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Turbohog

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Everything posted by Turbohog

  1. I can't think of anything cool that I can make. Like, I could NEVER make what you made Lark. That was just pure awesomeness.
  2. It's still sad Does that mean you're leaving SFGHQ?
  3. Larkss, that... gimmick rules! And also I love the changes you made to the engine such as the weird placement that happens when you collide with a wall while on a conveyor belt. Nice job
  4. I'll try if I can think of a Gimmick that's not too simple that anyone can do it, but that's not too hard for me. *Goes and plays Sonic 3 for ideas*
  5. ...Tell us what program your using.
  6. Or do you mean wall jumping like Super Mario 64?
  7. It doesn't. I looked first... and thanks love for Shadow. Rep +
  8. I can't find the sound for a speed boost from Sonic Advance, does anyone have it?
  9. I use the sensor in the MMF2 Sonic Worlds Engine. I don't experience any slowdown.
  10. lol, sorry. I couldn't find it! I'll now
  11. Ah well. I used Dami's tut. Thanks guys. You're a real help!
  12. I'm trying to make my background follow me.I tried this code: But when it does. It always will appear in front of backdrops. I tryed making it always in the back, but it won't work. Do you know how to make it appear behind backdrops? BTW, I'm using MMF2. Thanks.
  13. Yes I can read, so you would upload it as .exe? Or what? I'm using MMF2 as well, so then it would be .mfa, huh?
  14. I need this too, i have most of these object, but not the V, A and some others. Could ou just upload it as .cca or something? Thanks
  15. You can definitely expect this game to be finished! Personally, I think all the sprites should be in advance style
  16. Since I'm using an alterable value called roll, does Sonic need to be able to roll? And I'm talking about a flag and on Slingerland's other topic he said to make Grind of "Actions" = 1 one of the events that triggers results, but I don't know how to get MMF2 to say that. Also, what does he mean by "on the floor of"? Thanks a ton!
  17. I knew that, but I'm saying he normally doesn't roll, so do I need to add a roll attack first? And how do you get make Grind of "Grind Flag" = 1? I couldn't find that.
  18. ... I know you're trying to help and all,but heck, you could go about it a bit nicer. If I make a roll alterable value, what'll that do? It wouldn't make it able to roll. And how do you get make Grind of "Actions" = 1? I couldn't find that. I appreciate the help from all of you.
  19. Thanks, I understand now, but there is no roll alterable value. I'm using the MMF2 BETA, remember?
  20. What's a flag? Sorry I'm a bit new to game making.
  21. Does anyone have the Volume Object for MMF2? If you don't, how about MMF? It wouldn't let me download it from clickteam.
  22. No! My question is how do I add Grind into an alterable value? Could someone just says what Slingerland said but tell how to add and change things?
  23. But is that for DrRobronco's Grinding Engine? And how do I get to the "Actions" alterable values and make one called grind? Sorry, I'm not very experienced.
  24. I'm using Damizean's Sonic Physics Beta Engine for MMF2 and am trying to add grinding. I'm trying to combine DrRobronco's Grinding Engine, after some failures I just made it so when I get to the grinding point the player is destroyed and a new one is there that can grind, it works fine, but I can't seem to destroy it and make it how it was before the rail. A little help? Here's the file if you wanna give it a look: http://www.filelodge.com/files/room32/876096/grindhelp.mfa Thanks in advance!
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