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Revival Unleashed Engine b3 released!!!


Sponick

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Cuz a lot of people is trying to make their own unleashed version.

Cuz a lot of people looking for help.

Cuz I like help... and programming engines ^^

Features:

-Breakable Walls (with freezetime!)

-Improved lighdash

-Homing attack of course xD

-Ceiling landing (copy & paste)

-Unleashed boost.

-Unleashed button sequence waychange.

ToDo:

Improve some collisions with spikes.

Fix homing attack angle

Controls:

Z for lightdash

X for boost

A,S,D for button sequences xD

Have fun!

Lastest release:

http://www.mediafire.com/download.php?1yddiuiimzy

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May I see an exe.? I don't use GM7.

EDIT: You're using the oldest build of the Sonic Revival engine...IMO, you should use a better engine to start off with, but anyway I'm curious on how you did ceiling landing. I can't view the .gmk because I don't use GM7, but could you tell me how you did ceiling landing?

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This is a very nice update to the Sonic Revival engine!

I just wish i could figiure out how to put that homing attack into the Genesis engine. (it wont work)...

Anywho...

I like that you added the Button thing to the engine, exept, instead of stoping sonic in mid air, why not just Slxow down the room speed for that amount of time?

One of my favorite things added was the homing attack! It was Perfect!

The Boost I found some trouble using though..

Hobbes~

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Thanks Hobbes.

The homing attack should work too on genesis engine. It's a more complete revival engine, so it have the same base code.

Why dont slow down room speed? erm...I didn't have this idea, and better not to play with that, it would slow down the whole processing speed and for example, the time would go bad. (Poor english xD)

And about the homming attack...it works too well, I mean, I shouldn't be performed while the enemy is up yours.

PD The boost is funny. Testing it, I got hurt by spikes that where at the other side of the wall o.0 too much speed lol

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Wow great engine! Even though I don't use GM, I see that it's really wellmade. The inly thing is that breakable wall cannot be broken using roll.

Rep up

He's not the one who made the actual engine. It goes like this:

1. First, Damizean made a 360 movement engine

2. Then I downloaded it and took a whole bunch of things from Sonic Dash and called it a Sonic engine.

3. Then I "released" it, and called it the Sonic Revival engine.

4. Then over a year later, some random guy takes the Sonic Revival engine and adds a few neat features, and calls it the, "Revival Unleashed engine".

Don't believe me? Well here's a link:

http://www.sonicfangameshq.com/forum/showthread.php?t=3555

I meant no offense to you Sponick, I'm not trying to act like a jerk, I just don't want some people thinking you compiled everything (even though the oldest version of the Sonic Revival engine is simply a Sonic Dash rip-off, I don't want some people thinking you're the original one who "released" it)

To Hobbes: The Homing Attack code does work, I've tried...

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He's not the one who made the actual engine. It goes like this:

1. First, Damizean made a 360 movement engine

2. Then I downloaded it and took a whole bunch of things from Sonic Dash and called it a Sonic engine.

3. Then I "released" it, and called it the Sonic Revival engine.

4. Then over a year later, some random guy takes the Sonic Revival engine and adds a few neat features, and calls it the, "Revival Unleashed engine".

Don't believe me? Well here's a link:

http://www.sonicfangameshq.com/forum/showthread.php?t=3555

I meant no offense to you Sponick, I'm not trying to act like a jerk, I just don't want some people thinking you compiled everything (even though the oldest version of the Sonic Revival engine is simply a Sonic Dash rip-off, I don't want some people thinking you're the original one who "released" it)

To Hobbes: The Homing Attack code does work, I've tried...

No offense. You're right.

Chaos Rush is right guys.

Just the first post need more information.

With copy and paste or without it, Chaos Rush built the first revival engine.

Copy and paste is not as easy as it could seem.

He did a really good job there.

That engine have one of the best collision systems.

Not as good as sonic dash or X-mas engine, but more user friendly for most users to add more features.

That's why I took that engine to buid this.

I just programmed what I said at first post.

No more.

PD2 I've forgotten to put me in credits xD lol

Any bad intention -.-

Please dont think I made all in this engine.

