vexer Posted March 23, 2011 Report Share Posted March 23, 2011 Hi I have not posted anything regarding my game in awhile so I thought I would post this little teaser video. enjoy. Link to comment Share on other sites More sharing options...
OverbounD Posted March 23, 2011 Report Share Posted March 23, 2011 OMG yes! That is looking mighty impressive vexer it looks like you've improved the graphics and polish considerably over the past demo! Link to comment Share on other sites More sharing options...
Sslaxx Posted March 23, 2011 Report Share Posted March 23, 2011 Looking pretty good there... would be very interesting to play through it as it stands! Link to comment Share on other sites More sharing options...
Felik Posted March 23, 2011 Report Share Posted March 23, 2011 Looking really good indeed. But doesn't your game already have a thread? Link to comment Share on other sites More sharing options...
OverbounD Posted March 23, 2011 Report Share Posted March 23, 2011 Lots of games have several thread Felik. We've always given people the choice of bumping their old topics or creating new ones. So nothing is wrong here. Link to comment Share on other sites More sharing options...
squallff8 Posted March 23, 2011 Report Share Posted March 23, 2011 Great bonus stage! And i like new falling animation =) Link to comment Share on other sites More sharing options...
Apricity Posted March 23, 2011 Report Share Posted March 23, 2011 Absolutely marvelous! The graphics are polished and crisp and well the music is superb. You captured something which many fangame shave failed to and that's the atmospheric feel to sonic CD , the music was the icing on the cake for that. Link to comment Share on other sites More sharing options...
Felik Posted March 23, 2011 Report Share Posted March 23, 2011 So I see you have the same glitch almost all of the fangames have: if you touch two rings at once both of them get destroyed but only 1 is added to ring counter. That can be fixed easily. Just add "pick one at random" condition to your ring collection code and it will be fixed. Instead of -sonic overlaps ring =destroy ring =add 1 to ring counter use -sonic overlaps ring -pick ring at random =destroy ring =add 1 to ring counter -sonic overlaps ring -pick ring at random =destroy ring =add 1 to ring counter (copy that event once or twice so that you would not skip rings if you touch more than one at once) 1 Link to comment Share on other sites More sharing options...
vexer Posted March 24, 2011 Author Report Share Posted March 24, 2011 thanks I can't believe I never noticed that. Link to comment Share on other sites More sharing options...
Felik Posted March 24, 2011 Report Share Posted March 24, 2011 You won't believe how many people never notice that Link to comment Share on other sites More sharing options...
Hyper Emerson Posted March 24, 2011 Report Share Posted March 24, 2011 ...Or how many people didn't know how to fix that. Thanks, Felik. Link to comment Share on other sites More sharing options...
DJGameFreak Posted April 2, 2011 Report Share Posted April 2, 2011 Man this is looking pretty good man! Don't really agree with the bonus music though, should've been something like the bonus music from sonic 3 where toy have to swing on those electric balls to keep going up before getting caught but that lazer thing.......... F it, I'll just post the track: But still, pretty good project though. X) Link to comment Share on other sites More sharing options...
Asuma Posted April 2, 2011 Report Share Posted April 2, 2011 It's actually fixed in Sonic Worlds 1.2. The ring bug. Link to comment Share on other sites More sharing options...
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