Aerosol Posted May 12, 2008 Report Share Posted May 12, 2008 Sonic should not be trekking through a jungle blasting at dinosaurs. That's an almost complete juxtaposition of themes; it's totally insane. That's exactly why this game will rock. Continue good sir. Continue. Link to comment Share on other sites More sharing options...
Serephim Posted May 13, 2008 Report Share Posted May 13, 2008 Here Here! Link to comment Share on other sites More sharing options...
Ironrind Posted May 13, 2008 Report Share Posted May 13, 2008 A pretty likable concept.. small & quick hedgehog vs slow & heavy dinosaurs ;D Link to comment Share on other sites More sharing options...
sonicdude3 Posted May 13, 2008 Author Report Share Posted May 13, 2008 Just a little update. Got paralax working! Never had that before heh. I really need some people to help with the AI of the Raptors. The one USC sent me was alright, but it is too simple. Anyone willing to help me out? Link to comment Share on other sites More sharing options...
USC Posted May 13, 2008 Report Share Posted May 13, 2008 Yeah, I thought as much; I was actually about to add a "lunging" move when it got close to you, but felt that'd be a bit too much for a tutorial. Anyway, just tell me what you want and I'll try to give you a coding example. Link to comment Share on other sites More sharing options...
sonicdude3 Posted May 13, 2008 Author Report Share Posted May 13, 2008 Here USC, I made a storyboard to demonstrate how I would like the Raptors to attack. Link to comment Share on other sites More sharing options...
ZFG Posted May 13, 2008 Report Share Posted May 13, 2008 Another idea would be to control sonic's gun with the mouse and move him with W,A,S,D. You don't have to use it but it would make the game easier to control. Link to comment Share on other sites More sharing options...
sonicdude3 Posted May 13, 2008 Author Report Share Posted May 13, 2008 Another idea would be to control sonic's gun with the mouse and move him with W,A,S,D.You don't have to use it but it would make the game easier to control. Well the control's are W,A,S,D to move and click to shoot. You can only shoot left and right though Link to comment Share on other sites More sharing options...
Spike Posted May 13, 2008 Report Share Posted May 13, 2008 Then why not use the arrow keys to move and space to shoot? WASD are a pain and shouldn't be used unless you have to use the mouse. Link to comment Share on other sites More sharing options...
USC Posted May 14, 2008 Report Share Posted May 14, 2008 Here USC, I made a storyboard to demonstrate how I would like the Raptors to attack.[qimg]http://img187.imageshack.us/img187/3865/aidemodw4.png[/qimg] Haha...I figured that's what you'd need eventually. Okay, here goes... Almost everything coded so far still stands; however, we now also have to create a counter / alternate value that controls the raptor's Y value. Additionally, we'll need a new flag (Flag 2) that limits the "attack movement"; specifically, we'll only want the raptor to do the mindless charge when Flag 2 is off, AND Flag 0 is on. (Of course, if you're using a counter instead, this might be easier. In that case, Counter = 0 corresponds to "Flag 0 is off" and normal pacing, Counter = 1 corresponds to "Flag 0 is on" and attack movement, and Counter = 2 corresponds to "lunge and run") Now, when the dino is REALLY close to Sonic, set Flag 2 on / set Counter = 2. Apply the same code you use for Sonic's jumping to the dino, only a lot shorter. This creates the "lunge". Next, if the dino either hits Sonic or misses and hits the ground, set Counter = 3 / set a NEW flag 3 on, and set the "X Value Counter" equal to a certain value. I would make it a value that's inbetween the "charge" range and the "lunge" range. The raptor should still be moving in the opposite direction (since we disable the normal "turn-around" code by turning on Flag 2 / setting Counter > 1), so start subtracting the "X value counter". When X value counter = 0, turn Flag 2 and Flag 3 off / set Counter = 1. This should reactivate the charge code... Hope that helps; if not, I'll try and actually code it for you later. 1 Link to comment Share on other sites More sharing options...
sonicdude3 Posted May 14, 2008 Author Report Share Posted May 14, 2008 So I need some opinions on the title. The codename for the project is SIS which stands for "Sonic Isla Sorna" which is the name of the island from Jurassic Park 2. I don't want this game to be a crossover with Jurassic Park. I am only using the sprites. So anyone have any ideas? So far I got Sonic Dino Panic Sonic Dinosaur adventure (so corny) (please don't post moronic titles like "Sonic shoots his gun" it is really annoying) Link to comment Share on other sites More sharing options...
Slingerland Posted May 14, 2008 Report Share Posted May 14, 2008 Sonic: The Wicked Wild And this has to be your theme music. Link to comment Share on other sites More sharing options...
tentril Posted May 15, 2008 Report Share Posted May 15, 2008 Sonic: The Wicked WildAnd this has to be your theme music. Very yes. Your game will be an instant hit. Link to comment Share on other sites More sharing options...
Spike Posted May 15, 2008 Report Share Posted May 15, 2008 Sonic: The Wicked WildAnd this has to be your theme music. Totally 100% agree. Link to comment Share on other sites More sharing options...
Serephim Posted May 16, 2008 Report Share Posted May 16, 2008 i think a better attack would be this : -Raptor runs towards sonic -Raptor lunges at sonic one of two conditions: [ Raptor connects with sonic ] --- *1 [ Raptor misses sonic] --*2 *1- Raptor starts to maul sonic while sonic is knocked down, press directional keys to shake it off = After shaken off, raptor runs off *2- Raptor misses and kind of pauses for a short second, then runs off. Link to comment Share on other sites More sharing options...
Serephim Posted May 16, 2008 Report Share Posted May 16, 2008 Dbl-post for forceful effect THIS GAME MUST BE BLOODY. Like, seriously bloody. Get someone to develop a really morbid Intrails particle engine for when the T-Rex mauls your face and slings the brains out of your open skull Link to comment Share on other sites More sharing options...
Myeou Posted July 21, 2008 Report Share Posted July 21, 2008 look like sonic in jurassic park Link to comment Share on other sites More sharing options...
Asuma Posted July 21, 2008 Report Share Posted July 21, 2008 Please look at the previous post date before posting. Link to comment Share on other sites More sharing options...
Recommended Posts