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SoaH City Message Board

Sprite Contest V: Custom Checkpoints


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Why the judges sheet? Can't I just say which one I like the best and leave it at that?

Because I doubt its too likely that all of the judges will unanimously agree upon one favorite entry.

If you want to do it this way though, here's a compromise.

Each Judge can pick two favorites and eliminate the rest.

If two judges have overlapping favorites, there is no need to pick another one.

Once we are down to six or less, you can use the categorical scoring method.

Sound agreeable?

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Believe it or not, that was originally something I wanted. I wanted every judge to submit the scores one day after the other one so that no one would know who would win until the last judge cast his decisions on the last day... so instead, we have something like that going with this.

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PCO finally got back to me with his choices.

He opted for TRD's Death Egg Zone and Ryan Cordel's Lava Reef, so congratulations our 4 finalists (with TRD having two seperate entries nominated and Ryan having a single entry posted twice)

We'll go ahead and dole out participation rep points before the final judging. As a bonus, all nominees for the finals will receive an extra rep point per nomination.

Rep Points per participant

Zenor:

13

TRD:

10

Dimension Warped:

4

Ryan Cordel:

6

Palindrome:

3

Sonic Project:

2

MaxSonic:

2

Blue Frenzy:

2

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Now we'll have a short showcase of our finalists.

Zenor:

attachment.php?attachmentid=358&stc=1&d=1184345782

Metallic Madness Good Future

TRD:

custompostsheetmd0.png

Death Egg Zone

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Casino Night Zone

Palindrome:

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Hydrocity Zone

Palindrome, please submit a sprite sheet for your entry.

Ryan Cordel:

ReefPost.png

Lava Reef Zone

Thank you all for your top notch entries. These are all very, very high quality level checkpoints which I do hope will see some use in a good project one day.

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Ila has finished judging... and for some reason sent me the sheet instead of posting it here.

Zenor's Metallic Madness Good Future

Concept: 7

Unique choice of level but highly limited by the Good Future only requirements.

Adherence to Game art: 8

I'm not familiar with Sonic Cd's level art on a good enough level to fully judge this. But it seems Soncy enough. If anything it could be used in Chaotix... although that lacks checkpoints altogether.

Animation Quality: 10

the blur in frames 2-5 was a ncie touch.

Overall: 17

An excellent lampost.

Total: 42

TRD's Death Egg

Concept: 9

The spinning gear was a brilliant idea, along with the electricity in the globe.

Adherance to Game Art: 7

Doesn't exactly seem fitting for me still.

Animation Quality: 9

I think the elevating of the post could be smoother, but thats my only complaint.

Overall: 17

Good concepts, and well animated.

Total: 42

TRD's Casino Night

Concept: 10

Slot machine in Casion Night. Doesn't get much better than that.

Adherance to Game Art: 8

Looks like a power up monitor combined with a star post. Very fitting.

Animation Quality: 8

Handle seems a tad lacking in frames, but the slot effects are very nice.

Overall: 18

Great idea, well animated.

Total: 44

Palindrome's Hydrocity

Concept: 10

A star post suspended on a jet of water. Very clever.

Adherance to Game Art: 9

Colors fit, and it seems to stay nicely.

Animation Quality: 7

Water looks like a solid line shifting up an down rather than an actual spray of water.

Overall: 17

A good concept, just needs touching up.

Total: 43

Ryan Cordel's Lava Reef Act 2

Concept: 9

A soft glowing lamp on top of some rocks. Good choice given the stage, although the one act use is a tad limiting, but not so much as Zenor's.

Adherance to Game Art: 10

This almost looks like an official part of the scenery.

Animation quality: 8

There isn't alot there, but its enough for it to look good.

Overall: 18

There is just something about this that is almost soothing, like a candle.

Total: 45

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