PwnageMage Posted November 27, 2007 Report Share Posted November 27, 2007 Yeah, it's an early demo of what's to come. Basically, I would like to know the glitches you find in this demo except the following: Slight hovering Next version will include: Some gimmicks such as moving platforms and jump through platforms background better looking planets and variation in size Controls: Arrow keys move Space bar jumps I attached the demo to this post. Thanks for playing! SonicGalaxy.zip Link to comment Share on other sites More sharing options...
TRD Posted November 27, 2007 Report Share Posted November 27, 2007 Interesting, you did the coding yourself? Link to comment Share on other sites More sharing options...
Gunn Posted November 27, 2007 Report Share Posted November 27, 2007 Thats cool. Can't wait to see more of it. Link to comment Share on other sites More sharing options...
Kain Posted November 27, 2007 Report Share Posted November 27, 2007 Jumping around in polar coordinates feels a tad too artificial for Sonic game-play. If you're running fast, you should sorta escape gravity for a brief period of time by not changing the direction of your speed based on your direction from the center of the planet, but just the direction gravity is pulling. Oh well, neat example and switching planet influence is handled pretty well. Link to comment Share on other sites More sharing options...
Rael0505 Posted November 27, 2007 Report Share Posted November 27, 2007 Pretty cool, I wouldn't know where to begin making something like this. How much can you get out of this kind of gameplay though? Note that I haven't played Super Mario Galaxy yet. Link to comment Share on other sites More sharing options...
dark team Posted November 27, 2007 Report Share Posted November 27, 2007 Rael using game maker for this job might come in handy. The game play is kinda boring, it reminds me the annoying levels of treasure hunters levels in SA2. Link to comment Share on other sites More sharing options...
Ayling Posted November 27, 2007 Report Share Posted November 27, 2007 When you turn around, instead of skidding you go faster in the direction you were moving. I love fooling with the gravity by jumping in the center of 3 planets. Fix? Link to comment Share on other sites More sharing options...
PwnageMage Posted November 28, 2007 Author Report Share Posted November 28, 2007 I'm gonna discover the source of the wierd turn around tihng. I'll just make myself a debug mode to see how the variable is reacting. Well, Sonic just finds the nearest planet and goes to it so that's why your able to screw around with it like that. And yes TRD, I did code this all by myself. I completely forgot about the treasure hunting levels in SA2/Battle. Sadly, my bro is on the computer where I do all the coding(since my lappy crashed). YoYo Games is hosting a Winter Competition(GMC people can skip this part) and I'm coding a winter game for a prize of $1000. However, I can't tell you the details of the game but I'll work on this game in small quantities. Link to comment Share on other sites More sharing options...
JasonLambert Posted December 5, 2007 Report Share Posted December 5, 2007 ahh, sa2...my most favorite game! great job! Link to comment Share on other sites More sharing options...
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