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SoaH City Message Board

Floofy

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Everything posted by Floofy

  1. If you worked on something, and someone else stole it, wouldn't you be annoyed?
  2. Better yet, a direct link to the EXE. If you must use mediafire, rightclick on the download button and click 'copy link address' Then just post that link here so we don't have to be redirected to mediafire.
  3. I see a lot of potential in this, but first thing's first. Level design. I think I spent 5 minutes wandering around underwater looking for the goal, then another five up above looking for the goal. Eventually I decided there was no goal and quit. Was there a goal? because I was genuinely confused. Aside from that, the particle effects were gorgeous, but the background could use some work. If you don't have the perspective object, you should really get that. It can make some nice effects. I noticed Sonic sort of power walked his way through levels, you should rig the animations so he runs when he's a bit under top Xspeed. Other than that, I think you're off to a fantastic start, and I'm sure you'll be putting out some really high quality work the longer you practice MMF2.
  4. That was unexpected. I thought he was just going to get hit, then he bursts into flames and runs past the enemy.
  5. This is getting much better reception than I thought it would
  6. Thankyou Personally I thought it was a tad under-detailed, And I was planning on adding a whole bunch more in other levels. But I'm glad someone seems to think otherwise.
  7. Doing that now. I forgot about that, and the modifications I made to BF's engine render it pointless.
  8. I'm sorta new here, so I'm really sure if it's my place to be posting builds yet, especially because I've had a development thread on another forum for quite some time. I just wanted an opinion or two, maybe some bug reports or nitpicks. This level was made to test my engine modifications to BlazefireLP's 2006 engine, so it's not the most original or creative in terms of level design. http://dl.dropbox.com/u/46636748/SI%20TD7.exe I'm aware that some of the tiles don't blend seamlessly. Again, this is an engine test.
  9. MMF2 for sonic fangames, anything else is construct.
  10. If you don't mind me asking, did you draw all this by hand and scan it on to your computer? Or draw it all in photoshop?
  11. I know what you mean, I can't decide if hr was extremely lazy in development or extremely attentive to detail. Still, those box2D physics can be used in some pretty clever ways. Not that they were, they're just eye candy in STH2D. But if I could get some enemys with physics based attacks, or replace Damizean's bridges with physical objects, that would be pretty rad.
  12. It's pretty accurate, the bosses are extremely annoying, and the desert level is still broken. However massive kudos to badog2002 for getting it so close to the actual game.
  13. I'm not actually sure, however I know it is missing some stuff. This is a pretty complete collection: http://www.sounds-resource.com/other_systems/sonic2k6/index.html
  14. Still clueless on how to import it into worlds... but It looks like this version has been updated from the one I used last year...
  15. I like her better, she's more feminine without being exagerated and objectified, as the industry tends to do these days.
  16. huh... I could've sworn it was box2D, I'll give chipmunk another go.
  17. Does anyone know how I would go about using Box2D in the manner depicted here: I've tried before, but the results were terrible. Does anyone know how I could get this to work in the worlds engine?
  18. Beautiful graphics. I love the blending and vibrancy displayed there.
  19. Yeah, definitely. However the act text is still a bit off, you want to draw the player's focus to the level title, by putting the act text in a different spot, the player needs to look elsewhere to read everything, and it comes off feeling disjointed. Try moving the act text closer to the zone name, and brightening or outlining the grey logo behind it. I did these back when infinite was a tiny little project. In my opinion, having each level title's art style match the level's really helps in terms of design. Obviously these are both terrible, I made them in paint.net almost two years ago, when I still used gamemaker. But this is just an idea, this is your game so you really want to put your own essence into it. @Cleberson That looks pretty neat, I like that they pose at the end.
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