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MMF2 SonicEngine ?


Realm0D

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I'll get right to the point. Were can I find the engine that is used for The Fated Hour and some other games such as Sonic Pheonix. I have gathered information which tells me they use a single 360 based engine made by damizean containing Sonic1 sprites. SonicWorlds Alpha if you will.

Any information regarding this would be very much appriciated.

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http://www.soundmage.com/bluelazor/resources.html

"360 Degree Movement Engine for MMF (Build 2)"

You'll need abunch of extensions (I think it's MathsArmyKnife and AssArray, I can't remember, that was the ones I had to find, and MathsArmyKnife is TGF only or something..)

Lol, Blue Lazor.

That isn't MMF2, Btw. I need the original Version. I'm assuming Blaze_Hedgehog has it?

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More of a challenge Lark

Then either delete the default objects and stuff included with Worlds ( the build Azu mentioned would be a shortcut, but I don't know where to get it ), or really challenge yourself and make a 360 engine from scratch. Whatever the case, using an older engine with some of the same stuff will just challenge you with correcting bugs that would require you to redo quite a bit of the inner mechanics anyway.

Yeah, I'm sure it's been covered that Worlds has the best way to do everything, instead of methods you come up with yourself.

Not really what I meant. Realm0D was asking for an engine from Damizean, yet Sonic Worlds is the same, improved engine from the same guy, so it doesn't make sense to use an older version that's less efficient. If he decided to come up with his own method of making a 360 engine, that's an entirely different story.

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Sonicworlds is already made for me, I don't want it made for me. I want it to have my own style and for me to know that everything i code and i know what does what. There is no way I could ever make a 360 engine like you lark, I'm not smart enough.

I just want the engine for a challenge, I don't really care if SonicWorlds is better or not. I just want that one I asked for. Obviously I will try to improove it in my methods and edit it my way.

By the way DNL, thats not what i wanted but thanks for the URL anyway.

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You don't seem to understand that the Sonic Worlds Alpha that Blaze uses, actually IS what people keep giving you. In Blazes thread, he even said it himself, the link I gave you was what he started out with. You didn't want that one either. That leads me to presume that you're attracted to how his game runs. He did ALL of that himself, and you won't get the same end product by starting with the naked engine. So start with the 360 degree engine and work from there. He won't give you his engine btw.

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why not just use worlds 0.1...

http://www.sonicfangameshq.com/forum/attachment.php?attachmentid=625&d=1200856352

this is the best thing i can find... its worlds but you add your own things to it...

its more like a 360 engine with spin dash..(and not)

Actually, dnl's link is the closest thing to 360 engine and spindash. Which it is =0

the link I gave you

When did you give him a link? O_O

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Now why would he spend all this time making an engine and then not using it eh? And flame, Those exes were the same engine i want, I know he used the engine I am wanting. I can tell by the layout, Debug keys & engine feel. What he used was a nacked 360 engine on it's own.

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Thats exactly what I'm trying to tell you. Those exes are what you want, but you're saying that you want a naked 360 degree engine. Those engines are the engine that he built from the ground up, not what he started out with. In other words, you're not going to get that EXACT engine!

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In any case, if you checked out this thread:

http://www.sonicfangameshq.com/forum/showthread.php?t=4427

You'd see that asking for someone's engine is against the rules. The links that were already given to you is pretty much what Blaze started with. Anything you see in those demos are modifications to the engine that Blaze did himself, which is against the rules to ask for specifically.

Now why would he spend all this time making an engine and then not using it eh?

Blaze wouldn't be the first person to work with an engine only to end up starting from scratch with a newer one.

Edit: I remember having this engine before but getting rid of it when Damizean released more stable builds. Some people may have used this in the past though, so I guess it may be worth linking to.

http://rael0505.com/download/MMF2-360beta.mfa

Nevermind; link is dead. It was pretty much the first (?) "360" engine that Damizean got going in MMF2, but I guess it's too old at this point.

Edit2: Ok so, I tried the links you gave (prior to the SW transition) and they're definitely the engine I tried to link to. If that's what you wanted, then I'm sorry to say I don't have the build anymore. Sonic Worlds works the same way anyhow but faster and without the bugs. ;>

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http://rael0505.com/download/MMF2-360beta.mfa IS the engine i want. In Blaze's Exes that i showed, (http://rael0505.com/download/MMF2-360beta.mfa) IS what he used to make it. I am damn sure of it. He didn't use SonicWorld 0.1. He used MMF2-360base. Which uses the same mechanics as SonicWorlds hence why Blaze named it SonicWorlds alpha. By the way Lark, I wasn't asking for his engine, I was asking for the engine he used. As far as i know, thats not against the rules or part of any rule.

Lark, If you have "http://rael0505.com/download/MMF2-360beta.mfa", if you could Pm it to me. that'd be great if you have it.

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MMF2-360base...umm thats the one i posted...

anyway hes sill using worlds but here is the link to the 360 base

http://www.sonicfangameshq.com/forum...5&d=1200856352

Edit:

i sill say use worlds cause it dont have rings and crap.. Im going to pm you

The Engine I want is What CheezKrisp has used before. Layout is similar to the exe I posted.

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