Steven M Posted September 23, 2009 Report Share Posted September 23, 2009 MENU DESIGN I'm working on a website (yay Comicpress) and laying out the design for the frontpage. My idea was to have a Flash 'splash' of sorts, giving the viewer a little menu to navigate through. Pic related, it's a WIP .gif: The current idea uses a more streamlined colour scheme to go with the website (mimicking the Nintendo Game Boy's 4-colour palette). Obviously the picture will be zoomed in to at least 200, maybe 300% for the final menu. Below is a WIP .gif preview. The guy's arm will change position according to the sign the viewer's highlighting. It stretches from normal (New) to ridiculous (see above). Any ideas for a background, or other fixes? Link to comment Share on other sites More sharing options...
Steven M Posted September 23, 2009 Author Report Share Posted September 23, 2009 BEAT-EM-MOCK-UP I'm in the midst of creating a videogame screenshot mockup for general pixelart practice. The general scheme I'm going for is the Game Boy Color's palette, as seen in the "Mock the Ocean's Sphere" thread. The idea is a RPG battle set in a graveyard - four (!) characters on the hero's team, and a giant mook and braggart/archrival on the 'bad' side. Each is color-coded (red/blue/yellow/black/green) save for the giant mook, whom I'm still working on. Some draft designs: Generic tree. Initial graveyard locale. Nice top-down view, but considering switiching out for a more side-on approach. Beta designs of characters (brown/yellow-coloured character currently being 'worked on' as we speak - it really looks unreadable there). Progress shot of three characters. I'll post more as they're finished. The big question I have is: how do you get the absolute most out of the absolute least? That is, how would you be able to create great sprites like the ones from the GBC Blue Ocean or SNES Final Fantasy games with such a small size and smaller palette? It's really quite frustrating, especially if your first thoughts on such a project were as ignorant as mine ("Oh, fewer pixels, quicker job!"). 22/09/09 Edit: Colette - brown/yellow Conrad - red Conata - blue References drawn by Anonymous. Giant mook and green dude = Original Characters Do Not Steal. Link to comment Share on other sites More sharing options...
Steven M Posted September 23, 2009 Author Report Share Posted September 23, 2009 23/09/09: This probably won't be permanent - the background needs a greater sense of spatial depth (the character outlines clash with the background even now) and it's mirrored at the moment. I had also intended a bleaker graveyard theme in this mockup, but as I started studying previous Game Boy and Neo Geo Pocket screenshots, the palette got a tad out of hand. The giant mook isn't finished either - still has an excess palette, and dodgy lower body. We'll see how things go later on. The characters are just standing around at the moment, yes. I'd anticipated a cutscene before the actual fight starts to get underway. Once I've got the designs sorted out properly, I can get into drawing attack/hurt sprites. Edit: Colour adjustment. Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 23, 2009 Report Share Posted September 23, 2009 Regarding the comic menu, I suggest adding some clouds in the sky that slowly move in one direction, as well as the character blinking from time to time. 2nd post: your reference pics are removed, just so you know. I'm not really sure how good such tiny sprites will work, especially in a fighting game that can quickly turn into a clusterfuck... Link to comment Share on other sites More sharing options...
Steven M Posted September 23, 2009 Author Report Share Posted September 23, 2009 Fixed the links in the second post. Clouds duly noted. Decided that having the cursor hover over the guy will bring up a floating FAQ/About/Email link. As for the tiny sprite issue - there's only one way to find out! =D Edit: I may as well 'fess up. The idea I had in mind was for a game that had loads of mini levels in three different 'styles' - beat-em-up (ala Turtles in Time), linear platforming (using the Sonic Spring engine) and more methodical platform/puzzling (like Disney's Quackshot). So the sprites generally stay the same for each subgenre. Having huge sprites in a platform game is generally a bad idea since you can't see what's around you in all directions, which is usually less of a problem in beat-em-ups. Link to comment Share on other sites More sharing options...
Blyde Posted September 23, 2009 Report Share Posted September 23, 2009 This is some really nice work, dude. Although I don't think non-Pixelation regulars will know what "Mock the Blue Sphere" is, haha. The comic splash page is really nice looking. One thing I think you could play around with is the fence. It's not like there's anything wrong, but the more I look at it, the more busy it seems compared to the rest of the image. But of course you need to actually add background... I'll let you work on that. It's worth a shot, though; maybe you could decrease the intervals. I made a quick edit: As for the beat-em up, it's coming along nicely. Excellent use of limited palette. I'm digging the character designs too. Only real issue I see is that the trees in your latest image (the green leaved ones) seem to be growing out of the street. You could add roots and such, or a patch of dirt from where they'll be growing. Everything else looks superb, though. Link to comment Share on other sites More sharing options...
Steven M Posted September 25, 2009 Author Report Share Posted September 25, 2009 Added scrolling clouds. Preview of the final draft! http://endpiece.deviantart.com/art/StevenArt-Menu-Screen-138016776 Edit: also the background graphics if that's your sort of thing. Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 25, 2009 Report Share Posted September 25, 2009 I think the ground could maybe use something. Maybe grass or something along those lines. The lower part of the menu looks really empty compared to the busy sky. Link to comment Share on other sites More sharing options...
Steven M Posted September 25, 2009 Author Report Share Posted September 25, 2009 I think the ground could maybe use something. Maybe grass or something along those lines. The lower part of the menu looks really empty compared to the busy sky. Looking at it again, I though the ground looked a bit too bright considering the light source, so I've darkened it a bit. If I get any ideas as to how to decorate the thing I'll have at it - if you get any ideas, let me know as well. Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 25, 2009 Report Share Posted September 25, 2009 Looking at it again, I though the ground looked a bit too bright considering the light source, so I've darkened it a bit. If I get any ideas as to how to decorate the thing I'll have at it - if you get any ideas, let me know as well. Strains of grass (is that how you call it?) maybe. In groups of three or four, animated to look like the wind is blowing in the same direction the clouds are moving. Link to comment Share on other sites More sharing options...
Steven M Posted November 26, 2009 Author Report Share Posted November 26, 2009 Even A Fruit Fucker Knife Fight Sprite Collection Link to comment Share on other sites More sharing options...
Steven M Posted December 1, 2009 Author Report Share Posted December 1, 2009 Batman - The Nude Adventures (SFW) Cleo Surprise Link to comment Share on other sites More sharing options...
Steven M Posted December 18, 2009 Author Report Share Posted December 18, 2009 http://endpiece.deviantart.com/gallery/#Alphabet-Draw___-Comics Link to comment Share on other sites More sharing options...
Steven M Posted February 2, 2010 Author Report Share Posted February 2, 2010 http://endpiece.deviantart.com/art/Adventures-in-Space-and-Space-152613972 Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 2, 2010 Report Share Posted February 2, 2010 http://endpiece.deviantart.com/art/Adventures-in-Space-and-Space-152613972 Sick! I really dig the style. Link to comment Share on other sites More sharing options...
Rael0505 Posted February 2, 2010 Report Share Posted February 2, 2010 I loooove your art Steven Link to comment Share on other sites More sharing options...
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