Ristar Posted January 22, 2011 Report Share Posted January 22, 2011 you could always nick the palette from chaotix and make brand new sprites for a completely new feel. Link to comment Share on other sites More sharing options...
Sparks Posted January 22, 2011 Report Share Posted January 22, 2011 The Chaotix art style is more Sonic 1/2/CD style than it is S3K. It doesn't really match your level art either. Link to comment Share on other sites More sharing options...
Djawed Posted January 23, 2011 Report Share Posted January 23, 2011 Your sonic is perfect(better than original). tails looks cute but in that static image it looks kinda weird if you know what I mean. It'd be great if he animated in that position maybe? I can allready sorta see how he waggles from left to right while standing still. Though if I had to compare them the way they are displayed i'd say the original is better. I agree with overbound about knuckles Link to comment Share on other sites More sharing options...
Chaos Rush Posted January 23, 2011 Author Report Share Posted January 23, 2011 You should Shade Knuckle Sonic 3 sprite like Chaotix and use that. I tried that and it came out rather ugly... It would be much easier to either make a custom sprite or edit Chaotix sprites, since the shading on Knuckles Sonic 3 sprites is kinda bad. The Chaotix art style is more Sonic 1/2/CD style than it is S3K. It doesn't really match your level art either. The styles aren't really different. I view S3K as just the 1/2/CD perfected, it's not like the shading is any different. Knuckles had no problem fitting into Sonic 2's level art in Knuckles in Sonic 2. And I really dislike Sonic's sprite in Sonic 1/2/CD. He looks like a dork, and he looks really "wimpy". I prefer his S3K sprites where he looks more serious, and he's ready to kick ass with his sneer and slightly bigger fists. I know that nobody mentioned Sonic Crackers sprites which can be viewed as Chaotix style, but, seriously, these are the ugliest Sonic sprites I have ever seen. I don't really see a problem with these sprites and the level art: Your sonic is perfect(better than original). tails looks cute but in that static image it looks kinda weird if you know what I mean. It'd be great if he animated in that position maybe? I can allready sorta see how he waggles from left to right while standing still. Though if I had to compare them the way they are displayed i'd say the original is better.I agree with overbound about knuckles I think the problem with custom Tails was that I made the head slightly off-center. How does it look now? (his head was moved to the right 1 pixel): (also I made Knuckles less pink) Link to comment Share on other sites More sharing options...
Sparks Posted January 23, 2011 Report Share Posted January 23, 2011 That's not really what I meant. I'm saying the Chaotix shading style doesn't work on the S3K sprites, because the Chaotix art style is based more on the S1/2/CD style, which the S3K art style is different from. This is why (IMO at least) the Tails sprites from XG are the ugliest in the lot. S3Ks sprite style is a lot smoother in terms of shading, and a bit more cartoony (notably Sonic and his clown shoes). The level tiles aren't Chaotix style, that's why they don't match. Link to comment Share on other sites More sharing options...
Ristar Posted January 23, 2011 Report Share Posted January 23, 2011 tails' nose/snout needs to be moved right 1 or 2 pixels. he looks like he's had an unfortunate run in with a brick wall Link to comment Share on other sites More sharing options...
FanGameRevolver Posted January 23, 2011 Report Share Posted January 23, 2011 I think the sprites look fine in that screen-shot there honestly. Personally I never like the level art for chaotix, it felt like it was awkwardly blurred or something. Honestly this looks better with those sprites to me, much clearer. Besides, it's his project, if he thinks they look good, then he can use em. Though tail's snout is pretty eehh, flat. Link to comment Share on other sites More sharing options...
sonicyoda Posted January 23, 2011 Report Share Posted January 23, 2011 I'm with FGR; sprites look great in the screenshot. You've got the 32 bit style down perfect. Link to comment Share on other sites More sharing options...
Djawed Posted January 23, 2011 Report Share Posted January 23, 2011 Tails still looks a bit awkward. The few pixels for his lips make him look a bit derpy. Also his right eye pupil should move 1 pixel to the right so that he looks ahead of him instead of some random place. Link to comment Share on other sites More sharing options...
InstantSonic Posted February 2, 2011 Report Share Posted February 2, 2011 While your game looks like it's coming along well, I've never really thought it was a good idea to follow up to a sequel of the official games unless you have a well-established team of artists and level designers willing to give time and effort towards your game. It's just a lot to live up to to do so, but I wish you the best. Link to comment Share on other sites More sharing options...
OverbounD Posted February 2, 2011 Report Share Posted February 2, 2011 While your game looks like it's coming along well, I've never really thought it was a good idea to follow up to a sequel of the official games unless you have a well-established team of artists and level designers willing to give time and effort towards your game. It's just a lot to live up to to do so, but I wish you the best. Ah yes because of all those well established Sonic 3 sequels that have been so successful. Link to comment Share on other sites More sharing options...
InstantSonic Posted February 2, 2011 Report Share Posted February 2, 2011 Just trying to make the best of it! Link to comment Share on other sites More sharing options...
