Sponick Posted December 30, 2008 Report Share Posted December 30, 2008 Cuz a lot of people is trying to make their own unleashed version. Cuz a lot of people looking for help. Cuz I like help... and programming engines ^^ Features: -Breakable Walls (with freezetime!) -Improved lighdash -Homing attack of course xD -Ceiling landing (copy & paste) -Unleashed boost. -Unleashed button sequence waychange. ToDo: Improve some collisions with spikes. Fix homing attack angle Controls: Z for lightdash X for boost A,S,D for button sequences xD Have fun! Lastest release: http://www.mediafire.com/download.php?1yddiuiimzy 1 Link to comment Share on other sites More sharing options...
Chaos Rush Posted December 30, 2008 Report Share Posted December 30, 2008 May I see an exe.? I don't use GM7. EDIT: You're using the oldest build of the Sonic Revival engine...IMO, you should use a better engine to start off with, but anyway I'm curious on how you did ceiling landing. I can't view the .gmk because I don't use GM7, but could you tell me how you did ceiling landing? Link to comment Share on other sites More sharing options...
Sponick Posted December 30, 2008 Author Report Share Posted December 30, 2008 Done. Just redownload.... Link to comment Share on other sites More sharing options...
Hobbes Posted January 1, 2009 Report Share Posted January 1, 2009 This is a very nice update to the Sonic Revival engine! I just wish i could figiure out how to put that homing attack into the Genesis engine. (it wont work)... Anywho... I like that you added the Button thing to the engine, exept, instead of stoping sonic in mid air, why not just Slxow down the room speed for that amount of time? One of my favorite things added was the homing attack! It was Perfect! The Boost I found some trouble using though.. Hobbes~ Link to comment Share on other sites More sharing options...
Sponick Posted January 2, 2009 Author Report Share Posted January 2, 2009 Thanks Hobbes. The homing attack should work too on genesis engine. It's a more complete revival engine, so it have the same base code. Why dont slow down room speed? erm...I didn't have this idea, and better not to play with that, it would slow down the whole processing speed and for example, the time would go bad. (Poor english xD) And about the homming attack...it works too well, I mean, I shouldn't be performed while the enemy is up yours. PD The boost is funny. Testing it, I got hurt by spikes that where at the other side of the wall o.0 too much speed lol Link to comment Share on other sites More sharing options...
AzureSonic Posted January 2, 2009 Report Share Posted January 2, 2009 Thanks I'll be sure to give credit to you for my new fangame Sonic Blazing Adventure: Many thanks again! Very good engine its just the boost is a little glitchy. Link to comment Share on other sites More sharing options...
Hobbes Posted January 2, 2009 Report Share Posted January 2, 2009 No problem, I like seeing something new for a sonic engine... And i've been having some problems with the homing attack code too. I might be doing something wrong though. Still very good update to the engine/ again.. Link to comment Share on other sites More sharing options...
Felik Posted January 5, 2009 Report Share Posted January 5, 2009 Wow great engine! Even though I don't use GM, I see that it's really wellmade. The inly thing is that breakable wall cannot be broken using roll. Rep up Link to comment Share on other sites More sharing options...
Chaos Rush Posted January 5, 2009 Report Share Posted January 5, 2009 Wow great engine! Even though I don't use GM, I see that it's really wellmade. The inly thing is that breakable wall cannot be broken using roll.Rep up He's not the one who made the actual engine. It goes like this: 1. First, Damizean made a 360 movement engine 2. Then I downloaded it and took a whole bunch of things from Sonic Dash and called it a Sonic engine. 3. Then I "released" it, and called it the Sonic Revival engine. 4. Then over a year later, some random guy takes the Sonic Revival engine and adds a few neat features, and calls it the, "Revival Unleashed engine". Don't believe me? Well here's a link: http://www.sonicfangameshq.com/forum/showthread.php?t=3555 I meant no offense to you Sponick, I'm not trying to act like a jerk, I just don't want some people thinking you compiled everything (even though the oldest version of the Sonic Revival engine is simply a Sonic Dash rip-off, I don't want some people thinking you're the original one who "released" it) To Hobbes: The Homing Attack code does work, I've tried... Link to comment Share on other sites More sharing options...
