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[GM7]Boost Effect Problem


Hypersonic645

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Hey everyone, I'm trying implement the Boost effect from Sonic Rush to the Unleashed Sonic Revival Engine(< dats GM7 people).Anyway, it was successful, the bad part was that whenever I go on a loop it just stays the same(I mean the Boost sprite is facing right and when I go on a loop the sprite stays right).

Mind if anyone can help me on this?

Note:Boost effect are objects(sprite_draw didn't help me), and they have events(alarms,variables,other shit that you can think of in GM).

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Just put in end step event of boost object

"image_angle=objSonic.angle"

(types on teh $00pah gay school computers)

Yeah thanks I was looking that angle variable, here's the crappy code I used

image_angle=point_direction(x,y,objSonic.x_speed,objSonic.y_speed)

I'll try this out once I get home.

(gawd i hope this is the last edit):It works thanks Sponick...REP UPZ!!!

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(types on teh $00pah gay school computers)

Yeah thanks I was looking that angle variable, here's the crappy code I used

image_angle=point_directi on(x,y,objSonic.x_speed,o bjSonic.y_speed)

I'll try this out once I get home.

and

image_angle=objSonic.ang le

:squestion: i put this in my game but it not go left

I see you're new here.

Well you shall not bump old topics unless you have something useful to show, bro.

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