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luksamuk

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Everything posted by luksamuk

  1. Um... am I late? Happy Birthday, Lark.
  2. ZFG is correct You should use it simply because the Sonic's icon is much better in the Simple version.
  3. Um, really cool. I don't think that the textures are a BIG problem. They could make the game not too easy to see... your head starts to spin sometimes... XD You just need to make them A BIT more polite. But it's a cool way of Sonic minigame.
  4. Ah well, it happens with me too. Seems like it has something relationed to the MMF2's built version you've downloaded. Since mine's R239.
  5. Ok, here we go... R$ 80 at least in Brasil... In dollars, US$ 40, I suppose.
  6. Well, when I said that, I said based on my own experiences. It works, but not the best way. At least for me.
  7. Ok guys. I was through my projects, and I decided to make a variable background which changes between day and night according to the computer time. But I cannnot figure out how to retrieve it (I tried using Date&Time object, but I failed). What should I do?
  8. Well, Blue Emerald, about sensors for enemies... The best way to do that is activating them when you get closer. If you aren't close to any enemy, you should probably destroy them... or put them ar 0,0 relative to Sonic (without colliding with the mask)... or just put them outside of the play area [be careful with active objects' deactivation]. About the rest, ya know what you should do. (I'm talking about only for collisions sonic x enemy sensor. Don't expect any success by using this on an enemy movement.)
  9. ^ See Azu's post. Obviously, you cannot change the anims of your character if they aren't predefined. Or, if you don't wanna use the Action concept (and you still have time and patience) you can do exceptions related to the another events of your engine. For example, in walking: If you aren't over a grinding obstacle, and if you're on the ground and at some Absolute speed (blablablabla), it'll play. You understand, right? *someone screams: SHUT UP LH!
  10. Doesn't work as well as an bouncing ball-moved object looking toward group Enemies. Pythagorean's Theorem is still not the bast way to do that. I can tell -.- EDIT: Oh and Lark, the link is broken.
  11. Ah well Lark, I had to consider the Direction (at least on DeltaX). And I still dunno what to do. (Homming isn't working anymore with DeltaY, I think.)
  12. On Brasil, 8GB USB flash drivers costs only (only?) $80. What a couple of thiefs -.- And Streak Thunderstorm, I'm happy that you're back in action. About a more simple project... I'm sure that it would be cool. Dunno if I'm saying that because I spend hours and hours drowning on Phoenix' programmation and gameplay, which one isn't simple (I'm sure that people will die in the first slope when playing for the first time), but it's a good idea. Simple games are easier to make success than the well-elaborated ones (I mean, a hard gameplay).
  13. BEFORE I FORGET TO SAY, your engine is pretty awesome. Keep working hard on it, SPK. I'm sure that you'll go where no one's ever gone.... *stops hearing Endless Possibility* Oh, you understood ;D
  14. As I am the most curious one in the world, I tried to make it work. And as I am lazy, I've used an active object as homming sensor to check the enemies near to Sonic. But the problems are: 1- On the Theorem, try not to foret about Sonic's direction. If you're using MMF2, create a new value called "Direction", which one turns 1 if you're faced right and -1 if you're faced left. So, the equation becomes: TrajectoryLength=(SquareRo ot((DeltaX*DeltaX)+(Delta Y*DeltaY)))*Direction [/CODE] Simple, eh? Let's get to the next 'negative' point. 2 - Ok... instead of mathematic comparisions, I was using an active homming sensor, as you know, because it makes you spend less time (I know that it's not the best way and actives charge the memmory, btw). BUT... I dunno if Lark and Azu have noticed it, but this kind of homming doesn't works properly when you're under an enemy (yes, Sonic gets out of the focus and goes floating to nowhere. So, I had to make my homming sensor smaller on the top and ground to make it work properly. Yea, I know, it make it less powerful. But as BlazeHedgehog said once, Homming Attack is too much powerful for 2D games. I still prefer using the old method, that the mask and the anim are at (0,0) from a bouncing-ball-moved active.
  15. Um... Talking about glitches in SW, I think they're common for old builts of MMF2. I use the Built R239 (pirate, must say) and the lastest version just glitches in fullscreen or when resized, and some Sound events just don't appear (SW just closes when I try to run them, and MMF2 closes too when I try to change most part of them). Tell me if am I wrong.
  16. Ouch... I'm really shocked. Ya dunno how people like Mecha Madness, I almost didn't believe when a friend told me that it was "dead". Well... feel sorry for that. And dunno what to say :/
  17. Ah well, when I was young I didn't use any kind of Time Attack mode when playing a game cos I thought it was boring. But now... ya should listen to Zenor.
  18. WTF? Is it a joke? If it is, I'm idiot, cos I dunno where's the point.
  19. Um cool. Loads of official stuff... Well, we're happy that you're finishing RSXG. Im my generation (XP), loads of good fangames demos were built and put on the internet, but most part of them were never finished. This is disgusting. (Why am I talking bout it? You know that. Sorry, I'm not OK today D: )
  20. Um, you're probably looking for an engine next to mine. Well, as they said, you'll have to do ALMOST everything from the beginning. I'm not bashing Sonicworlds, but you'd better use a base engine less complicated (I'm excluding that Sonicworlds glitches in TOO MANY THINGS here, dunno why), or Sonic Worlds Beta 01. And... hurry up, I took at least 5 months to do that (almost everyday afternoon). See more SU and Nextgen videos and screenshots (yh, I've ripped my HUDs from a Unleashed screenshot). All I can do for you is suggest some points for now: 1. Are you sure you wanna do a full-speed game? You'll pay a price for this... Too many people criticized me because my Boost hi-speed was 25 px. It's awesome, but it's too much fast. 2. Use Area System instead of checkpoints. They're better for a fullspeed game. It means that you mustn't worry with the speed. 3. When doing a savegame system, you should use arrays. I'm using them, and it looks very nice. That's it for now. If you ask for more.... I can reply *shot*
  21. Oh I don't. I use a explosion sound which plays very well. You should do the same. Btw, I have here a custom howl of the Werehog, if ya want (don't forget to give credit) Werehog_Custom_Howl_By_LH_The_Hedgehog.ogg
  22. I didn't try to download but I saw ya project months ago and I saw later a video on YouTube. It's awesome. Brilliant, must say. PS: like the level on Dark Sonic Forum XDD
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