The ParadoxX Posted October 27, 2011 Report Share Posted October 27, 2011 I like LH's idea, but it's up to you to change that. It would be an improvement but it's not mandatory. Link to comment Share on other sites More sharing options...
snow toilet Posted October 27, 2011 Report Share Posted October 27, 2011 Looks really neat, brah. I noticed the little Alex Kidd's in the background. Very nice. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted November 1, 2011 Author Report Share Posted November 1, 2011 Devlog and thoughts: -Made a new title card for levels. -Found out how to make Sonic be able to walk out of the screen at the end of a level. -I failed to connect the paths on Cobalt Capital the way i planned, so i decided to go further with the refe ence and make 2 goals instead. I guess i should make an Act 2 and an Act 2' later.-If i do that i'll probably have to create two bosses for CCZ. I was already planning to make two bosses, but i wanted one (Metal Sonic) to be fought by Sonic and Tails and the other (Eggrobo) by Knuckles in an alternate path. I also looked at some tiles i've made a long time ago with a NES palette and changed them a little: And about the vuvuzela badniks, i made them that way because i had puzzles and hazard setups in mind that would depend on them working that way, but i guess i can create a variation of the badniks that works as you say. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted November 1, 2011 Report Share Posted November 1, 2011 Will "Tails" accompany Sonic just like in Sonic 2? Link to comment Share on other sites More sharing options...
Strife Posted November 1, 2011 Report Share Posted November 1, 2011 Cobalt Capital looks great in that video there. The level design looks just as fun as Tropical Trance. If I were to make a suggestion, I'd recommend lowering the speed at which the background scrolls - as it is, the background buildings feel like they're much closer than their window size would imply. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted November 1, 2011 Author Report Share Posted November 1, 2011 Will "Tails" accompany Sonic just like in Sonic 2? Sonic Classic tells me it's possible, but i don't know how to do it. There's a Worlds build with that somewhere, i think. @Strife: Ok. Link to comment Share on other sites More sharing options...
Kessler12 Posted November 1, 2011 Report Share Posted November 1, 2011 @Hyper Emerson: the one by Streak? I still have it if you want I could put it in drop box and send it. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted November 30, 2011 Author Report Share Posted November 30, 2011 Yes, that one. I could try to use it, Kessler. @Topic: A Wuala link for a build with Knuckles and CCZ1 mostly done. And a Mediafire mirror. Devlog: -Collected Red Rings are saved properly. -Continues added. Each 5 Red Rings is worth a continue. -Point icons from S1. -Figured out how to make the chars move out of the screen at the end of a level. -Knuckles is playable. I edited the placeholder menu so he can be chosen. -Cobalt Capital Act 1. Mostly. I have to improve that top path. -Characters can unlock abilities, which are saved in a ini. There's a after-spring curling and a insta shield wall jump for Sonic. No idea what to do about Tails and Knuckles. Link to comment Share on other sites More sharing options...
Apricity Posted November 30, 2011 Report Share Posted November 30, 2011 Could always do something akin to an insta-shield for tails but it's a whirlwind that his tails create? When knuckles glides and makes contact with a wall he makes a small shockwave paralyzing or killng enemies aorund him? Link to comment Share on other sites More sharing options...
Sotsug Posted December 27, 2011 Report Share Posted December 27, 2011 ô Emerson, essas musicas são muito chatas cara, troca elas, eu passei de fase na expectativa de um som maneiro... foi igual... e cade a água na fase tropical? --- Emerson, these songs are very boring, change them, I pass the level in anticipation of a cool sound ... was equal ... and where is the water inside the first level? Link to comment Share on other sites More sharing options...
BlazefireLP Posted December 27, 2011 Report Share Posted December 27, 2011 I didn't know you could get FlatFace songs. Pro-tip, don't use Googletranslater like that. xD Link to comment Share on other sites More sharing options...
luksamuk Posted December 27, 2011 Report Share Posted December 27, 2011 By "flat face" he meant "boring". Link to comment Share on other sites More sharing options...
BlazefireLP Posted December 28, 2011 Report Share Posted December 28, 2011 I know what he meant LH, I just found it odd how he posted both when this is an English only speaking board. "It's in the rules you know". Link to comment Share on other sites More sharing options...
Sotsug Posted December 28, 2011 Report Share Posted December 28, 2011 By "flat face" he meant "boring". Thank you! (= Link to comment Share on other sites More sharing options...
