Yes this technic works good but when I lanch the homing attack it's work and when the invisible object collision on the ennemis, the position of sonic set as when I jump (lol i'm very sorry for my english ^^)
exemple :
Jump : (position X(sonic) is : 5)
(position Y(sonic) is : 9)
and when the homing attack is finish the position of sonic set :
(position X(sonic) is : 5)
(position Y(sonic) is : 9)
Normaly the position of Sonic remains the lasted position XandY of the ennemi
So I cant created object with ball mouvement
I'm obligate make the mouvement myself