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Goshi68

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Everything posted by Goshi68

  1. I could take a shot at it. I can try it on both my laptop and my shiny desktop one, Delta.
  2. ...WORD. I seriously love all three Golden Sun games to death. I'm on my 27th replay of the first, 7th of the second, and 12th of the third. The only reason why The Lost Age (the second) is so low because it's long as fuck, and I've only had it again for about four months (See, I had a while back, but lost it and only recently found a GameStop that had the game). I've owned the first for...Five years, I think?
  3. Ripped and Weasel ~ Jak and Daxter? Spelunking Tale ~ Cave Story?
  4. Word. Anyway, I hope that you have a good time here, Tailsprower123!
  5. ...It's Goshi, ya'know... Anywhoo, I'll keep on the lookout for this project. I hope that your project goes well, Jettezu.
  6. I encountered this glitch where Knuckles tried gliding, but I think that I did it just as he was hitting the floor, and the control just slipped away and I was unable to continue. Might wanna fix that. It probably has something to do with judging whether Knuckles is on the ground or not. But I have no clue, since I don't use MMF2
  7. IMO, it feels like Chaos Rush's Revival Engine. ... You have a lot to do before you can make it good.
  8. Ummm, I'm trying to PM you, but it gives me an error saying that you've chosen not to accept PMs. Hmm? I've been looking into this project, and I'd love to take a look at it.
  9. I'll keep that in mind, Chronic. Also, a mockup, I guess.
  10. ...Wait, what? The tileset's custom, and I edited the Sonic 3 sprite myself. ...I applaud you for noticing that. If only I could change my name to that... (Note: That's the color scheme I use for another forum I go to, so this'll be the only time I use that...) EDIT: I want to know which of the two tilesets I should use. The grass on the left is 15 pixels long, and I think the one on the left is 18.
  11. @Lake: That looks awesome. Hopefully we'll see it in action soon. Also, does this tileset clash with Sonic? I wanna know so I can change it if need be.
  12. Placeholder. No. Seriously, it is. I was originally going to use my own edits of Advance sprites, but decided to go retro with it because it was loads easier. Don't worry, I'm working on straightening things out, Blaze. @Overbound: Nope. It's from Rush Adventure, and it's funny how a DS game has a pixelated background. Oh well, it was only used in the Training and the opening of Plant Kingdom 1. Gah, it's getting irritating to be called EarthmasterT. If only I could change it to my other one...fuck.
  13. How so? Too short? Not angled enough? Give me some advice on how to improve it.
  14. ...I can't decide on which of these running sprites I should use for Sonic. Which one do you guys think I should use?
  15. You should make monitors or something of the like that contain energy for indoor areas, and perhaps have stationary bosses occasionally toss out an "energy crystal" so to speak, as it increases energy? Anyway, I loves it. The graphics are very beautiful.
  16. Just open it up in Notepad. 'nuff said.
  17. There's a tutorial on how to handle combat. It's ProShadowBlaze's SSK Tutorial 1. Perhaps it will be of use. I have no clue how the hell to do a healthbar. Maybe you could ask PSB how he handles his. Tutorials are more-or-less extremely difficult to do. While doing a comic-book-esque cutscene rap is a good idea and reminds me of Rush and Colors DS, you'll have to take number of things into consideration if you want to make a real-action cutscene. I,E,: use the physics of the engine, movement psyches, etc. I honestly feel that you won't be able to do that for a long time. You'll need to have quite a bit of coding experience to pull it off.
  18. ...It should already have GSI in it. If you're using and older computer like Vista or XP, or one with poor processing and RAM, then that would be the problem.
  19. Alright. *sigh*, I would simply parse it as an attachment, but the thing keeps screwing up, so I have no choice but to use my MediaFire. This should hopefully solve all your problems. Here.
  20. Oi. I did. Fuck. Sorry about that...*blush* Oh well, I can compile and send it to you if you want.
  21. No. The link up there is just DASH. The link I gave is a project that us here at SFGHQ are making. It has loads more features than the DASH on this page.
  22. ^This^ Anywhoo, I completely agree with Raven's suggestion. While DASH takes a while to understand, once you get the style of coding down, it's pretty damn easy, if I say so myself. I'm planning on converting my fangame from it's old engine to DASH because I'm more accustomed to it now.
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