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Sonic The Hedgehog (Game Gear): Alternative Edition


Bosco

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Maybe an explanation is necesary.

I'm making a fangame that tries to imitate the feeling of playing Sonic The Hedgehog for the Game Gear, using my own static engine.

It's not something really complicated, in other words, it's the same thing as Sonic The Hedgehog for the Game Gear: this time it's for PC, it has different levels, different music, some new original graphics by me, and a few ideas that weren't implemented in the original Game Gear edition.

Basically that's the meaning of the word "Alternative" in the game's name.

Screenshots:

gamescreenx.png

segascreen.png

byscreen.png

Actually, it's just called: Sonic The Hedgehog.

titlescreeny.png

This is the island where all the story happens.

testgoscreen.png

And gameplay screenshots:

You can walk, run, jump, do the spin attack, and much more.

testac.png

testba.png

testcd.png

testdjq.png

testebz.png

testfw.png

Enemies haven't been implemented yet.

Well, that's all for now I guess. :)

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  • 2 weeks later...

Screenshots showing the Bonus Stage:

You must collect 50 rings, in each Bonus Stage.

bonusa.png

You run through a street with pseudo 3D effects, collecting rings and avoiding the obstacles.

bonusb.png

The spikes are obstacles, you lose 5 rings if you touch them.

bonusc.png

You can jump over them to avoid getting hurt.

bonusd.png

You must do that, or else.

bonuse.png

bonusf.png

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  • 1 month later...
This project seems amazing. I can't wait to play that. Sometimes, a simple 8-bit game gives you more fun than the complicated 16-bit ones.

And anyways, happy birthday, Bosco.

Thank you, I will release a demo soon, I am doing a few bugfixes. :)

Those spikes are ridonkulously huge.

huge0.png

Don't worry, I'll fix that.

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