Hyper Emerson Posted December 26, 2012 Author Report Share Posted December 26, 2012 Hello. Here's a new build. -Shiver Square 1 and 2 are mostly done. -"Cobalt City" Act 1 has a proper second path. -There's a level select screen. Time records are saved. Thanks for play and Have a nice end of 2012. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted January 4, 2013 Author Report Share Posted January 4, 2013 I don't know what's so special about SFGHQ, but it's the only site that always works here at home since two days ago. The internet here has been quite bad... and the battery cable of my netbook is starting to break... In topic, I edited some of the first level because I've been thinking it was too short with nothing interesting going on. The flower robots now drop and explode after being hit, as intended. Link to comment Share on other sites More sharing options...
Serephim Posted January 4, 2013 Report Share Posted January 4, 2013 I never paid much attention to this, but i just played the last build you posted and i must say, your gimmick placement is approaching Mario-level ingenuity. I was intrigued the whole playthrough. Terribly frustrated at the "walk fast on raising platforms onto spike ceiling" part, but other than that it was very engaging. Looking forward to this. You are very creative with your gimmicks, and do a wonderful job with stretching them as far as they can go, as well as teaching them. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted January 4, 2013 Report Share Posted January 4, 2013 One thing though: Are the music official or stand-in? Link to comment Share on other sites More sharing options...
Hyper Emerson Posted January 5, 2013 Author Report Share Posted January 5, 2013 @Serephim Those spikes were all in the same height before I pushed the left ones up because that would have been too much. How was the first boss? People usually say to me they didn't understand it and just used the Instashield to win... @SonicFan2010 The flatface songs are there so Dynamic Beta doesn't play all the time. I'm not too concerned about music yet. Edit: @Sotsug Act 3 will have water. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted January 23, 2013 Author Report Share Posted January 23, 2013 Today I made a new miniboss during the afternoon. Then MMF2 fucked itself into oblivion (event list scroll glitch) and I lost it. Then my netbook's battery cable, which as said above isn't working well, turns out to be "off" with bad contact or whatever the whole time and the netbook shuts down without warning... ...while I was saving some remade stuff. Thankfully, the file doesn't seem to be damaged. OR IS IT? Why don't I save all the time? Well, my netbook just happens to have gotten strangely slow in some aspects for whatever reason since some days ago, so everytime I save in MMF2 I now have to wait more than a minute to continue. Thanks for reading Emerson's computer issue horror story of the day. Good night. Also, I finished TTZ3 some days ago, so after I redo this guy and make an *something else* I'll start working seriously on other levels. If this thing doesn't explode. Edit: In about 2 hours with some improvements, I see. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted January 23, 2013 Report Share Posted January 23, 2013 Wow! Even despite your computer troubles, you still get it done. Braver, Hyper Emerson. Bravo! Link to comment Share on other sites More sharing options...
Highwire4 Posted February 22, 2013 Report Share Posted February 22, 2013 I'm pretty conflicted about this game. While you are very creative with how you use your gimmicks, I found the level design to be pretty confusing sometimes. I ended up going in a complete circle more than once with no clue where to go. I found enemy placement maddeningly cheap and I just didn't have as much fun as I thought I would with this. I've got a video of my first playthrough if that'll be more helpful than my silly lines of text: Link to comment Share on other sites More sharing options...
Hez Posted February 22, 2013 Report Share Posted February 22, 2013 [qimg]http://sonicunited.org/hsfqmtif/forum/attachment.php?attachmentid=1617&stc=1&d=1358911769[/qimg]Today I made a new miniboss during the afternoon. Then MMF2 fucked itself into oblivion (event list scroll glitch) and I lost it. Then my netbook's battery cable, which as said above isn't working well, turns out to be "off" with bad contact or whatever the whole time and the netbook shuts down without warning... ...while I was saving some remade stuff. Thankfully, the file doesn't seem to be damaged. OR IS IT? Why don't I save all the time? Well, my netbook just happens to have gotten strangely slow in some aspects for whatever reason since some days ago, so everytime I save in MMF2 I now have to wait more than a minute to continue. Thanks for reading Emerson's computer issue horror story of the day. Good night. Also, I finished TTZ3 some days ago, so after I redo this guy and make an *something else* I'll start working seriously on other levels. If this thing doesn't explode. Edit: In about 2 hours with some improvements, I see.[qimg]http://sonicunited.org/hsfqmtif/forum/attachment.php?attachmentid=1619&stc=1&d=1359126492[/qimg] I see you borrowed the boss from the concept of that "sonic 4" project over at retro. Honestly, I've been waiting and waiting for someone to do it. I almost did myself! Hope it works as well as it looks. Link to comment Share on other sites More sharing options...
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