sites More sharing options...
Goshi68 Posted September 26, 2011 Report Share Posted September 26, 2011 Just open it up in Notepad. 'nuff said. Link to comment Share on other sites More sharing options...
Apricity Posted September 26, 2011 Report Share Posted September 26, 2011 They're just text documents. Link to comment Share on other sites More sharing options...
GiriX Posted October 5, 2011 Author Report Share Posted October 5, 2011 Okay, so now I'm pretty much done adding Shadow into the game, but when I start it up and try to go to the 4th character on the select screen, there's an error. how do I make "conscharacter____" into an actual Constant? Link to comment Share on other sites More sharing options...
Apricity Posted October 5, 2011 Report Share Posted October 5, 2011 Shift+Ctrl+N Press the add button and write "consCharacterShadow" Link to comment Share on other sites More sharing options...
GiriX Posted October 12, 2011 Author Report Share Posted October 12, 2011 I dont know how I didnt find that, thanks Chronic! I was messing with sonics sprites on a seperate GMK with Sdash and replacing some of them with metal sonic's. when I try to select Sonic, the game says that it can't find a "animations_Sonic" in global. I tried Selecting him in the other two gmk's and it gives the same message! Anyone knoe ehat's wrong? (sorry about the paragraph structure.) Link to comment Share on other sites More sharing options...
VectorSatyr Posted October 13, 2011 Report Share Posted October 13, 2011 "Sonic" should not be capitalized in the .anim file. Lowercase it and see if that changes anything. Link to comment Share on other sites More sharing options...
GiriX Posted October 14, 2011 Author Report Share Posted October 14, 2011 Nah, nothng happened. actually, all my .anim files are capitalized, Tails and Knuckles work fine, but for some reason it can't find Sonic's .anim. when the gmk refers to any character animation, it's in capital as well. maybe if I switch the games to seperate folders? *edit* Nope, that didn't do anything either... Link to comment Share on other sites More sharing options...
GiriX Posted October 16, 2011 Author Report Share Posted October 16, 2011 btw, this is the error message I get, I also get this with My added character in my game, albiet a different name. ___________________________________________ ERROR in action number 4 of End Step Event for object objPlayer: Error in code at line 11: if (SuperForm == false) CharacterAnimationId = global.Animations_Sonic; ^ at position 72: Unknown variable Animations_Sonic ___________________________________________ *EDIT* Okay, I figured out the problem, it was soo stupid... It was blank on the part where it tells the name, sigh... Sorry for double post... Link to comment Share on other sites More sharing options...
Recommended Posts