revolutiongames2004 Posted July 4, 2006 Report Share Posted July 4, 2006 would it be possible for some one to sprite a 512x64 spinning torus, in mostly shades of black with a gausoned gold line next to a black line spliting each section. The sections should be approx 32 units apart. move it around 2 pixles at a time thus only 16 frames will be needed. do not forget to curve it as it goes around the edges. also could you tilt it so that, at its pinnical, you can see about 8 pixels of the back of it above the foreground portion. Link to comment Share on other sites More sharing options...
super master Posted July 4, 2006 Report Share Posted July 4, 2006 heh this sounds to complicated but i'm no graphics expert... lol Link to comment Share on other sites More sharing options...
revolutiongames2004 Posted July 4, 2006 Author Report Share Posted July 4, 2006 this is what i have for the forground section Link to comment Share on other sites More sharing options...
Andrew Posted July 5, 2006 Report Share Posted July 5, 2006 Might wanna learn how to spell before asking. Link to comment Share on other sites More sharing options...
Rael0505 Posted July 5, 2006 Report Share Posted July 5, 2006 I honestly have no idea what you're asking for. Link to comment Share on other sites More sharing options...
revolutiongames2004 Posted July 5, 2006 Author Report Share Posted July 5, 2006 Might wanna learn how to spell before asking. I think you mean "YOU might WANT TO learn how to spell before asking." You on the other hand might need to learn to use grammer correctly before trying to criticize me. Look, I'm a coder, and a very gifted one at that. I admit, my spelling has its flaws, but using a post just to say that without even posting any help at all was just a waste. Link to comment Share on other sites More sharing options...
Rael0505 Posted July 5, 2006 Report Share Posted July 5, 2006 Andrew isn't stupid; he's good at grammar. It's called slang. You, on the other hand, might need to learn how to spell grammar before criticising him. And I still don't know what you're asking. Link to comment Share on other sites More sharing options...
revolutiongames2004 Posted July 5, 2006 Author Report Share Posted July 5, 2006 look he started it. i could care less if he uses slang. my point was his rudeness. I already told you I dont know how to spell correctly. Quite frankly English was not my best course. Anyway, I just needed a spinning torus (for those who dont know what a torus is)It should use this sort of style the rest is up to the author Link to comment Share on other sites More sharing options...
Kain Posted July 5, 2006 Report Share Posted July 5, 2006 If you have the blueprint and the means, then one can only asume you don't want to do the work because you're lazy. You know what you're talking about and what you want done better than anyone else and you're able to do it, so go ahead and do it. Hate to be rude, but I think there's enough getting people to do your work for you just cause your lazy on this subforum. Edit: But if you really need help in the curves, then here's the left half of an outline. The rest can be done simply by your descriptions. Link to comment Share on other sites More sharing options...
revolutiongames2004 Posted July 5, 2006 Author Report Share Posted July 5, 2006 im just not very good at the rounding deal, i have tried, ill tell ya, i spent a day and a half on it. it doesnt want to work. if it was just a scroll, i could do that, its that little curve at the ends that doesnt work out too well. i was only asking for help with a sprite, not for someone to make my game for me Below is a double post that has been automagically merged into the original. although, now that i think about it, i could just use my old 3d modeling program and make a pseudo 2d torus sorry for the trouble please try to forgive me Link to comment Share on other sites More sharing options...
Kain Posted July 5, 2006 Report Share Posted July 5, 2006 Now that you mention it, it is a little harder a problem than I took it for. If you still wish to 2D it, I segmented into 12 pieces using a little trigonometry and a fair amount guess work and then made rough curves for each segment myself. It'll help you to see how far each segment needs to round in a 16-loop, but It'd need smoother curves if you were to use it. Link to comment Share on other sites More sharing options...
revolutiongames2004 Posted July 5, 2006 Author Report Share Posted July 5, 2006 thanks for your help what i have at this time i think i can make work Link to comment Share on other sites More sharing options...
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