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Blue Frenzy

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Everything posted by Blue Frenzy

  1. Try using subapplication object. You can also resize it with events. But, if what you want is a 160*144 screen resized to fit a 320*228, you should make a 160*144 game, then, resize window to double size and automatically it will zoom. But I think you want to have 4 small screens, right?
  2. if what you want is to make a double size screen, you can do it by changing the window size using the window shape object. You make the window size double, and if the resize option is selected, you will have it zoomed. Else, i don't know about any extension, but you could try with the creen capture extension.
  3. 6 minutes, 40 seconds. Why do I feel this is going to be laaaarge. Although moon and sky is pretty. But if it is a wii image, it is for sure a prerendered image as background.
  4. For some strange reason it reminds me to the river level in bubsy.
  5. Define interesting. If they are "isolated" bosses, i prefer hard challenges. Instead, if they are not, i'd reccomend easy ones. Although i am not the reccomended to talk about this ._.
  6. Method 1: pick every character. Ancient Aquarium Bone Border Cookie Crater Deprecated Dale Energy Engine Forbidden Fence Grand Gaiden Heat Hub Insane Ignition Jigsaw Jail Keen Knives Lunar Light Monochromatic Madness Necro Nation Optic Origin Peril Pursuit Queer Quest Razor River Sismic Sauce Titanium Tower Utter Underworld Volt Vortex Wolves World Xtreme Xpression Yummy Yeast Zero Zone
  7. Simply: great. This is the difference when a whole team works on something.
  8. oh good. A "omg ur insulting my fave game evah!!!! you are wrong and what i do say is the truth!!!" guy? BTW, here comes lots of people whose first language is not english, and we have enough problem trying to understand a foreign language for someone to come here with coded language. In the other side, have you ever seen books written like that? No, right? Leave movile message language for moviles. This is not a chat where you have a limited number of characters. If you want to show your oppinion, at least show it right.
  9. I think that fang is just a fake rumor. If you read it carefuly, you will notice that there are spoilers, and I don't think sega is stupid enough to spoil their own story. But you know, when the river sounds...
  10. But DW, the level design in Emerald Hill was completely different to this. If they decided to use this kind of "straight"design, I am sure they won't change it on mid-game. The things has to change so much from this video to the real gameplay for me to like it. I really really want to be wrong, but each time i see something new, I get more skeptic(or as its said). And, i am not sure what you mean rael, do you mean that making the game difficult is to be cruel or that they can only make a game difficult through cruelty (im experienced on this XD)
  11. O_o did they ever try a classic game or they are trying to convince themselves that that is the only truth by repeating it 30 times each morning?
  12. I saw enough. And this is supossed to make us to forget the classics? Hell, be seruios, how many of you see anything interesting but the beauty of the level?
  13. Here is it. You can test how it does work Basic Static Concepts.rar
  14. Wii has the double of power than a GC, so not surprise at all. One thing is that the wii users sacrifice gfx for gameplay and another is that third parties doesn't spend a cent in making a decent texture.
  15. I suposse you don't need the exe anymore, so mods can now lock this.
  16. Decrease a bit the saturation to make it fit the other bgs.
  17. Ok, when i return home again, i will make a compiled version for you to test. You can look at the code, right?
  18. =o thank you so much for your comments. But still needs improvement. I am working already on the attacking system, and since i am going to make some changes, i will try to add newer things to improve gameplay. Maybe I should make a system for using 2 magics instead every one when bar is filled, or maybe more items to use, like a teleport thing that let's you return town, more potions or more useful collectables that makes killing enemies with the special attacks something mre valuable than it is. Do you know that those orange sniper globo drops with 30% of chance a mythril ring? This ring makes you to attack faster, very useful with the axe or the spikeball. There is a point in the level where you have ice and thunder magics. If you have the spikeball or manage to don't close the doors with the switch, you will be able to recover your magics. For doing special attacks you have to do this: Freeze an enemy and then hit it with thunder Burn an enemy and then hit it with ice. You will need to equip dagger or sword if you don't want to kill the sniper globos with one magic hit. Special attacks does triple damage and the elemental resistance is nullfied. Also, makes the enemy to drop more coins (bats can drop 150 coins) and special objects. Some regular enemies drops the same magic as with a regular attack, but the chances of it to appear are 100%. Some others like the sniper globo, drops unique objects, like rings, elemental armors or weapons, parts of heart for increase your health, rainbow pearls required for the extra missions and else.
  19. I attached you the engine. Simple and effective. You should manage the rest. It is used on mmf2. If you don't have mmf2, find the advanced math extension to get the atan2 method. Basic Static Concepts.rar
  20. Why don't you go asking for help instead someone to do your job? If you get the information required to work on it, you will learn to do it yourself, and you will be able to work on it. Even if the results are bad, you are able to do something for showing, and probably people will get more interested and they will HELP you to fix it instead of making themselves all the work.
  21. Well, when i return home, i will make something for you.
  22. Thanks sereph for the comments. Im adjusting difficulty in the game, I think i did it too hard. I tested it so many times that it became easy to me XD. Im taking note of the comments. Yes,the boss battles are simplistic. Specially the punching globo one, since i just wanted a "protection" for what it's hidden behind. And that is everything i was able to came with. The problem with the first boss is that i wanted the battle to be large, but not difficult at all. I has been thinking into changing those bosses, but time didn't allow me to. I'd like you to play something more, i think, personally that you are in the worst part of the game, the simpliest one, although next part is not easy either. I want to make that "combat" gameplay more enjoyable, since with the simplistic weapons you have at the beggining, you have not many chances of doing things. And about the no directions at all, the game is about explore the worldmap, on every direction, you are just limited by the different obstacles, that needs to be passed by finding new habilities or items in the different dungeons of the game. This way, you will open new areas, dungeons and else. That's the reason there is no direction at all. Well, actually there is, because every other path is closed, but on those you will find secrets or hints to know what you need to go over there.
  23. DW, can you tell me what you find annoying? I am using your comments to improve for the next demo, and some more details about those bad things will help a lot. Thanks^^
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