Sparks Posted February 4, 2011 Report Share Posted February 4, 2011 Sonic Advance 1 HD would have made a good Sonic 4. Then again, maybe not. Link to comment Share on other sites More sharing options...
Chaos Rush Posted February 4, 2011 Author Report Share Posted February 4, 2011 Ehehe... sorry guys, but I've recently gotten into 4th Gen Pokemon hacking, and I haven't dine much work on this in the past few days. But I've decided that I'll split the work evenly on what I work on. Currently I'm working on classic Amy Rose sprites in the style of the other sprites I posted earlier. Sonic Advance 1 HD would have made a good Sonic 4. Then again, maybe not. Ehh, no. But I still think Sonic Advance is a great game, definitely not Sonic 4 material, but thats okay because they smartly chose not to call it Sonic 4. Plus, Advance 1 is more Sonic 4 than the recent shit that came out of Dimps's asses in October. To make Sonic Advance a Sonic 4, it would need checkpoint mini games, elemental shields, mini bosses in Act 1, at least 7 more zones, longer levels (Egg Rocket Zone is already long enough though), and cutscenes. Dimps was much better in 2001... Link to comment Share on other sites More sharing options...
Sparks Posted February 4, 2011 Report Share Posted February 4, 2011 I don't see why everyone thinks a Sonic 4 needs to copy/build off what Sonic 3 already did. I think it'd be cooler to see new ways to enter bonus stages, special stages, different variations in zone length, etc. Link to comment Share on other sites More sharing options...
Chaos Rush Posted February 4, 2011 Author Report Share Posted February 4, 2011 I don't see why everyone thinks a Sonic 4 needs to copy/build off what Sonic 3 already did. I think it'd be cooler to see new ways to enter bonus stages, special stages, different variations in zone length, etc. Well, some people, like me, think Sonic 3 & Knuckles is the best Sonic game of all time. Yes, you could argue that there should be new ways to enter bonus/special stages, but from a game called Sonic 4, I expect zone length to be at least as long as the ones in S3&K. Which would average to around 3-6 minutes, not Sonic 4's 2-3 minutes. I prefer bigger zones. (and one thing I forgot to mention, if SAdv1 were to be Sonic 4, it would also need different graphics per act like S3&K did, and S4E1 has failed to do so) EDIT: What's a good recording program? I would like to show some footage of what I have. Link to comment Share on other sites More sharing options...
LakeFeperd Posted February 4, 2011 Report Share Posted February 4, 2011 EDIT: What's a good recording program? I would like to show some footage of what I have. I think FRAPS would do the job. Sometimes i use Super Screen Recorder for recording a specific part of the screen, but Fraps focus itself on the game automatically and it's a bit more easy to use. Link to comment Share on other sites More sharing options...
OverbounD Posted February 5, 2011 Report Share Posted February 5, 2011 I knew I remember those trees from somewhere. Aladdin. Link to comment Share on other sites More sharing options...
Chaos Rush Posted February 5, 2011 Author Report Share Posted February 5, 2011 I knew I remember those trees from somewhere. Aladdin. They're 100% custom >_>. The only graphics I rehashed is the background, characters, and objects like spikes and springs. Everything else is custom-made. Link to comment Share on other sites More sharing options...
OverbounD Posted February 5, 2011 Report Share Posted February 5, 2011 Haha that's funny I thought they were just a good edit. I guess they just look similar then. Link to comment Share on other sites More sharing options...
Chaos Rush Posted February 6, 2011 Author Report Share Posted February 6, 2011 Okay, I'm getting quite sick of Damizean's Xmas Engine. Way too many things you have to keep track of IMO, and it rapes CPU completely. And Fraps is a terrible video recorder, especially when you have a fangame that normally runs at a perfect 60 FPS. Because I'm working on a much simpler engine (but with the same amount of features, including multiple gravity angles), I've decided I should release what I've done with the old engine. So here is Generic Beach Zone Act 1, with no boss. When you reach an area that looks like this, you're at the end. Here is the really lame, 1-Act Alpha Link to comment Share on other sites More sharing options...
Hyper Emerson Posted February 6, 2011 Report Share Posted February 6, 2011 The Palmtree gimmick was really nice. I liked the graphics and badniks too. Link to comment Share on other sites More sharing options...
oddwarg Posted February 6, 2011 Report Share Posted February 6, 2011 BUG REPORT Ignore 4 & 5. I did not read your post properly. Link to comment Share on other sites More sharing options...
Djawed Posted February 6, 2011 Report Share Posted February 6, 2011 I didn't know there was a demo until today. The game is clearly still on an alpha stage. I've noticed some bugs and glitches which is yeah, obvious in an alpha build. I have to compliment you on something I found really good... like really really good, and that is the level design. That is some excellent level design chaos rush. You're doing an excellent job on that department. I also love the art. It really looks like something you'd see in a sonic 4 Link to comment Share on other sites More sharing options...
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