Blue Frenzy Posted September 30, 2007 Report Share Posted September 30, 2007 Click HERE to download I just made that tutorial because someone requested. It seems it is quite hard to find the right positions. I just reccomend one thing: skip sound is better than double. I mean, if you put it right but, because of slowdown sometimes the sound overlaps and the same note plays twice in half of a second, it is better to substract seconds since on one will notice that one note is 1/100 times shorter but it is very noticeable if the note plays twice. Any rep is welcome EDIT: fixing links. 3 Link to comment Share on other sites More sharing options...
Rael0505 Posted September 30, 2007 Report Share Posted September 30, 2007 You should submit it to the main site if you haven't already. Link to comment Share on other sites More sharing options...
TRD Posted September 30, 2007 Report Share Posted September 30, 2007 You should submit it to the main site if you haven't already. QFT. I'm a full maintainer, so I'll make sure this get uploaded to Smidge when the next update occurs. Link to comment Share on other sites More sharing options...
LarkSS Posted October 2, 2007 Report Share Posted October 2, 2007 I tried lowering the fps and your subtract and add method instead of simply setting the music position to the restart time actually prevented any noticable delays. Very nice tutorial. =) Rep up. Edit: I tried playing a short mod that was designed to loop from the end straight to the beginning with this and it didn't loop correctly. Just telling it to loop and disabling your events caused the same results. ( yes, I did set the repeat times correctly ) It loops the way it's supposed to in winamp, so I'm wondering if it's possible to get it to work in MMF2 as well. http://larkss.supersanctuary.net/PublicFiles/no_noizz.mod 9KB link for those interested in what mod I'm using. Link to comment Share on other sites More sharing options...
Ayling Posted October 2, 2007 Report Share Posted October 2, 2007 BF, could you upload it here? My computer won't let me download it from your server. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted October 3, 2007 Author Report Share Posted October 3, 2007 Well, the tutorial is made to play wav or ogg files, never tryed with mods. But, if you convert it to ogg, you have to make it skip about 5 milliseconds to twenty, depending of the music, between the end part and the loop part. So, if you use time 50000 and loop to position 2000, try doing it with 49990. It usually fixes everything and no one notices the difference. But, if you keep it on 50000 and, because of slowdowns and the time required to process the event, the note plays twice, it sounds wrong. and a final note: This example does NOT work with wavs if you compress sound on stand alone apps. Due to the compression method, it seems the time position is not well detected. It will work when running the application but, after the stand alone build, it stop working. PD: attached the file. looping music.rar Link to comment Share on other sites More sharing options...
LarkSS Posted October 4, 2007 Report Share Posted October 4, 2007 Well, the tutorial is made to play wav or ogg files, never tryed with mods. ...XD I forgot you used ogg and not mod. That explains a lot. =P Still though, it would be nice to find some kind of way to get mods to loop correctly ( not in your tutorial precisely since it's for ogg goodness ) so you won't have to convert it and make it take up more space than need be. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted October 4, 2007 Author Report Share Posted October 4, 2007 AS far as I can remember, ogg have an option to loop on a certain position. If not mod, it or any symilar format i am sure you can convert. But, if not possible, you can always convert it to ogg since it's size is lower than mp3. I converted a 1:13 seconds music, enough for a game music, in 400kb with a decent qualit. And I think it is possible to do it even lower. EDIT: 332kb and already sounding good. Link to comment Share on other sites More sharing options...
LarkSS Posted October 5, 2007 Report Share Posted October 5, 2007 You can make the size low yes, but that would mean doing something like turning my 9kb mod up to around a 100-200kb ogg. I know it's not much and I'm probably definately being picky, but for some reason I'm bent at saving as much space as possible. Meh, I guess this is a win some, lose some situation. =P Link to comment Share on other sites More sharing options...
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