//--------------------------------------------------------------

More information:

I'm about to release a second beta with all lacks of the first release.

-Grinding with layers.

-Balancing (ZFG idea ^^)

-Maybe pipes.

-Moving platforms.

-Also added that Rainbow rings that shots you forward.

The homing attack angle was fixed.

And a few minor improvements were made.

I must say I'm happy because all features works 90 % perfect ^^

//------------------------QUESTIONS--------------

Shuold there be an special shield to perform homming attack?

And should be there an especial rings to lightdash?

Or better each one as they want?

Tank you all for that comments!

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No offense. You're right.

Chaos Rush is right guys.

Just the first post need more information.

With copy and paste or without it, Chaos Rush built the first revival engine.

Copy and paste is not as easy as it could seem.

He did a really good job there.

That engine have one of the best collision systems.

Not as good as sonic dash or X-mas engine, but more user friendly for most users to add more features.

That's why I took that engine to buid this.

I just programmed what I said at first post.

No more.

Any bad intention -.-

Please dont think I made all in this engine.

//--------------------------------------------------------------

More information:

I'm about to release a second beta with all lacks of the first release.

-Grinding with layers.

-Balancing (ZFG idea ^^)

-Maybe pipes.

-Moving platforms.

-Also added that Rainbow rings that shots you forward.

The homing attack angle was fixed.

And a few minor improvements were made.

I must say I'm happy because all features works 90 % perfect ^^

//------------------------QUESTIONS--------------

Shuold there be an special shield to perform homming attack?

And should be there an especial rings to lightdash?

Or better each one as they want?

Thank you all for that comments!

First one: NO

Second: YES

:D I'm using a new engine though (Secret to me and my friendly team-mate)

But if this ends up better I'll use it :P

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Update!!!!

This release hace all features that i've said before except pipes.

I will add them at final release.

Boost glitches are fixed too and all collisions with spikes have been "rewriten" and now sonic don't get stuck.

All info at game information.

http://files.filefront.com/SRU+Engine+b2rar/;12889723;/fileinfo.html

Still to do: Pipes && Flippers.

Have fun!

PD Dissapointing level design bug after bumper miniminigame -.- sry

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  • 1 month later...

Well, thx CS, but i dont see why should sonic only attack forward xD

well guys, some improvements were made:

-I optimized the button sequence code, i think now it's more easy to understand.

-Also have been added a system to stop the view and unable sonic to leave the view area.

-Pipes, as I said centuries ago xD (algorythm to improve yet)

-And A few codes now goes with some explanation too.

-If anyone noticed any bugs with checkpoints, know it have been solved too

-Added also "scripting ifs", to see clearly the needed conditions to perform each action

very usefull i think.

cya

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A reason I can see for Sonic attacking forward is the fact that if you maybe missed an enemy, and planned to have a string of enemies leading up to another platform...and you accidentally went backwards hitting the wrong enemy. If the player wishes to turn around and go back that is acceptable, but that'd be because the player turned around on their own free will. I suck at explaining things but that is how I see it.

I haven't tried this, but if that is how it works I think it might be better if you made it so the homing attack only goes forward and not backwards judging on that =)

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New version released!!

Complete list of features:

-Homming Attack

-Special rings for lightdash.

-Ceiling Landing

-Gringding with layering

-Sonic Unleashed style boost

-Moving platforms

-Balancing (that's a ZFG idea)

-Genesis shields with their habilities.

-Breakable walls.

-Real collisions with spikes.

-Animation for stage finish

-Pipes

-View lock system for bosses and cinematics

-Optimized checkpoint system

-Script management for actions that need largue ifs. Very usefull ^^

PD No backward homming attack!!!!

PD2 Still lack of SFX!!!!

More or less, this is the source code of my next fangame, and step by step, the features are increasing a lot.

With more players, a working corckscrew and flippers, i think this will turn in the most complete engine ever (complete, not better) so

have fun guys and tell me any bug you find.

The Engine:

http://www.mediafire.com/download.php?3wyiixxz4ji

EDIT:

To fix the weird movement in horizontal platforms, find the objMoving parent, and put the "end step" code in "step". And platforms will be working 100% well

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