Xodemon Posted September 11, 2011 Report Share Posted September 11, 2011 First off, I'm not trying to make "the next sonic worlds", I'm creating this for learning 360* movement with physics and whatnot (and I'm bored too ) Features so far: - basic movement in non360 todo: - actual 360* movement whole thing is coded from scratch, without any references so physics might be bit off. pics: (160 lines of events!) video: also; first 'actual' post in years (yeah I joined (with another account, wich i cant access) years ago and asked help for tower defence project (but years have passed..), tho that game never got finished) Link to comment Share on other sites More sharing options...
Serephim Posted September 11, 2011 Report Share Posted September 11, 2011 Nice. Where's the exe. : 0 Link to comment Share on other sites More sharing options...
luksamuk Posted September 11, 2011 Report Share Posted September 11, 2011 Nice. Where's the exe. : 0² I mean, not trying to spam here, but yeah, give us a video or EXE ASAP so we could give you some... proper comments. Link to comment Share on other sites More sharing options...
Xodemon Posted September 12, 2011 Author Report Share Posted September 12, 2011 kay added the video to first post ( ) Link to comment Share on other sites More sharing options...
flame6753 Posted September 12, 2011 Report Share Posted September 12, 2011 That's outstanding. Link to comment Share on other sites More sharing options...
Xodemon Posted September 12, 2011 Author Report Share Posted September 12, 2011 thanks :3! Link to comment Share on other sites More sharing options...
luksamuk Posted September 12, 2011 Report Share Posted September 12, 2011 Your collision and slopes detection is pretty good, there. I like it. And I also love your DEBUG. And uhm, the only thing bothering me a bit is Sonic's XAcceleration. He shouldn't accelerate that fast. Try decreasing that. Looking forward to a 360° detection and skidding. :B Link to comment Share on other sites More sharing options...
Xodemon Posted September 12, 2011 Author Report Share Posted September 12, 2011 Thanks, my debug is just straight copy of sonic's/sonic 2's/sonic 3's debug :3 I'll lower acceleration when i complete real-360* movement, skidding already is there, it just doesn't have animation. Link to comment Share on other sites More sharing options...
luksamuk Posted September 12, 2011 Report Share Posted September 12, 2011 Then you should increase the skidding deacceleration, because it almost seems like moonwalking with soap in the feet, with all due respect. And yeah, for being a straight copy of Sonic 1/2/3/&K's that's EXACTLY why I love your Debug. :B Link to comment Share on other sites More sharing options...
Serephim Posted September 12, 2011 Report Share Posted September 12, 2011 Well, no, i think the acceleration looks absolutely fine. I hate feeling sluggish in platformers. ONLY issue i care to bring up are the animations. Specifically, it looks like when he is changing angle, his animation frames skip a bit, like they aren't fluid? Almost like hes changing animations. I dont know, maybe it's just the youtube video. But whatever, i like it. Link to comment Share on other sites More sharing options...
DimensionWarped Posted September 13, 2011 Report Share Posted September 13, 2011 Hmmmm. I just finished making an act 1 boss that uses more events than your engine (not that this is a good thing mind). And that's just the behavior. Still need to handle collisions and a couple of... incidentals. *trudges on for SAGE* Link to comment Share on other sites More sharing options...
Xodemon Posted September 13, 2011 Author Report Share Posted September 13, 2011 Well, no, i think the acceleration looks absolutely fine. I hate feeling sluggish in platformers.ONLY issue i care to bring up are the animations. Specifically, it looks like when he is changing angle, his animation frames skip a bit, like they aren't fluid? Almost like hes changing animations. I dont know, maybe it's just the youtube video. But whatever, i like it. Actualy the animation is fluid, it might look like he's changing the animation but only in the first slope since i'm not going on steady speed and it keeps changing sonic's animation from walking to running and so on.. it also might be your videocard having trouble updating flash video on steady fps Hmmmm. I just finished making an act 1 boss that uses more events than your engine (not that this is a good thing mind). And that's just the behavior. Still need to handle collisions and a couple of... incidentals.*trudges on for SAGE* well, lbp2d (tristanjmnz's project) had about 1141 event lines when it weren't even near first release Link to comment Share on other sites More sharing options...
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