DimensionWarped Posted March 22, 2009 Report Share Posted March 22, 2009 If you show us someone else's physics engine after all that build up, I'm going to punish you. Link to comment Share on other sites More sharing options...
Asuma Posted March 22, 2009 Report Share Posted March 22, 2009 Azu, google aint my friend, it never finds me textures. the sonic PC games wont download on my computer because it is sooo slooow at downloading, i tryed downloading sonic heroes for PC, and it said it would take '16 weeks' to download, anyone have a faster download? Here's one I found using google. http://www.turbosquid.com/3d-models/sonic-hedgehog-3ds/417314 If you really want it that bad, you'd pay for. It's only one buck. Link to comment Share on other sites More sharing options...
cyborg_ar Posted March 22, 2009 Report Share Posted March 22, 2009 http://www.turbosquid.com/3d-models/sonic-hedgehog-3d-model/387058 <- this is the one i used to use, free, but too high poly for GM IMO Link to comment Share on other sites More sharing options...
Aerosol Posted March 22, 2009 Report Share Posted March 22, 2009 That is...if he has a credit card. Or a paypal account with money on it. Call me a douchebag but for some reason I doubt it. Link to comment Share on other sites More sharing options...
mattt360 Posted March 23, 2009 Author Report Share Posted March 23, 2009 uhmm...i have a poblem. the physics engine uses .shm files for the levels. the shm drawing code i made dont work here the drawing code is: //this should draw the .shmd3d_set_culling(0){globalvar xs ys zs;while (not file_text_eof(argument0)) { bitmap=file_text_read_string(argument0) drawtex=background_add(bitmap,0,0,1) d3d_primitive_begin_texture(pr_trianglefan,drawtex) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,1,1) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,0,1) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,0,0) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,1,0) d3d_primitive_end() }}[/CODE]---------------so, can anyone eit the above code s it works?(its in GML)(ive included a .txt, you'll have to rename it 'looptest.shm' )whats a .shm? its a filetype i made up. it stands for 'Sonic Heroes Model' caus' this was originly a Sonic Heroes 3D Engine for GM.Copy of looptest.txt Link to comment Share on other sites More sharing options...
mattt360 Posted March 23, 2009 Author Report Share Posted March 23, 2009 http://www.turbosquid.com/3d-models/sonic-hedgehog-3d-model/387058 <- this is the one i used to use, free, but too high poly for GM IMO well, if it's free, im having it. too high poly? ill find out. and if it works. Link to comment Share on other sites More sharing options...
mattt360 Posted March 23, 2009 Author Report Share Posted March 23, 2009 http://www.turbosquid.com/3d-models/sonic-hedgehog-3d-model/387058 <- this is the one i used to use, free, but too high poly for GM IMO Cyborg_ar: uhmm, im crap at animating. plus i dont know how to us animated models in gm. my only idea is if you have a seperate model for each frame... plus: can't anyone fix my .shm drawing code? boohoo... Link to comment Share on other sites More sharing options...
mattt360 Posted March 25, 2009 Author Report Share Posted March 25, 2009 so, ill be a while on the physics engine. cant anyone fix my drawing code? (look at earlierposts, i included a .shm and my current code) rep points to people who fix it. Link to comment Share on other sites More sharing options...
mattt360 Posted March 26, 2009 Author Report Share Posted March 26, 2009 argh. the drawing code dont work for me you need to have a .bmp named tex01 with the .shm you need to addtheloading code cause' i didnt put it here, though i had it. Link to comment Share on other sites More sharing options...
cyborg_ar Posted March 26, 2009 Report Share Posted March 26, 2009 USE THE EDIT BUTTON! Link to comment Share on other sites More sharing options...
mattt360 Posted March 27, 2009 Author Report Share Posted March 27, 2009 uhmm, explain the picure. Link to comment Share on other sites More sharing options...
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