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Any way to make it so Tails follows the player using gamemaker


conicteam

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Yes, there are ways to make it so that Tails follows the player. So many ways in fact that it's absolutely crazy.

One of the more popular methods is to put in some kind of controller input buffer that Tails follows so and so many frames behind.

Could you give me an exampleof that method please?

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Not really. I've never done it myself. I know how I'd do it in any regular programming language, but I'm not sure I'd know how to do it in GM or MMF.

I assume it'd involve making some kind of cyclical queue, filling it with whatever the controller input is every frame, and then reading that instead of controller input.

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Honestly, going pro is the only thing to do if you plan on making a Sonic game. There are just so many features that are made 100x easier in the pro version. If you stick to lite, you're going to run into a lot of annoying work-arounds.

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Honestly, going pro is the only thing to do if you plan on making a Sonic game. There are just so many features that are made 100x easier in the pro version. If you stick to lite, you're going to run into a lot of annoying work-arounds.

Yeah, but my mom is a real penny pincher when it comes to stuff like this. :( So the work arounds are going to have to do. (and yes, I have tried keygens. They didn't work)

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