Sponick Posted January 5, 2009 Author Report Share Posted January 5, 2009 He's not the one who made the actual engine. It goes like this:1. First, Damizean made a 360 movement engine 2. Then I downloaded it and took a whole bunch of things from Sonic Dash and called it a Sonic engine. 3. Then I "released" it, and called it the Sonic Revival engine. 4. Then over a year later, some random guy takes the Sonic Revival engine and adds a few neat features, and calls it the, "Revival Unleashed engine". Don't believe me? Well here's a link: http://www.sonicfangameshq.com/forum/showthread.php?t=3555 I meant no offense to you Sponick, I'm not trying to act like a jerk, I just don't want some people thinking you compiled everything (even though the oldest version of the Sonic Revival engine is simply a Sonic Dash rip-off, I don't want some people thinking you're the original one who "released" it) To Hobbes: The Homing Attack code does work, I've tried... No offense. You're right. Chaos Rush is right guys. Just the first post need more information. With copy and paste or without it, Chaos Rush built the first revival engine. Copy and paste is not as easy as it could seem. He did a really good job there. That engine have one of the best collision systems. Not as good as sonic dash or X-mas engine, but more user friendly for most users to add more features. That's why I took that engine to buid this. I just programmed what I said at first post. No more. PD2 I've forgotten to put me in credits xD lol Any bad intention -.- Please dont think I made all in this engine. //-------------------------------------------------------------- More information: I'm about to release a second beta with all lacks of the first release. -Grinding with layers. -Balancing (ZFG idea ^^) -Maybe pipes. -Moving platforms. -Also added that Rainbow rings that shots you forward. The homing attack angle was fixed. And a few minor improvements were made. I must say I'm happy because all features works 90 % perfect ^^ //------------------------QUESTIONS-------------- Shuold there be an special shield to perform homming attack? And should be there an especial rings to lightdash? Or better each one as they want? Tank you all for that comments! Link to comment Share on other sites More sharing options...
AzureSonic Posted January 5, 2009 Report Share Posted January 5, 2009 No offense. You're right.Chaos Rush is right guys. Just the first post need more information. With copy and paste or without it, Chaos Rush built the first revival engine. Copy and paste is not as easy as it could seem. He did a really good job there. That engine have one of the best collision systems. Not as good as sonic dash or X-mas engine, but more user friendly for most users to add more features. That's why I took that engine to buid this. I just programmed what I said at first post. No more. Any bad intention -.- Please dont think I made all in this engine. //-------------------------------------------------------------- More information: I'm about to release a second beta with all lacks of the first release. -Grinding with layers. -Balancing (ZFG idea ^^) -Maybe pipes. -Moving platforms. -Also added that Rainbow rings that shots you forward. The homing attack angle was fixed. And a few minor improvements were made. I must say I'm happy because all features works 90 % perfect ^^ //------------------------QUESTIONS-------------- Shuold there be an special shield to perform homming attack? And should be there an especial rings to lightdash? Or better each one as they want? Thank you all for that comments! First one: NO Second: YES I'm using a new engine though (Secret to me and my friendly team-mate) But if this ends up better I'll use it Link to comment Share on other sites More sharing options...
Sponick Posted January 6, 2009 Author Report Share Posted January 6, 2009 Update!!!! This release hace all features that i've said before except pipes. I will add them at final release. Boost glitches are fixed too and all collisions with spikes have been "rewriten" and now sonic don't get stuck. All info at game information. http://files.filefront.com/SRU+Engine+b2rar/;12889723;/fileinfo.html Still to do: Pipes && Flippers. Have fun! PD Dissapointing level design bug after bumper miniminigame -.- sry Link to comment Share on other sites More sharing options...
CrypticSailor Posted January 7, 2009 Report Share Posted January 7, 2009 Very nice job with the extra features. The homing attack is slightly unnatural though, and allows the player to attack backwards x_x... Other than that no real complaints here ; ) Link to comment Share on other sites More sharing options...
