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Sonic Time

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  1. Thanks USC for the help I'll try to add that on to Sonic Heroes Beta 1.2 later.
  2. Don't download the Sonic Heroes BETA 1.0 is messed up. Please download this one instead. This is the real engine I'm working on... Sonic Heroes Engine BETA 1.2! Sonic Heroes Engine (BETA 1.2).rar
  3. Here is the engine I'm currently using It's just a basic engine and a lot of glitches are in it. (Tails' flying has a few glitches as well.) If anyone would like to help me create on it let me know. Sonic Heroes Engine (BETA 1.0).rar
  4. yeah mattt360 I would like if you could email it to me. thanks
  5. Hey USC could you send me and Game Maker example of the things you explained in this topic I would appreciate very much if you could thanks.
  6. Could someone tell me where to find a Sonic Advance engine for Game Maker that has stuff from the game Sonic Advance? If somebody could I would appreciate it a lot. Also I would not mind if somebody could lend me an 2D engine that has some resemblance of Sonic Advance. thanks.
  7. Thanks for the checkpoint advice it helped a lot. I appreciate it USC!
  8. I was wondering if someone could help me with a engine I downloaded then started working on a few days ago. I'm trying to make a Sonic Heroes 2D fan game that has similar things from the real game Sonic Heroes like: If someone could someone help with: 1. Smart AI Controlled Characters that follow you. 2. Round Clear with score calculation that adds to total score at the end of a stage with a rank of A B C D E depending on how much score and time you got. 3. Character Abilities for example: Blue Tornado - Sonic jumps in the air then spins in a circle and a cyclone appears on top him and enemies near him are tossed up the air then fall back down, the enemy that was hit by Blue tornado loses some health. 4. Enemies that alert when you approach them, and maybe fire a missile at you're character while the enemy is walking. Also large boss like enemies that require patterns to defeat them, for example: In Sonic Heroes there is a large enemy with a giant hammer and a helmet when you approach that enemy it swings it's hammer at you and you can't hit the enemy until you knock him over and break his helmet off then you can take his HP down to 0 mostly with a power character. 5.Checkpoints: When you activate a checkpoint if you fall off a cliff of pit you will come back. 6. Invincibility, Shields, Speed Shoes, and other items from Sonic Heroes... 7.Tails' flying is a little glitchy so if anyone could fix that I'd appreciate it. If anyone could help me with this engine (I'm currently working on a fan game called Sonic Heroes 2D Adventures, please don't think this is an expert engine, It's only a basic engine for now I plan to create more later on.) please let me know If anyone would want like to help add features on the engine I would really like that a lot. If anybody wants to download my Sonic Heroes engine and work on it, let me know and I will post it.
  9. COOOOOOOOOOOL!!!!!!!!!!!!!. The idea is cool.
  10. Hey Sonic Time here & thought I would give you a couple of tips. 1. You should not have to many things in Game Maker 6.1 or it will slow down very bady:mad: so be very careful about that. 2. The game might run faster if you would stick to making a small Sonic Fan Game OK see ya! Sonic Time Out!!!!!!!
  11. I think that what your making is cool! Keep up the good work & I'll give you an engine i've worked on myself. Sonic Time Out!!!!
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