Candango Posted February 2, 2008 Report Share Posted February 2, 2008 Genero: Adventure Current version: Beta Used Tool: MMF2 Course: 15% (more or but this) Download: In Briefing Video: http://br.youtube.com/watch?v=_PG_mkFGSRM Photos: The phase if passes in Ancient Ruins Img1: Sonic using Become Blue Img2: Sonic Using Light Dash Img3: Glided Knuckles Img4: Knuckles Scaling Img5: Shadow making nothing of important xD Img6: Finished Shadow to use the Chaos Spear Img7: Tails Flying Img8: Tails Using Tail Whip Sonic and Shadow were in the Green Hill resting after a last adventure and simply it appears Knux and Tails and say to q the celebrity Master Emerald it was stolen and it said that they had q to recoup the time, therefore if the Island of the Angels was much time without the Master Emerald ñ would float more and be able to cause a great disaster. Sonic gives the ideia p Shadow to use the Chaos Control and to take they until the Master Emerald, qdo they arrives where the Master Emerald is it disappears and appears Eggman (the thief of the Master Emerald) and says q would go to destroy the 4 for invading its territory, but orders they stops far and they finish stopping in the Summer Forest and them they go running behind recouping the Master Emerald . Who to want to collaborate sending sprites (mainly of enemies), musics, sounds, backgounds is alone to contact me for mp or in msn: [email protected] Any contribution will receive creditos It forgives for my terrible English Link to comment Share on other sites More sharing options...
Mark the Echidna Posted February 2, 2008 Report Share Posted February 2, 2008 Olá. Bom ver mais brasileiros aqui XD~ Só que parece que você está misturando algumas coisas de português com o seu inglês XD~ Anyway, Welcome. I saw your video, and it looks nice. It could have some gimmicks and elements to make the level more interesting, instead of just running, though. Also, it needs enemies. Another advice would be to change the backgrounds a bit, these have been overused. EDIT: Oh, and I really liked the HUD. Link to comment Share on other sites More sharing options...
Candango Posted February 2, 2008 Author Report Share Posted February 2, 2008 Err.. Thanks Half it is really mixed because I copied of another forum xD ---------------------- Realmente está meio misturado porque eu copiei de outro forum xD Link to comment Share on other sites More sharing options...
Sockman Posted February 2, 2008 Report Share Posted February 2, 2008 The fixed camera really detracts from the flow and feel of the game's engine. In many Sonic games, there's a certain bit of "lag", if you will", in the camera's movement towards Sonic's position. This results in the camera being "left behind" in extremely fast sequences and adds to the sensation of speed. Take a look at the camera system for the Sonic Worlds engine, or one of the lovely tutorials on the SFGHQ main site. Also, the music in that video made my ears bleed. Other than that, though, there isn't really much to be said until I get my hands on a demo of sorts. Keep up the good work, mate. AND, ALSO... Use it wisely. Link to comment Share on other sites More sharing options...
GSF Posted February 2, 2008 Report Share Posted February 2, 2008 It's going nice, Candango. And the HUD is very neat! (by the way, I saw this game somewhere else... it was in Gaming Brasil, right?) As Mark pointed out, try designing some gimmicks and obstacles. @Sockman: You're freaking amazing at covers! XD Link to comment Share on other sites More sharing options...
Candango Posted February 2, 2008 Author Report Share Posted February 2, 2008 @Sockman: How much to the camera I go to try to move, debtor for citing. How much to music, it he only goes to be in the video. @gsoft: It can leave that I will go to place enemy more and obstacles. Yes, it was in the GamingBrasil Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 2, 2008 Report Share Posted February 2, 2008 The level design in that video is horrible. It's one long path with nothing to distinguish one area from another except a small cave segment and numerous springs and hoops. Mix it up. Link to comment Share on other sites More sharing options...
Candango Posted February 2, 2008 Author Report Share Posted February 2, 2008 The Level Design really is horrible. I did not only place enemies still therefore I do not know which enemies I put. Link to comment Share on other sites More sharing options...
Spike Posted February 2, 2008 Report Share Posted February 2, 2008 Put some trees and rocks, too. Link to comment Share on other sites More sharing options...
ZFG Posted February 2, 2008 Report Share Posted February 2, 2008 Yeah, like Spike and DimensionWarped said, make the level original and uniqe. anyway, good luck with the project. Link to comment Share on other sites More sharing options...
Candango Posted February 2, 2008 Author Report Share Posted February 2, 2008 @Spike: I go to place trees and rocks yes @ZFG: Thanks Link to comment Share on other sites More sharing options...
Rael0505 Posted February 3, 2008 Report Share Posted February 3, 2008 Yeah, try to put in some gimmicks and objects to make the level design more interesting. It has potential. Link to comment Share on other sites More sharing options...
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