Sponick Posted February 26, 2009 Author Report Share Posted February 26, 2009 Well, thx CS, but i dont see why should sonic only attack forward xD well guys, some improvements were made: -I optimized the button sequence code, i think now it's more easy to understand. -Also have been added a system to stop the view and unable sonic to leave the view area. -Pipes, as I said centuries ago xD (algorythm to improve yet) -And A few codes now goes with some explanation too. -If anyone noticed any bugs with checkpoints, know it have been solved too -Added also "scripting ifs", to see clearly the needed conditions to perform each action very usefull i think. cya Link to comment Share on other sites More sharing options...
Rawr Posted February 27, 2009 Report Share Posted February 27, 2009 A reason I can see for Sonic attacking forward is the fact that if you maybe missed an enemy, and planned to have a string of enemies leading up to another platform...and you accidentally went backwards hitting the wrong enemy. If the player wishes to turn around and go back that is acceptable, but that'd be because the player turned around on their own free will. I suck at explaining things but that is how I see it. I haven't tried this, but if that is how it works I think it might be better if you made it so the homing attack only goes forward and not backwards judging on that =) Link to comment Share on other sites More sharing options...
Sponick Posted February 27, 2009 Author Report Share Posted February 27, 2009 Thanks MFZB. I understand what you're saying, and that's a good explanation. So yeah, no more backward homing attack Link to comment Share on other sites More sharing options...
Sponick Posted February 28, 2009 Author Report Share Posted February 28, 2009 New version released!! Complete list of features: -Homming Attack -Special rings for lightdash. -Ceiling Landing -Gringding with layering -Sonic Unleashed style boost -Moving platforms -Balancing (that's a ZFG idea) -Genesis shields with their habilities. -Breakable walls. -Real collisions with spikes. -Animation for stage finish -Pipes -View lock system for bosses and cinematics -Optimized checkpoint system -Script management for actions that need largue ifs. Very usefull ^^ PD No backward homming attack!!!! PD2 Still lack of SFX!!!! More or less, this is the source code of my next fangame, and step by step, the features are increasing a lot. With more players, a working corckscrew and flippers, i think this will turn in the most complete engine ever (complete, not better) so have fun guys and tell me any bug you find. The Engine: http://www.mediafire.com/download.php?3wyiixxz4ji EDIT: To fix the weird movement in horizontal platforms, find the objMoving parent, and put the "end step" code in "step". And platforms will be working 100% well Link to comment Share on other sites More sharing options...
Sponick Posted March 10, 2009 Author Report Share Posted March 10, 2009 lol triple post xD anyone could comment something, but....well I've just uploaded a video on youtube http://www.youtube.com/watch?v=4S2394fvB8k have fun PD Uploading a new beta with some bug fixes soon Link to comment Share on other sites More sharing options...
Sponick Posted March 13, 2009 Author Report Share Posted March 13, 2009 While nobody is pòsting anything, I'm releasing updates -.- beta 4: http://www.mediafire.com/download.php?djygtty3jmt a lot of bugs were fixed have fun again Link to comment Share on other sites More sharing options...
Sonic Time Posted March 17, 2009 Report Share Posted March 17, 2009 Great engine keep up the good work. Link to comment Share on other sites More sharing options...
luksamuk Posted March 17, 2009 Report Share Posted March 17, 2009 BEFORE I FORGET TO SAY, your engine is pretty awesome. Keep working hard on it, SPK. I'm sure that you'll go where no one's ever gone.... *stops hearing Endless Possibility* Oh, you understood ;D Link to comment Share on other sites More sharing options...
Sponick Posted March 20, 2009 Author Report Share Posted March 20, 2009 Yeah, I understood , thanks LH for your reply ^^. I think i'll release a new beta, the last build and better version of the engine, before start to pick more hard things. CYA Link to comment Share on other sites More sharing options...
mattt360 Posted March 21, 2009 Report Share Posted March 21, 2009 huston, we have a problem. a BIG problem i cant download it! boohoo! Link to comment Share on other sites More sharing options...
marvinvalentin Posted April 18, 2011 Report Share Posted April 18, 2011 please how i can make the boost effects the sprite boost i dont know how to do it. Link to comment Share on other sites More sharing options...
Bokashi Posted May 29, 2011 Report Share Posted May 29, 2011 The link doesn't works :S Can you fix that? EDIT: I now got it Link to comment Share on other sites More sharing options...
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